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Chapter 2 - Keshaun Current Powers

In this next chapter, there is a small timeskip in the next chapter. Here Keshaun current powers.

% = Level of Mastery/ Proficiency 

SENSE (Perception, Awareness, Detection)

Force Sense / Force Awareness (N) — 45%

This is the foundation of Keshaun's connection to the Force. He keeps it active almost constantly, functioning like a sixth sense. He can feel the emotions and presence of those around him, distinguishing intent such as hostility, fear, or deceit. His range is modest—dozens of meters with clarity—but his accuracy is improving. Against ordinary people, his perception is sharp, but strong supernatural beings still blur into overwhelming pressure rather than clear impressions.

Precognition (N) — 20%

Flashes of foresight strike him in combat and occasionally in dreams. In fights, he sometimes reacts to an attack before it happens, dodging or countering almost instinctively. Outside of battle, the gift manifests as fragmented visions that are difficult to interpret. He cannot summon visions at will yet, but his instincts are beginning to sharpen around danger.

Shatterpoint (N) — 5%

Rare glimpses allow him to see fault lines in objects, choices, or people where a single action could change everything. These moments are brief, draining, and not under his control, often leaving him with headaches. Though unreliable now, the flashes hint at an ability with massive potential.

Force Empathy (N) — 10%

Keshaun feels the emotions of others as physical sensations—anger burns, fear chills, and sorrow drags on him like weight. He cannot yet control this ability to influence emotions, but it makes him an unnerving presence in conversations, able to sense what others want to hide.

Natural Navigation (N) — 12%

Even without maps, he almost always finds the safest or most efficient path. In Detroit's alleys or abandoned buildings, his "gut" leads him away from danger or toward hidden routes. He doesn't consciously recognize it as the Force, but it keeps him alive and moving.

Force Listening / Force Hearing / Force Smell (N) — 7%

By focusing, Keshaun can sharpen his senses to notice things others miss. He can overhear distant whispers, pick out footsteps, or smell traces of blood, alcohol, or smoke. Overuse overwhelms him, often leading to migraines or dizziness, so he uses it sparingly.

Shadow Vision / Darksight (D) — 4%

In cursed or haunted places, shadows seem to move unnaturally and faint outlines of malevolent presences flicker into view. The clarity is weak and unsettling, but it alerts him to supernatural dangers that ordinary eyes would miss.

Insight (N) — 13%

The Force sharpens his instincts to cut through distractions and notice the key detail. He spots the twitch before an attack, the hesitation in a liar's voice, or the nervous glance that gives away guilt. This isn't mind reading but enhanced pattern recognition that gives him an edge in tense situations.

Danger Sense (N) — 30%

One of his most dependable early abilities. Keshaun gets gut warnings—hair-raising chills or pressure in his chest—just before danger strikes. It's saved his life multiple times by giving him milliseconds to react. While not infallible, it has become one of his core defensive tools.

Hell-Sense (N/D) — 6%

Keshaun is beginning to pick up on corruption in his environment. Haunted locations and cursed objects make him feel nauseous, chilled, or restless, even before anything visibly manifests. He cannot yet gauge the depth of the corruption, but this ability is slowly sharpening as he encounters darker forces.

BODY (Combat Enhancement, Martial Focus, Physical Domination)

Battlemind (N) — 22%

In fights, Keshaun is learning to maintain clarity under chaos. He recovers faster from mistakes and keeps his focus sharp against ordinary humans. Against stronger supernatural foes, his composure still cracks under fear and adrenaline, but the foundation of control is there.

Force Focus / Force Deadeye (N) — 15%

He can narrow his attention to hit a target with unusual precision, whether throwing an object or lining up a telekinetic strike. The trade-off is tunnel vision—he often locks on too tightly and loses track of other threats until he breaks focus.

Force Jump / Force Leap (N) — 28%

Keshaun can vault fences and even reach rooftops with powerful leaps. His midair adjustments are still rough, and his landings can be jarring, but this ability makes him far more mobile than any ordinary person.

Force Speed (N) — 35%

One of his most impressive physical skills. In bursts, he can sprint faster than cars on city streets, giving him a huge advantage in combat or pursuit. Prolonged use quickly exhausts him, leaving him breathless and burning, but his speed already makes him terrifyingly effective in short encounters.

Enhance Attribute (N) — 25%

He can boost strength, reflexes, or stamina for short bursts. The boosts are unbalanced and sometimes backfire—too much strength makes him clumsy, too much reflex makes him twitch early—but when balanced, the results look superhuman.

Force Rage (D) — 5%

Anger sometimes fuels him into violent bursts of strength. The aftereffects are harsh—shaking hands, exhaustion, and a creeping hunger to let go. He avoids using it deliberately but knows the power lurks within him.

Force Body (N) — 20%

By channeling the Force into his body, he can push past fatigue and keep moving longer than human limits should allow. Overuse leaves him sore and drained afterward, but it keeps him standing in fights that would fell others.

Revitalize (Self) (N) — 12%

This quick technique clears dizziness, shock, and fatigue after heavy strain. It doesn't heal real injuries, but it restores enough stamina to keep him in a fight longer than expected.

Shadowstrike (D) — 7%

He can blur through darkness in short bursts, almost like teleporting between angles. It disorients enemies but also leaves him dizzy and vulnerable if mistimed.

Inertia (N) — 8%

Keshaun has begun to manipulate his momentum, stopping abruptly or pivoting sharply in ways that defy normal physics. The technique is raw and often unsteady, but it gives him unpredictable footwork in fights.

Tutaminis (Body Channeling) (N) — 15%

Keshaun can absorb minor sparks or kinetic shocks through his body. While small bursts dissipate harmlessly, anything larger risks backlash. Still, this gives him more confidence against close-range threats.

Breath Control (N) — 18%

He can hold his breath for long periods, filter smoke, and steady his body under stress. It helps him stay calm, quiet, and focused in dangerous situations.

Force Healing (Self) (L) — 6%

His healing ability is just beginning to show. He can slow bleeding, reduce pain, and close small cuts, but broken bones or major injuries remain far beyond him.

Force Exorcism (L) — 3%

Keshaun can repel weak spirits or curses for a moment, pushing them back with bursts of Force energy. It is draining and limited, but even this small gift gives him a foothold against supernatural threats.

ALTER (Environment, Matter, External Manipulation)

Elemental Bending (N) — 16%

Keshaun can stir small gusts of air, intensify flames, or ripple debris with the Force. The effects are modest, but they hint at his potential to manipulate nature itself as his mastery grows.

Force Light (L) — 5%

Keshaun has only just begun to tap into the luminous side of the Force, and it shows as faint bursts of cleansing light rather than a true weapon. At this stage, it manifests as a glow around his hands or body when facing corrupted or cursed presences, enough to weaken minor spirits or cause discomfort to dark-aligned beings. He can also use it to momentarily soothe oppressive atmospheres, though it exhausts him quickly. The effect is brief and unreliable, but its emergence hints at a much greater potential for banishing corruption in the future.

Alter Damage (L) — 7%

The Force sometimes cushions him from harm. Falls hurt less, and impacts are softened, though he cannot yet activate this ability deliberately. It acts as a protective instinct.

Alter Environment (N) — 9%

He can nudge his surroundings in subtle ways—fog lingers, winds shift, or silence deepens. These effects are unnerving to others and give him a faint environmental edge.

Plant Surge (N) — 4%

When his emotions spike, weeds and vines sometimes stir faintly near him. The effect is weak and uncontrolled, but it shows a latent bond with living nature.

Dampen Presence (N) — 13%

He can suppress his Force signature, making him harder for others to detect. It takes effort and drains him quickly, but it works well enough to slip past casual supernatural awareness.

Force Bellow / Force Scream (N/D) — 6%

In emotional bursts, his voice carries unnatural weight. A shout can stagger enemies or rattle windows. The ability is unrefined and only surfaces under stress.

Force Deflection / Force Protection / Force Weapon (N) — 8%

He can coat objects in Force energy to reinforce them, making even a pipe or bottle hit harder or last longer. His attempts at true defense against energy attacks are brief and unstable, but the foundation for growth is there.

Force Barrier (N) — 15%

He can project a weak but functional barrier for a few seconds, enough to block thrown objects or stagger weaker foes. The shield collapses quickly under strong pressure but has already saved his life.

Tutaminis (Energy Absorption/Redirection) (N) — 11%

Keshaun can absorb minor sparks or energy bursts into himself and ground them harmlessly. He cannot yet redirect the energy outward, but his progress shows promise.

MIND (Telepathy, Persuasion, Domination, Mental Defense)

Animal Friendship / Animal Bond (N) — 7%

Stray animals calm around him and sometimes follow him briefly. The bond is unconscious, showing the Force bridging his intent with their instincts.

Telepathy (N) — 12%

He can project impressions, feelings, or single words into another's mind during strong emotion. Sustained communication is still beyond him, but his control is improving.

Comprehend Speech / Force Comprehension (N) — 15%

Languages and meanings come naturally to him. Even when he doesn't know the words, he often understands the intent, making him quick to pick up on new tongues or codes.

Force Whisper (N) — 10%

He can project faint whispers into others' minds, useful for intimidation or distraction. His "mental voice" is still obvious to anyone sensitive to the Force, so it is best used against the unaware.

Force Persuasion / Mind Trick (L) — 35%

One of his most reliable powers. He can nudge weak-minded people into accepting suggestions, as he did to secure his job and shelter. Stronger-willed individuals resist, and overuse drains him, but it's already a practical survival tool.

Force Insanity / Force Horror / Force Fear (D) — 7%

His presence unsettles those around him, making them nervous or frightened. It happens mostly by accident, fueled by anger or focus, but its potential is growing.

Force Confusion / Force Stun (L) — 10%

By projecting a sudden mental pulse, he can stagger or disorient a target for a second. It isn't strong enough to fully incapacitate someone yet, but it gives him crucial openings in fights.

Thought Shield / Mental Barrier (N) — 30%

Thanks to his third wish for an unbreakable mind, his natural defenses are far stronger than most. Mental intrusions, curses, and psychic influence break harmlessly against him, making him nearly impossible to dominate.

Emptiness / Force Serenity (L) — 12%

Meditation sometimes drains turbulence from his emotions, leaving him calm and steady. The state doesn't last long, but it helps him stabilize when the Force threatens to overwhelm him.

OFFENSE (Attack, Destruction, Lethal Power)

Telekinesis (Core) (N) — 42%

His most reliable weapon. Keshaun can lift and throw objects up to a ton with effort. His control favors raw strength over finesse—he often lashes out in explosive bursts instead of subtle manipulation. Even so, his telekinesis already makes him deadly.

Force Push / Pull (N) — 39%

A natural extension of his telekinesis, he can blast enemies back or rip objects toward himself with precision. Larger bursts tire him out, but it remains one of his primary combat tools.

Force Throw / Levitation — Combat (N) — 30%

Keshaun weaponizes his environment, turning debris into projectiles. He can juggle two or three objects at once, though accuracy drops when he overextends. This skill pairs well with urban environments where loose objects are plentiful.

Force Stasis (N) — 9%

He can briefly freeze someone in place for a second or two. Strong-willed targets often break free, but even a momentary pause create an opening.

Force Shockwave / Repulse / Whirlwind (N) — 20%

By pushing out in all directions, Keshaun can knock back attackers in a small radius. The effect is crude and often too wide, hitting allies as well as enemies, but it's useful for breaking encirclements.

Force Crush / Grip / Choke (D) — 7%

In moments of anger, he has choked foes or crushed objects with the Force. The ability is unstable and unsettling, and he fears what it might grow into if he leans on it too much.

Force Scream / Bellow — Combat (N/D) — 10%

Sometimes his shouts erupt with concussive force, staggering enemies or rattling structures. The ability is still tied to adrenaline and uncontrolled emotion, but its destructive potential is clear.

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