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Chapter 269 - Chapter 247: Demons, World, Dwemer, and Armor Design

The products of the Necromancer's Forge depend entirely on the mold, and the mold can also be replaced. With the forge, Simon's speed in upgrading his External Armor is extremely fast.

This time, a portion of the endoskeleton is made of gold, which provides a certain bonus to enchantments. However, its texture is soft and it is exceptionally heavy, which is why the entire skeleton was not replaced with gold.

Such a simple enlargement will be a long-term project, as the Troll grows too quickly, requiring readjustment almost every two weeks. It's unknown what size he will ultimately reach.

Simon placed two Daedra Necromancers into the forge. They are more intelligent than the human Necromancers converted from bandits and can absorb raw magical energy more quickly to charge the enchantment arrays. Thus, just two of them can power the entire massive forge.

A very magical thing is that they can actually be considered a part of Hermaeus Mora.

Daedra creatures, or Daedra, exist by serving their lords. They are a part of their lord's domain, and likewise, they are a part of their lord.

Daedra creatures do not die in the mortal realm, because what descends or is summoned is only an avatar of them. Only in their realm of existence can these Daedra creatures truly be killed. Similarly, to extract the soul of a Daedra creature, it can only be done in the realm of Oblivion.

This applies to Daedra, and also to the heroes under the Divines. There is a saying circulating in this world: 'Humans are fragments of God (the Aedra).' When a person joins God, they become a part of God.

Just like the Troll's birth mother, Gaelina Drinks-Blood, her soul is in Hircine's hunting grounds, and she has also become a part of Hircine.

It's like people in the Taiwu World joining Simon's Zheng Yuan Kou; the essence of existence is connected, and thus a different kind of eternal life is achieved.

This is hard for mortals to imagine, but for higher beings, it is just a basic operation.

Simon can now also confirm that the dream of the insects in the Hollow Knight world is also a sacred union. Perhaps everyone is in the dream of some existence, and Hallownest, The Radiance, and the Void are just a murmur of that existence, a spark in its mind, nothing more.

In this way, it is similar to Brahma's dream.

Deifying cosmic phenomena is indeed interesting, and adventuring in a mythological world is even more so.

For the current Simon, contemplating metaphysics can only be considered a pastime when bored. A more practical question is how to obtain a large number of Necromancers. He hopes to find answers in the knowledge gained from Apocrypha.

The work of organizing books was never neglected each day. Simon found quite a few profound ancient magic spells. They demand a very high level from the caster. A mage like Simon, who is always short on mana, cannot hope to cast them personally and can only use them indirectly after converting them into enchantment arrays.

In addition, there is a lot of lost magical knowledge and technological blueprints. Simon unsurprisingly discovered that his current path is not unique. Just like the Magical Kinetic Science in the catalog, many senior mages have also been studying the art of combining magic and natural science. Although the content Simon has integrated is scarce and severely fragmented, it still gave him great inspiration.

Regarding his External Armor, he now has a completely new upgrade idea.

The armor can be inlaid with staves—they don't necessarily have to be long sticks, they can also be muzzles. In short, by making staves, the armor can be equipped with firepower weapons. With hundreds of cannons all over his body, fireballs, frost, and lightning would rage. Coupled with the flight spellbook that Simon found Jonas attempting to restore, enchanting it all would make him no different from Iron Man.

Additionally, thanks to some mysterious alchemy formulas in Apocrypha, he can create magical liquid, and then attempt to construct artificial meridians, further developing a magically modified version of internal energy.

Dwemer technology includes methods for creating mechanical beings. Simon can also transform his External Armor into a steam-powered robot.

There are dozens of similar upgrade plans in total.

And the most terrifying and insane is the Lich Armor blueprint.

Unlike the D&D worldview or the liches commonly known, the liches of the elder scrolls indeed have phylacteries, and they can indeed revive by relying on their phylacteries after being killed. However, a lich does not die if its phylactery is shattered; it merely becomes weakened.

In the lich transformation ritual of the elder scrolls, the phylactery is only an item for a transitional stage. After a successful transformation, it can serve as the lich's source of power and can grow stronger by devouring souls.

Lich Armor is about crafting the External Armor into a phylactery, a growth-capable artifact!

To be honest, Simon really plans to try this option one day if he gets tired of living, provided he has all the details of the lich transformation ritual. The knowledge found in Apocrypha does not fully record these, or rather, it is unknown amidst the gibberish.

Among all the upgrade plans, the Dwemer's mechanical beings are currently the most reliable and have the highest feasibility.

That mechanical creations can be given the title of living beings demonstrates the wonder of Dwemer technology.

It is said that these dwarves mastered a wondrous tonal magic. They believed that the laws of the world were like musical notes, and by tuning them, they could achieve their desired results. In that case, Dwemer mages were all powerful tuners.

People have a great misunderstanding about the extinct Dwemer race. Firstly, although they are called dwarves, they are actually not short; they are even quite tall. In the language of other races, they were called the 'Profound People,' profound in terms of their thinking, but this word was mistakenly translated as 'Short People.' People rarely saw the Dwemer, so this misunderstanding became more and more entrenched, and eventually, all Dwemer were passively turned into 'dwarves.'

Quite tragic.

The creation of mechanical beings requires proficiency in soul studies. The mechanical creations that are still active in Dwemer ruins possess basic judgment and intelligence, can coordinate in combat, and are powered by soul stones and The Core. However, what imbues them with logical thinking is unknown; it could be tonal magic or soul possession.

After looking at dozens of mechanical creature designs, Simon clearly realized the source of these creations' intelligence – it doesn't matter.

It can be a soul stone, it can be The Core, it can be magic, it can be a Necromancer. In this regard, Dwemer technology demonstrated a powerful universal effect – practicality above all else.

In practical applications, some small mechanical beings rely entirely on soul stones for power and intelligence, while some large mechanical beings, such as the Dwemer Centurion, require the combined control of a Centurion Core and a soul stone, or, if enlightened by tonal magic, then the soul stone and The Core are merely pure energy sources.

Simon repeatedly praised, "Brilliant!"

The design took a full two weeks; the actual forging is simpler.

Necromancer Armor Generation Two is about to be released!

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