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Welcome one and welcome all to my tale of a bo-.....you know what??...just check the description of d book...now let's get down to the world of my story...
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### THE HUNTER SYSTEM
In this medieval fantasy world, society revolves around Hunters—individuals blessed with supernatural abilities who protect humanity from monstrous threats emerging from Dimensional Rifts.....yes yes...your good ol typical Hunters...
#### HUNTER RANKINGS
The Hunter Association classifies all hunters using a standardized ranking system:
E-RANK - Novice Level
- Newly awakened hunters
- Can handle basic monsters and simple quests
- Average magical/physical capacity
D-RANK - Beginner Level
- Competent in basic combat
- Can form small hunting parties
- Slight improvement over E-rank capabilities
C-RANK - Intermediate Level
- Skilled hunters capable of independent missions
- Can lead small teams
- Noticeable increase in power and experience
B-RANK - Advanced Level
- Veteran hunters with years of experience
- Capable of handling dangerous missions
- Often serve as guild officers or instructors
A-RANK - Elite Level (Jake & Beatrice's Level)....well if you read the description you would know who these people are....
- Exceptionally powerful and experienced
- Can handle high-threat monsters solo
- Respected throughout the kingdom
- Often employed by nobility or major guilds
S-RANK - Master Level
- Legendary hunters known throughout multiple kingdoms
- Can alter the tide of major conflicts
- Extremely rare—perhaps a dozen in the entire continent
SS-RANK - Grandmaster Level
- Continental-level threats require their intervention
- Possess abilities that border on mythical
- Maybe 2-3 individuals alive at any given time
SSS-RANK - Transcendent Level
- God-like beings whose true power is largely theoretical
- Historical figures of legend
- May not currently exist in the present era
### HUNTER CLASSIFICATIONS
#### WARRIORS
Physical combat specialists who enhance their bodies with mana to achieve superhuman strength, speed, and durability.
Specializations:
- Sword Masters - Blade weapon experts (like Jake)
- Berserkers - Raw power and fury-based fighters
- Guardians - Defensive specialists with shields and heavy armor
- Assassins - Speed and stealth focused....my favorite class.
#### MAGES
Magical practitioners who manipulate elemental forces and arcane energies.
Elemental Schools:
- Fire Magic - Destructive and offensive spells
- Water/Ice Magic - Versatile combat and support
- Earth Magic - Defensive barriers and area control
- Wind Magic - Speed enhancement and ranged attacks
- Lightning Magic - High-speed, high-damage specialization
- Healing Magic - Support and recovery (like Beatrice's secondary skill)
- Shadow Magic - Stealth, illusion, and debuffs
#### HYBRID CLASSES (Rare)
Hunters who successfully combine warrior and mage abilities—extremely difficult to master and incredibly powerful when achieved properly.
Now that the power scaling is out of the way!!! Let's dive into our world shall we???....better comment yes.
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### THE WORLD STRUCTURE
#### KINGDOM OF ALDERIA
The primary setting where Kyle's family resides. A prosperous medieval kingdom with a strong Hunter Association presence.
Capital: Valdris - Massive city housing the main Hunter Association headquarters
Government: Constitutional monarchy with Hunter Association having significant political influence
Population: Approximately 15 million across various cities, towns, and villages....it at random...hehe
#### DIMENSIONAL RIFTS
Mysterious tears in reality that spawn monsters and dangerous creatures. They appear randomly and require immediate Hunter intervention.
Rift Classifications:
- Minor Rifts - E to C rank hunters can handle
- Major Rifts - Require B to A rank teams
- Catastrophic Rifts - S-rank or higher intervention necessary
- ??? Rifts - Unknown classification that appears later in the story...yep even monsters got their power ups.
#### MONSTER ECOLOGY
Creatures from other dimensions with varying intelligence levels, magical abilities, and threat ratings corresponding to Hunter ranks.
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### SOCIETY AND CULTURE
#### SOCIAL HIERARCHY
1. Royal Family - Constitutional monarchs
2. SS/SSS Rank Hunters - Legendary figures with massive influence
3. Nobility - Traditional aristocrats (power declining due to Hunter prominence)
4. S/A-Rank Hunters - Elite class with significant wealth and status
5. High-Rank Guild Leaders - B to A rank hunters with organizational power
6. Middle-Class Citizens - Merchants, skilled craftsmen, B/C rank hunters (Kyle's family)...well they're A ranks but they don't like to use their influence much.
7. Common Citizens - Farmers, laborers, low-rank hunters
8. Non-Awakened - People without hunter abilities (lowest social status)
#### HUNTER GUILDS
Organizations that provide:
- Quest distribution and management
- Training facilities and resources
- Social networking for hunters
- Equipment and magical item sales
- Insurance and legal protection
#### EDUCATION SYSTEM
- Basic Education - Available to all children until age 12...well I hated school so imma let my characters enjoy home bit longer...don't you think hehe
- Hunter Academies - Specialized schools for awakened individuals
- Advanced Institutes - Elite institutions for high-potential hunters
- Guild Apprenticeships - its one big Practical training programs
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Ugh!!.
### MAGICAL SYSTEMS
#### MANA
The fundamental energy source that powers all supernatural abilities. Every hunter possesses a Mana Core that determines their maximum capacity and regeneration rate.
Core Types:
- Basic Core - Standard mana capacity and flow
- Enhanced Core - Above-average capacity (Kyle's potential)
- Superior Core - Exceptional mana reserves
- Transcendent Core - Legendary-level capacity (extremely rare)
#### AWAKENING PROCESS
Most people awaken their hunter abilities between ages 12-16. Early awakening (before age 10) indicates exceptional potential but is extremely rare.
Kyle's Case: Born with consciousness and high potential, but actual hunter awakening hasn't occurred yet in early chapters....that's my boi.
#### MAGICAL ARTIFACTS
- Weapon Enchantments - Enhance combat effectiveness
- Protection Charms - Defensive magical items
- Utility Items - Tools for daily life improvement
- Legendary Artifacts - Powerful items tied to historical figures
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### MYSTICAL CREATURES
#### SHADOW FOXES (Nyx's Species)...mc's companion.
Extremely rare mystical creatures that exist partially in the shadow realm. They possess:
- Telepathic Abilities - Can communicate through thought and emotion
- Shadow Manipulation - Limited control over darkness and shadows
- Supernatural Senses - Can detect magical threats and dimensional instabilities
- Longevity - Live much longer than normal animals
- Selective Bonding - Only bond with individuals they deem worthy
Note: Shadow foxes are considered omens—some say they bring good fortune, others claim they herald tragedy....well just like my cat really...am writing this after my cat.
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### ECONOMIC SYSTEM
Currency:
- Copper Coins - Basic daily transactions
- Silver Coins - Middle-class purchases (1 silver = 100 copper)
- Gold Coins - Major transactions (1 gold = 100 silver)
- Platinum Coins - Exceptional purchases and A-rank+ transactions (1 platinum = 100 gold)
Hunter Economics:
- E-rank missions: 5-20 silver coins
- D-rank missions: 20-50 silver coins
- C-rank missions: 50-200 silver coins
- B-rank missions: 2-10 gold coins
- A-rank missions: 10-50 gold coins
- S-rank missions: 50+ gold coins to multiple platinum
Kyle's family (both A-rank) likely earns 20-40 gold coins monthly, placing them comfortably in middle-class status....again it should be fifty but they don't do the extras the other A ranks do
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This world serves as the backdrop for Kyle's tragic journey, where power and status mean nothing against the cruel hand of destiny....well its more a bit of my life journey too..
So I hope you enjoy.