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Chapter 0 : Concepts And Ranks

*Premise*: The isekai world is connected to a vast, mystical energy field called the Nexus. This energy field is fueled by the thoughts, emotions, and experiences of individuals. Magic users in this world can tap into the Nexus, manipulating its echoes to achieve various effects.

*Magic Types:*

1. *Resonance:* Users can attune themselves to specific frequencies within the Nexus, amplifying their physical abilities or granting them new skills.

2. *Echo Manipulation:* Users can create, manipulate, and control echoes of objects, people, or environments within the Nexus. These echoes can be used for various purposes, such as illusions, shields, or even healing.

3. *Nexus Infusion:* Users can infuse objects or environments with Nexus energy, granting them unique properties or enhancing their existing abilities.

4. *Synchronization:* Users can synchronize their thoughts and emotions with others, allowing for telepathic communication, empathy, or even shared magical abilities.

*Magic Limitations:*

1. *Resonance Overload:* Prolonged use of resonance magic can lead to physical exhaustion or unstable energy buildup, causing unintended consequences.

2. *Echo Distortion:* Manipulating echoes can create unintended distortions within the Nexus, attracting unwanted attention or causing unpredictable effects.

3. *Nexus Saturation:* Over-infusing objects or environments with Nexus energy can lead to unstable or explosive consequences.

4. *Synchronization Risks:* Synchronizing with others can expose users to emotional turmoil, mental manipulation, or even loss of identity.

*Magic Users:*

1. *Magicians:* Skilled magic users who have learned to harness the power of the Nexus.

2. *Resonants:* Individuals with a natural affinity for resonance magic, often possessing unique abilities or talents.

3. *Nexus Walkers:* Rare individuals who can navigate the Nexus with ease, manipulating its energy with precision and control.

4. *Synchronizers*: Individuals who are adept with the connecting and entering the mind . They can specify from telepathy to empathic abilities , some are even capable of sharing abilities.

*Magic Costs:*

5. *Physical Fatigue:* Using magic can drain the user's physical energy, requiring rest and recovery.

requiring rest and recovery.

6. *Mental Strain:* Magic use can also strain the user's mental faculties, leading to mental fatigue or even madness.

7. *Nexus Debt:* Overusing magic can create a debt within the Nexus, attracting unwanted consequences or obligations.

*Rank Tiers:*

*Novice (Rank 1-5)*

- *Apprentice (Rank 1-2):* Basic understanding of magic and the Nexus.

- *Initiate (Rank 3-4):* Developing magical skills and techniques.

- *Adept (Rank 5):* Shows promise and potential in magical abilities.

*Adept (Rank 6-15)*

- *Journeyman (Rank 6-8):* Developing magical specialties and techniques.

- *Adept (Rank 9-11):* Skilled mage with increased control over magical abilities.

- *Senior Adept (Rank 12-15):* Recognized expert in specific magical disciplines.

*Master (Rank 16-25)*

- *Master (Rank 16-18):* Advanced magical abilities and mastery.

- *Senior Master (Rank 19-22):* Respected and influential within magical societies.

- *Arch-master (Rank 23-25):* Exceptional magical abilities and mastery.

*Legendary (Rank 26-30)*

- *Legend (Rank 26-27):* Legendary status within magical communities.

- *Paragon (Rank 28-29):* Embodiment of magical excellence and mastery.

- *Nexus Lord (Rank 30):* Mastery over the Nexus and its energies.

*Specializations:*

- *Arcana:* Mastery of magical theory and spellcasting.

- *Evocation:* Specialization in elemental magic (fire, water, earth, air).

- *Enchantment:* Expertise in charm and illusion magic.

- *Transmutation:* Mastery of shape-shifting and material manipulation.

*Rank Criteria:*

1. *Magical Ability:* Skill and control in using magic.

2. *Nexus Understanding:* Knowledge and comprehension of the Nexus.

3. *Contribution:* Impact on magical communities and the world.

4. *Reputation:* Recognition and respect from peers and magical societies.

5. *Specialization:* Expertise in specific magical disciplines.

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