Ficool

Continents

Human Continent Structure-

- The continent is divided into five regions:

- East Kingdom

- West Kingdom

- North Kingdom

- South Kingdom

- Central Seat Region

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Four Kingdoms

(East, West, North, South)

- Each kingdom is ruled by its own royal family

- Each has independent laws, culture, and military

- Governed by:

- King

- Queen

- Prince(s) / Princess(es)

- Archduke / Duchess (noble house support)

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🏰 Center Region – Capital Seat of the Continent

- Home to the strongest ruling family

- Holds the title of Seat Holder of the Continent

- Resides in the central fortress or citadel

- Represents the entire continent globally

- Oversees diplomacy, continental defense, and high council decisions

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Non-Human Continent Structure Format

- The continent is divided into multiple regions (can be East, West, North, South, or thematic zones)

- Each region is governed by a Council Member who oversees local rule, culture, and defense

- All Council Members form the Continental Council

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Supreme Ruler

- Holds final authority over the entire continent

- Resides in the central capital or throne city

- Oversees diplomacy, war declarations, and intercontinental decisions

- May be chosen by prophecy, bloodline, or conquest

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Regional Governance

- Each region has:

- Council Member (regional governor or warlord)

- Local laws and customs

- Unique species, magic systems, or elemental domains

- Council Members report to the Supreme Ruler but manage day-to-day affairs independently

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Continental Council

- Composed of all regional Council Members

- Advises the Supreme Ruler

- Can propose laws, treaties, and reforms

- Cannot override the Supreme Ruler's decisions

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This format works beautifully for mythic races like dragons, fae, elementals, or shadowborn empires. Want to build one of these continents next? I'd love to help shape its ruler and council.

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