Ficool

## **Complete Cultivation System**

## **Complete Cultivation System**

### **Beast Classifications**

**Power Equivalency System:**

- **Feral Beasts** (Foundation Realm equivalent)

 - Ranks 1-7 correspond to Foundation Realm stages

- **Spirit Beasts** (Fusion Realm equivalent)

 - Ranks 1-9 correspond to Fusion Realm levels

- **Soul Beasts** (Soul Realm equivalent)

 - Ranks 1-9 correspond to Soul Realm levels

- **Apex Beasts** (Unity Realm equivalent)

 - Ranks 1-9 correspond to Unity Realm levels

- **Law Beasts** (Law Realm equivalent)

 - Follow same Comprehension-Fusion system as cultivators

 - Naturally born with law affinity

**Beast Intelligence Tiers:**

- **Instinctual** - Pure animal behavior

- **Cunning** - Basic tactical thinking

- **Sentient** - Human-level intelligence

- **Transcendent** - Beyond human comprehension

---

### **Equipment & Item Classifications**

**Quality Grades (Each with 4 sub-tiers):**

1. **Mundane Grade** - Normal materials

 - *Basic, Enhanced, Superior, Peak*

2. **Spiritual Grade** - Qi-infused items

 - *Basic, Enhanced, Superior, Peak*

3. **Mystic Grade** - Soul-touched equipment

 - *Basic, Enhanced, Superior, Peak*

4. **Unity Grade** - Perfect harmony items

 - *Basic, Enhanced, Superior, Peak*

5. **Law Grade** - Law-infused artifacts

 - *Basic, Enhanced, Superior, Peak*

6. **Divine Grade** - Legendary artifacts

 - *Basic, Enhanced, Superior, Peak*

---

### **Martial Arts & Techniques**

**Technique Classifications:**

- **Combat Arts** - Fighting techniques

- **Movement Arts** - Speed/agility techniques

- **Cultivation Arts** - Advancement methods

- **Utility Arts** - Practical applications

- **Forbidden Arts** - Dangerous/taboo techniques

**Mastery Levels (for all techniques):**

- **Novice** (0-20% mastery)

- **Apprentice** (21-40% mastery)

- **Journeyman** (41-60% mastery)

- **Expert** (61-80% mastery)

- **Master** (81-95% mastery)

- **Grandmaster** (96-100% mastery)

---

### **Medicinal & Alchemical Items**

**Pill Categories:**

- **Recovery Pills** - Healing and restoration

- **Enhancement Pills** - Temporary power boost

- **Breakthrough Pills** - Cultivation advancement

- **Detox Pills** - Purification and cleansing

- **Longevity Pills** - Lifespan extension

**Ingredient Rarity:**

- **Common** - Easy to find

- **Uncommon** - Requires effort to locate

- **Rare** - Difficult to obtain

- **Epic** - Extremely scarce

- **Legendary** - Near-mythical

- **Divine** - Impossibly rare

---

### **Bloodlines & Inheritances**

**Bloodline Purity Levels:**

- **Diluted** (1-20% purity) - Weak ancestral traits

- **Awakened** (21-40% purity) - Noticeable abilities

- **Refined** (41-60% purity) - Strong hereditary power

- **Pure** (61-80% purity) - Near-original strength

- **Ancient** (81-95% purity) - Ancestral-level power

- **Primordial** (96-100% purity) - Original bloodline strength

**Inheritance Types:**

- **Technique Inheritance** - Combat/cultivation methods

- **Memory Inheritance** - Knowledge and experience

- **Bloodline Inheritance** - Genetic modifications

- **Artifact Inheritance** - Bound legendary items

- **Law Inheritance** - Direct law comprehension

**Compatibility Ratings:**

- **Rejected** - Body cannot handle inheritance

- **Unstable** - Partial, dangerous integration

- **Stable** - Safe, moderate integration

- **Harmonious** - Excellent integration

- **Perfect** - Flawless, maximum benefit

---

### **Power Scaling & Combat Assessment**

**Battle Power Index (BPI):**

- Combines cultivation level, techniques, equipment, bloodline

- Average person = 1 BPI

- Peak Foundation = 1,000-10,000 BPI

- Peak Fusion = 100,000-1,000,000 BPI

- And so on exponentially

**Combat Multipliers:**

- **Technique mastery** adds 10-200% effectiveness

- **Equipment quality** adds 20-500% power boost

- **Bloodline purity** adds 50-1000% enhancement

- **Law comprehension** adds exponential multipliers

More Chapters