Elarion - world filled with sword and magic
Elarion is 1 million times larger than Earth.
Contains 8 continents in total — 7 ruled by powerful races, plus 1 who was destroyed during war with other beings .
🗺 The Seven Ruling Continents
1. Drakthar — Dragon Continent
Rulers: Dragons of various breeds.
Specialty: Birthplace of all Dragon Bloodlines.
Environment: Endless mountain ranges, floating crystal spires, volcanic chasms, massive dragon roosts.
Unique Traits:
Sky seas filled with floating islands where ancient dragons dwell.
Dragon-run citadels that tower kilometers high.
Magic flows in scales and roars — the Dragon Current.
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2. Elarenya — Elven Continent
Rulers: Elves, fairies, druids, nature spirits.
Specialty: Mastery of Nature Magic and spiritual harmony.
Environment: Living forests spanning thousands of miles, glowing flora, massive tree-cities, rivers of pure mana.
Unique Traits:
Trees taller than mountains.
Nature itself actively protects the continent.
Time flows slower in some sacred groves.
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3. Terranova — Human Continent
Rulers: Humans, demi-humans, hybrids.
Specialty: Technomagic, cultural diversity, diplomacy , magic and swormanship.
Environment: Vast plains, towering cities, diverse climates.
Unique Traits:
Large trade hubs connecting continents.
Diverse political systems — empires, republics, kingdoms.
Strong adaptability, making humans major influencers in Elarion.
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4. Infernos — Fire Continent
Rulers: Fire element beings, salamanders, flame demons.
Specialty: Fire magic and destructive warfare.
Environment: Volcano plains, rivers of lava, cities forged in molten rock.
Unique Traits:
The core of Infernos burns with eternal flames.
Firestorms are a common occurrence.
Fire affinity permeates the very soil.
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5. Glaciera — Snow Continent
Rulers: Ice creatures, frost giants, snow dragons.
Specialty: Ice magic and endurance.
Environment: Endless glaciers, frozen oceans, crystalline ice cities.
Unique Traits:
Snowstorms that last decades.
Ice crystals that store memories of past ages.
Cold grants longevity to its rulers.
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6. Noxterra — Demon Continent
Rulers: Demons, shadow beings, abyssal creatures.
Specialty: Dark magic, soul manipulation.
Environment: Shadowed lands, obsidian mountains, void seas.
Unique Traits:
Night reigns permanently in certain regions.
Souls of the fallen power the land.
Constant dimensional rifts.
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7. Aquaria — Island Continent
Rulers: Water beings — merfolk, leviathans, sea spirits.
Specialty: Water magic, weather control.
Environment: Archipelagos, massive oceans, underwater kingdoms.
Unique Traits:
Islands that drift and change positions.
Tides controlled by magic currents.
Some islands are entirely underwater palaces.
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8. Oblivara — Land between dimensions, constantly shifting filled with blood and contain many ancient tombs and legacy.
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Atlas — The Floating Heart of Elarion
Location: Suspended at the very center of Elarion, above the leyline nexus where the world's magical energy flows converge.
Size: Enormous — large enough to hold entire cities, mountains, rivers, and forests.
Purpose: A sanctuary and meeting ground for all races of Elarion.
Significance: Symbol of peace and unity among the seven ruling continents.
Description:
Atlas is a colossal floating island, shimmering with magic. Its surface is a blend of every environment — lush forests, snowy peaks, fiery plains, crystal lakes — representing all continents of Elarion. The air around Atlas hums with leyline energy, and magical auroras constantly swirl above it.
At its heart stands the Atas Academy, a monumental structure of light and stone
Atas Academy
Founded by: The seven Heroes of Elarion — champions from each ruling continent who united to fight a catastrophic invasion of Otherworldly Creatures.
Purpose:
Train warriors, mages, scholars, and strategists from all races.
Ensure the defense of Elarion from future invasions.
Foster unity and peace among the races.
Structure:
Towering spires built of crystallized leyline energy and stone from each continent.
Libraries containing knowledge of all races.
Training grounds that replicate terrains from all continents.
Council chambers where leaders of the seven continents meet.
Heroes
Overview
Long ago, a horde of Otherworldly Creatures — beings from beyond dimensions — descended upon Elarion, intent on consuming it. The seven continents were nearly destroyed. But seven champions, each from a different continent, joined forces to repel the invasion.
They sacrificed much to seal the rift and banish the invaders, but the creatures were not destroyed — only weakened. They now attack Elarion periodically, testing its defenses.
Thus, the heroes established Atas Academy — a place where the finest warriors of every race train for the inevitable return of the threat.
Political & Cultural Impact
Atlas and Atas Academy are neutral ground — no continent can claim dominance there.
Students from all seven continents live together, creating bonds between races.
Atas Academy produces the most skilled defenders of Elarion — but also sometimes sparks political intrigue and rivalry.
Atlas serves as a hub for diplomacy, trade, knowledge, and culture exchange.