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Chapter 63 - Ch. 63 – Departure of Eisenwald Forces

Ch. 63 – Departure of Eisenwald Forces

The morning fog clung to the walls of Eisenwald's main fortress as 3,500 soldiers formed up on the central courtyard. Polished weapons gleamed in the weak sunlight, shields were fastened tightly, spears and bows readied. Every soldier's gaze was fixed on the young Baron, Fenrir Eisenwald, a mixture of respect and apprehension in their eyes.

Fenrir's crimson lava aura shimmered around him, intensifying the chill in the air and sending ripples of energy through the ranks. This was not just a departure—it was a declaration of discipline, skill, and the unyielding will of the Crimson Wolf. Though smaller than the thousands-strong forces of other vassals, every soldier here had undergone grueling training, honed strategies, and unwavering obedience.

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Formation and Divisions of the Eisenwald Army

Fenrir meticulously organized his forces into divisions under seasoned commanders:

1. Infantry (Main Battalion)

Number: 1,800 soldiers

Commander: Viktor Redmane (veteran of marsh battles)

Role: Frontline, line defense, direct clashes with enemies.

Notes: Equipped with heavy shields and long spears; flexible formations to adapt to terrain.

2. Archers (Light Artillery Unit)

Number: 700 trained archers

Commander: Selene Aestra

Role: Long-range support; attack from towers and elevated ground.

Notes: V and Wedge formations designed to penetrate enemy lines.

3. Cavalry (Rapid Response & Flank Unit)

Number: 450 riders

Commander: Garrik Stormhoof

Role: Flanking, closing gaps, rapid strikes.

Notes: Diagonal formations for swift charges, coordinated with archers on wings.

4. Scouts / Assassins (Special Unit)

Number: 150 elite operatives

Commander: Lyra Nightshade

Role: Reconnaissance, sabotage, covert missions.

Notes: Trained to navigate forests and marshes silently; high agility.

5. Artillery & Heavy Weaponry

Number: 50 operators + 10 ballistae/catapults

Commander: Roland Ironarm

Role: Long-range fire support; break enemy formations.

Notes: Deployed in open fields to target clustered troops.

Fenrir's gaze swept over the ranks, reviewing each unit. In his mind, the "Serpent and Phantom" formation from his past life played out: the infantry would bend like a living wall, the cavalry strike as fangs, scouts infiltrate silently, archers rain precise fire, and artillery would shatter concentrated enemy groups.

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Before departure, Fenrir addressed his commanders directly:

"Viktor, maintain a tight line. Selene, coordinate your fire with Garrik's flanking strikes. Lyra, provide intel every hour. Roland, prepare to strike key targets."

Each commander nodded. Fenrir's lava aura pulsed, instilling courage and resolve in the soldiers. The air vibrated with anticipation—the heartbeat of an army ready to prove itself.

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The columns began to move. Foot soldiers led the way, cavalry on the flanks, archers following, scouts skirting the edge of the marshes, and artillery strategically positioned in the center. The clatter of armor, the rhythmic stomp of boots, and the snort of horses created a symphony of impending war.

The aura of the Crimson Wolf radiated outward, visible even through the fog. Villagers lining the path of march bowed or waved in awe. Children hid shyly while adults offered salutes, whispering tales of the young Baron's valor.

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Fenrir remained vigilant, analyzing terrain, weather, and potential threats. Though outnumbered by other vassal forces, his army's discipline, strategy, and Fenrir's tactical mind would be their advantage.

Viktor's voice broke the morning hush: "Baron, all units are ready. Lines are secure."

Fenrir nodded. "Remember—our size is not our weakness. Precision, coordination, and strategy will speak louder than numbers."

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🔻 [Status Panel – Fenrir Eisenwald] 🔻

Name: Fenrir Eisenwald

Title: Baron of Eisenwald, The Crimson Wolf

Age: 17

Level: 14

EXP: 18,200 / 22,000

Aura: 135

Stamina: 145

Strength: 105

Cunning: 190

Charisma: 120

Mental Fortitude: 160

Skills:

[Aura Control Lv.3] – Refined manipulation of aura in combat.

[Swordsmanship Lv.3] – Trained sword techniques, adaptive strikes.

[Leadership Lv.4] – +20% morale to units under command.

[Tactical Instinct Lv.3] – Advanced battlefield adaptation.

[Passive – Legacy of Strategies] – Knowledge of ancient stratagems applied in battle.

Traits:

[Wounds That Shape] – Trauma of war permanently increases Mental Fortitude.

[Lord of the Marsh] – Fighting in swamp terrain grants +25% Cunning, +15% Strength.

Active Quests:

1. Expand Eisenwald's Territory (Progress: 1/2)

2. Prepare for Political Assembly (Pending)

Divisions:

1. Infantry – Viktor Redmane (1,800)

2. Archers – Selene Aestra (700)

3. Cavalry – Garrik Stormhoof (450)

4. Scouts / Assassins – Lyra Nightshade (150)

5. Artillery – Roland Ironarm (50 + 10 ballistae/catapults)

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#wanD48

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