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Chapter 5 - Cap: 5 - Palace

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⚠ SYSTEM ALERT

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Host detected.

The use of the Legilimency ability has been detected in an unconscious individual.

The System has evolved and acquired the ability to extract knowledge and memories from others while the target remains unconscious.

⚠ Warning: This function is sensitive and should be used with caution. The integrity of the target's memories and the stability of the System depend on the Host's proper control.

> Do you wish to activate the extraction function now?

[ACTIVATE] [CANCEL]

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>

"Okay, this is surprising."

It's a relief to know that when I looked at someone and different voices started to sound, it wasn't just in my head, but some kind of magical ability. So, using this ability consciously, I'm pretty sure I've heard some atrocities that I just ignored because I thought it was something unreal, but well... it might be something interesting to add to my daily life.

I looked at that blue screen a little intrigued. Is it really safe to use this new ability to get inside other people's heads on my own father? I love him very much, and I know he loves me, but I wouldn't forgive myself if something I did just out of curiosity could hurt him in any way.

"I think... when I find out how safe it is... maybe it's an option,"

I sighed, concentrated, and canceled the request. There were other possibilities, but I hadn't had time to explore the other parts of the system. I got up from the sofa, where I was sitting next to my father, and went to my room, throwing myself on my bed. I looked around and saw that it was very organized, with some posters about cars, a bookshelf with mainly my textbooks and some Sherlock Holmes classics, Frankenstein's Monster, and even the book Dracula. I ignored all that and mentally asked the system to project the resources I had access to.

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⚜ WELCOME ⚜

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Greetings, Guest.

Access granted to the following features:

1. Status Assessment – Monitor attributes, skills, resources, and progress in real time.

2. Palace of Memories – Store and organize your memories. Remember: it is the guest's responsibility to catalog their own memories to fully unlock the System's potential.

3. Resource Repository – Exchange experiences, skills, and items with the System itself. (Replacing the concept of a 'store', this space adapts to the resources you possess and the current state of the world.)

4. Chat Room – Connect and negotiate with partners of the same level or residents of your interior.

I was curious about this chat room. If it exists, are there other people like me? I concentrated for a moment, and soon a new window appeared before me.

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🗝 MEMBERS' CHAT ROOM

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Secure channel open.

Only members of the same level or lower have access to this space.

> Connection Established <<

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>

[Member_HP] entered the room.

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[Member_HP] helloooooooooooooooo, anyone there?

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⚠ System Warning:

Exchanges are only validated when both members confirm the offer.

Would you like to start a negotiation?

[START] [ADD MORE] [CANCEL]

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"Okay, there goes my chance to meet someone in the same situation as me, but hey, hello new notepad."

I let out a little laugh at my brilliant new idea. Well, now I don't need paper to write my shopping list for dinner. It had been a long day, and I had passed out in the middle of the afternoon. I definitely needed a good night's sleep. But there was still one thing I needed to see before going to sleep. This whole system is linked to memories, so it was only fair to take a look at this part. With a mental request, another blue window opened in my vision.

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📜 CREATION INSTRUCTIONS

PALACE OF THE MIND

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The Palace of the Mind is an advanced psychic organization skill,

capable of accurately storing, cataloging, and accessing memories.

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🔹 STEP 1 – CHOOSING THE ARCHITECTURE

Define the basic shape of the Palace.

It can be a castle, library, temple, city, or any space familiar to the Host.

The structure should convey safety and order.

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🔹 STEP 2 – DIVISION OF SECTORS

Each area of the Palace represents a type of memory:

- Rooms of Personal Experiences

- Rooms of Academic Knowledge

- Rooms of Emotions & Sensations

- Vault of Restricted Memories (limited access)

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🔹 STEP 3 – SENSORY ANCHORING

Associate each memory with a sensory element:

- Visual image (color, symbol)

- Characteristic sound

- Mental smell or texture

These anchors facilitate instant retrieval.

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🔹 STEP 4 – CATALOGING PROTOCOL

When acquiring a new memory, follow the ritual:

1. Record the memory in detail.

2. Assign a category and corresponding sector.

3. Seal with a sensory anchor.

4. Deposit it in the designated space in the Palace.

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🔹 STEP 5 – MENTAL DEFENSES

Implement protections against intruders:

- Doors locked with symbolic keys

- Mental guardians (creatures, statues, symbols)

- Mazes or psychic traps to disorient intruders

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🔹 STEP 6 – MAINTENANCE

Review the Palace regularly.

- Fortify fragile sectors.

- Update the order of memories.

- Expand the architecture as needed.

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⚠ SYSTEM NOTE:

A well-structured Palace of the Mind increases the efficiency of Legilimency and

ensures the Host superior control over their own consciousness.

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> Would you like to start building your Palace now?

[START] [DEFER] [CONSULT ADVANCED GUIDE]

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