## **Complete Cultivation System**
### **Beast Classifications**
**Power Equivalency System:**
- **Feral Beasts** (Foundation Realm equivalent)
- Ranks 1-7 correspond to Foundation Realm stages
- **Spirit Beasts** (Fusion Realm equivalent)
- Ranks 1-9 correspond to Fusion Realm levels
- **Soul Beasts** (Soul Realm equivalent)
- Ranks 1-9 correspond to Soul Realm levels
- **Apex Beasts** (Unity Realm equivalent)
- Ranks 1-9 correspond to Unity Realm levels
- **Law Beasts** (Law Realm equivalent)
- Follow same Comprehension-Fusion system as cultivators
- Naturally born with law affinity
**Beast Intelligence Tiers:**
- **Instinctual** - Pure animal behavior
- **Cunning** - Basic tactical thinking
- **Sentient** - Human-level intelligence
- **Transcendent** - Beyond human comprehension
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### **Equipment & Item Classifications**
**Quality Grades (Each with 4 sub-tiers):**
1. **Mundane Grade** - Normal materials
- *Basic, Enhanced, Superior, Peak*
2. **Spiritual Grade** - Qi-infused items
- *Basic, Enhanced, Superior, Peak*
3. **Mystic Grade** - Soul-touched equipment
- *Basic, Enhanced, Superior, Peak*
4. **Unity Grade** - Perfect harmony items
- *Basic, Enhanced, Superior, Peak*
5. **Law Grade** - Law-infused artifacts
- *Basic, Enhanced, Superior, Peak*
6. **Divine Grade** - Legendary artifacts
- *Basic, Enhanced, Superior, Peak*
---
### **Martial Arts & Techniques**
**Technique Classifications:**
- **Combat Arts** - Fighting techniques
- **Movement Arts** - Speed/agility techniques
- **Cultivation Arts** - Advancement methods
- **Utility Arts** - Practical applications
- **Forbidden Arts** - Dangerous/taboo techniques
**Mastery Levels (for all techniques):**
- **Novice** (0-20% mastery)
- **Apprentice** (21-40% mastery)
- **Journeyman** (41-60% mastery)
- **Expert** (61-80% mastery)
- **Master** (81-95% mastery)
- **Grandmaster** (96-100% mastery)
---
### **Medicinal & Alchemical Items**
**Pill Categories:**
- **Recovery Pills** - Healing and restoration
- **Enhancement Pills** - Temporary power boost
- **Breakthrough Pills** - Cultivation advancement
- **Detox Pills** - Purification and cleansing
- **Longevity Pills** - Lifespan extension
**Ingredient Rarity:**
- **Common** - Easy to find
- **Uncommon** - Requires effort to locate
- **Rare** - Difficult to obtain
- **Epic** - Extremely scarce
- **Legendary** - Near-mythical
- **Divine** - Impossibly rare
---
### **Bloodlines & Inheritances**
**Bloodline Purity Levels:**
- **Diluted** (1-20% purity) - Weak ancestral traits
- **Awakened** (21-40% purity) - Noticeable abilities
- **Refined** (41-60% purity) - Strong hereditary power
- **Pure** (61-80% purity) - Near-original strength
- **Ancient** (81-95% purity) - Ancestral-level power
- **Primordial** (96-100% purity) - Original bloodline strength
**Inheritance Types:**
- **Technique Inheritance** - Combat/cultivation methods
- **Memory Inheritance** - Knowledge and experience
- **Bloodline Inheritance** - Genetic modifications
- **Artifact Inheritance** - Bound legendary items
- **Law Inheritance** - Direct law comprehension
**Compatibility Ratings:**
- **Rejected** - Body cannot handle inheritance
- **Unstable** - Partial, dangerous integration
- **Stable** - Safe, moderate integration
- **Harmonious** - Excellent integration
- **Perfect** - Flawless, maximum benefit
---
### **Power Scaling & Combat Assessment**
**Battle Power Index (BPI):**
- Combines cultivation level, techniques, equipment, bloodline
- Average person = 1 BPI
- Peak Foundation = 1,000-10,000 BPI
- Peak Fusion = 100,000-1,000,000 BPI
- And so on exponentially
**Combat Multipliers:**
- **Technique mastery** adds 10-200% effectiveness
- **Equipment quality** adds 20-500% power boost
- **Bloodline purity** adds 50-1000% enhancement
- **Law comprehension** adds exponential multipliers