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Chapter 2 - Realm One - The Shattered Plains

Carlos blinked. The cold floor beneath him was stone. The sky above was fractured like glass, glowing with strange colors. The

world looked real — too real. He wasn't in a game anymore.

A glowing interface hovered in front of him:

Welcome to the Helm of Realms.

Level 1: The Shattered Plains

Survive. Form alliances. Claim a blade. Only five may proceed.

Other players appeared around him — seven total. All dazed, all looking at their hands, their surroundings, each other. No

usernames. Just real people. Real faces.

Suddenly, a loud clang echoed through the plains, and pillars of light shot into the sky in five directions.

A voice boomed:

"Only those who claim a Blade of Ascension may advance. Let the first trial begin!"

Realm One Summary: The Shattered Plains

Setting: Vast, broken lands with floating rocks, chasms, ancient ruins, and monster-infested valleys.

Objective: Find and claim one of the five Blades of Ascension hidden across the map.

Challenges:

Hostile creatures (Shadow Wolves, Stonebound Giants)

Environmental hazards (collapsing bridges, poison fog)

Other players who might ally—or betray.

Gameplay Mechanics:

Real combat: swords, shields, stamina, injuries

Alliances can be formed, but only five may leave the realm

One life per realm — die here, and you're out of the game

Carlos teams up with a mysterious archer named Elara and a bruiser-type brawler called Dren. But trust is fragile, and as the

blades begin to be claimed, alliances will be tested...

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