Luyun paused his quest and ran toward the guild territory. Every day, the guild offers construction tasks, which grant both experience and contribution points. The system assigns a fixed amount of contribution points for these tasks. In the future, as guild administrators, players could issue their own tasks or award contribution points based on player performance. The amount given is entirely up to the task creator, though most guilds follow the system's standard. The forum already had mature guides for this.
Luyun was not far from the guild territory. After about ten minutes, he arrived at a small grove on the edge of a hill. Two trees formed an archway, and within it was the guild's Light Gate, currently dimmed. No one could enter yet.
At the gate, over ten young wolves of various fur colors wandered about, reflecting their soul attributes. None had reached level 20 yet, all still in adorable juvenile forms.
Players greeted each other, chatted, played around, and added friends. After five minutes, the guild leader arrived.
It was Luyun's first time seeing the guild leader in-game. From his fur color, it was clear he was primarily Fire attribute, with some Light attribute mixed in.
"I'm here! Let me open the gate!" Kuiran Budong ran to the dim Light Gate and clicked. After a three-second countdown, the gate gradually brightened and then suddenly flashed, revealing a radiant, flowing portal.
"Charge!" one player shouted and rushed through. The others followed.
The game had collision detection, but the gate was wide enough, initially over 3 meters. As the guild upgraded, the gate would grow larger—up to 6 meters at level 15. Each guild level also grants 1 guild attribute point, usable on a guild talent tree. Certain upgrades can expand the gate up to 11 meters.
A wider gate made entry and exit more convenient. This design considered commercial activity: if the territory prospered with many personnel and goods but the gate was narrow, congestion would occur, discouraging NPC merchants from trading.
Luyun entered the territory. Once the Light Gate lit up, players could view the territory's full map through the guild page. Standard territory was 50x50, though surrounding mountains, lakes, deep ditches, or protected forests were counted within the territory's grid.
"Important matter: everyone, think of a name for the territory. I'll start a vote," Kuiran Budong said.
"How about 'Emerald Cloud Forest'? There are mountains and forests, lots of green," suggested another player.
"Too elegant. People won't remember. Call it 'Qingqiu City,'" said a player.
"We're not foxes. How about 'Qingshi Fort'? Fits the stone resource theme," another player offered.
"That works, strong and powerful. I agree," someone added.
"Too rough, no beauty. I'll call it 'Youquan Yunlu.' We are Shadow Wolves, at the mountain foot, with water here," a player insisted.
"I can't even pronounce that. Skip the water/forest stuff. Let's go simple: 'Hero City.'"
Over a hundred players offered dozens of names. Luyun remembered the beta's guild territory was by a lake, called Lingyun Jin. He randomly suggested "Qingyun Mountain," receiving some support.
"Keep thinking. I'll research territory construction," Kuiran Budong said. The land was barren. A 10-meter-tall Territory Monument stood in the center, occupying a 5x5 grid (25x25 meters per grid). During guild wars, destroying this monument meant capturing the territory. Construction was forbidden on its grid, naturally forming a small plaza.
After guild upgrades, initial grids must be adjacent. Kuiran Budong selected four: three extending toward the gate to shorten travel time and one behind for a territory hall.
Next, system tasks were issued.
"Check the territory task list! Complete them to level up the guild," Kuiran Budong shouted.
Luyun, familiar with territory tasks, quickly took the easiest one: clearing a grid. Other tasks included gathering wood, measuring territory, collecting stone, and buying tools. Each task had a default number of slots, adjustable by the guild leader.
"How many players joined? 31. Six clear plots, eight gather wood, eight collect stone, six measure territory, two buy tools. Guild funds are low; donate what you can. I'll double today's contribution bonus," Kuiran Budong instructed while running off.
"I only have 300 copper. Fine, I'll donate it all," one player said.
"Rich guy! I have only 80. Done," another added.
"Why so poor? I already earned 1,000 from some tasks," another complained.
"I'll donate 100," Luyun gave his 287 copper. The game's currency had two levels: copper and gold (10,000 copper = 1 gold).
Tasks could be completed in any amount; clearing a grid earned contribution proportional to collected stones, weeds, and wood.
While players completed tasks, discussions about the territory name continued.
Half an hour later, Kuiran Budong returned.
"Man, these tasks are exhausting. I feel like Mulan, running from market to market."
"You brought two people, right?"
"Yeah, two were lost. Anyway, let's finalize the name. I've picked 20 options for a vote. Top 5 move to the next round, agreed?"
Luyun received the voting notification and selected eight simple, easy-to-pronounce names. After thirty minutes, the top five included "Qingyun Mountain."
"Top five: Qingshi Fort, Tianxia City, Qingyun Mountain, Wolf Fort, Hundred Fingers Mountain," Kuiran Budong announced.
"Ridiculous names," complained a player.
Finally, after reruns and disputes, Luyun's "Qingyun Mountain" won. Though more male players supported Qingshi Fort, female players blocked it, and their choice "Youyun Yazhu" also failed. Thus, the neutral, straightforward "Qingyun Mountain" was accepted by all.