The system may be late, but it will never be absent!
Alex, who had read countless web novels in his previous life, was no stranger to systems. Since even time travel had happened to him, the appearance of a system didn't seem particularly surprising.
Alex had learned to accept all the incredible things happening to him, but the function of this system was truly something he had never encountered before.
Since it had started up, the system's electronic voice had never sounded again. The only thing that could prove the system still existed was the system interface that could be called up at any time but remained invisible to others.
And the entire interface looked as rough as pirated software.
Alex spent more than two hours and finally figured out the system.
This was a system called "Big Player." Its general function was to automatically generate resource packages needed for game development from the movies and TV series that Alex had watched in his previous life, including various art resources, music, sound effects, and other materials.
However, these resource packs weren't free to download and needed to be redeemed with system points.
The only way to obtain these points was to exchange them at a ratio of 1 to 10 using money earned in the game "Infinite Realms" that was bound to the system.
In other words, if Alex wanted to obtain the game resource packages provided by the system, he needed to make money in the "Infinite Realms" game.
For example, if he earned $100, he could use this $100 to exchange for 1,000 points, and then use the points to make purchases.
His current score was 0, but fortunately the system had initially given him an "Avatar" resource package and design documents, which was very thoughtful.
Alex also carefully examined the resource package, which excited him for quite a while.
The quality of the art resources in the resource pack was not only higher than that of the original movies, but even higher than that of VR masterpieces in this world.
Moreover, the resource pack included almost all the art resources required for VR games, such as characters, UI, scenes, props, animations, special effects, etc. Even some scenes and details that had never appeared in the movie were included in the resource pack.
It could be said that the system provided him with a map that was larger than the movie and richer scenes.
In terms of music, there were all kinds of heart-stirring BGM and musical pieces that appeared in the movie.
From this perspective, Alex really saw the power of the system. Although the system interface was very crude, the functions were absolutely impeccable.
There were many resource packages on the system shelves, including the science fiction masterpiece "Interstellar," the fantasy series "Game of Thrones," as well as Hollywood's "Pacific Rim" series, "Fast and Furious," "Transformers" series, "Star Wars" series, "Iron Man," "Avengers," "Guardians of the Galaxy," and other Marvel series movies.
In Alex's opinion, most of these movies, if made into games in this world, would become super IPs that could definitely crush all current game companies and beat all current dungeon suppliers of "Infinite Realms."
"This is interesting!"
The emergence of the system allowed Alex to see a very clear direction, a development path that he was very interested in - making game dungeons.
As a famous person on Earth in his previous life had said: When you live, you must do what you like.
What? Which celebrity, you ask?
His surname was Alex and his name was... well, Alex!
"By the way! The Infinite Realms' Third New World Theme Creation Competition seems to have not ended yet. I can use 'Avatar' to create an experiential dungeon game and participate in this competition!" Alex said excitedly.
Based on the original memories of this body, Alex remembered the dungeon creation competition of "Infinite Realms" with the theme of "New World."
This was a highly anticipated event. The previous edition had produced a hit dungeon, which made its developer famous overnight. The character skins, pet skins, and props derived from the dungeon had been on the best-selling list for a long time.
They had made a fortune.
This year's competition had attracted even more attention, and the officials had also increased the prize money. The first place prize was as high as $5 million, and the winner could obtain many promotional resources, as well as various privileges and rewards in the setting and sales of game props.
It could be said that if they could win the championship in this competition, it would be like launching from a slingshot!
Alex felt excited just thinking about it. Based on his understanding of this game, the world view constructed by "Avatar" was absolutely unprecedented. It was everyone's ideal Garden of Eden. He believed that this fantasy world that had won many honors in his previous life would definitely impress the game players in this world.
…
The game world view of "Infinite Realms," just as its name suggested, was a world with multiple time and space, and the background of the main world was set in the future.
But at first, this game was not called Infinite Realms, but Blue World. The background story was relatively simple—the Zerg had invaded the Blue Planet and humans rose up to resist.
However, after the game updated the new expansion pack "Dark Tide," a popular dungeon developed by a Dutch studio at the time was born - Space-Time Rift.
Taking this opportunity, the concept of multiverse was introduced in the third version update and the game was officially renamed "Infinite Realms."
The new world view was set as humans using Zerg technology to study wormhole technology. An experiment had exploded, causing a space-time rift to appear, accidentally connecting this world with many parallel dimensions.
These parallel worlds were actually dungeons. Some of them were parallel worlds similar to the main world, some were primitive planets, some were medieval worlds, some were apocalyptic worlds, or they were bizarre and magical realms.
Each world had its own characteristics, stories, and characters, allowing players to experience different worlds and stories in one dungeon after another.
Moreover, all characters, roles, buildings, props, etc. in the dungeons could also appear in the main world or other dungeon worlds, giving this game endless appeal and unlimited possibilities.
This was the charm of Infinite Realms, and the key to its true rise.
In this peculiar world background, "Infinite Realms" had also developed a huge career system.
For example, combat professions were divided into five major systems: martial arts, genetics, magic, necromancy, and mechanics.
Each system would also derive multiple combat professions based on different choices in the talent trees.
However, the reason why "Infinite Realms" was so popular and had so many players around the world was not just because of the combat professions.
In fact, non-combat professional players in Infinite Realms accounted for nearly half of the total number of people, and the total number of non-combat dungeons also accounted for nearly 70%.
For example, the once most popular racing-themed dungeon was targeted at racing enthusiasts, and had even spawned many famous competitions.
Therefore, the truly huge career system in "Infinite Realms" was actually the non-combat career system. Players could play various roles in this world and engage in various non-combat types of careers, and each player could have up to five non-combat careers simultaneously.
For example, painters, dancers, pianists, adventurers, engineers, doctors, hackers, detectives, singers, entrepreneurs, travelers, racing drivers, etc.
Each non-combat profession also had a corresponding growth talent tree and corresponding skills, and even some non-combat professions could serve as auxiliaries to combat professions.
For example, the currently popular ones were: doctor, racing driver, pilot, artist, and traveler. Among them, racing drivers could participate in various racing competitions to earn in-game currency and enjoy a different life in the game.
Doctors could help other players heal injuries and make healing potions, so many combat-class players were also doctors to increase their healing abilities.
Hackers had the skills to attack and crack some electronic devices and communication equipment set up in the game, and could also assist some combat professions to complete special dungeon tasks.
Artistic professions could increase the character's charm value, easily attract the favor of female NPCs, and gain many additional blessings, even trigger some easter eggs and side quests, obtain certain special props, and even marry NPCs and have children.
Of course, in the game "Infinite Realms," there were many types of dungeons. The general direction was divided according to combat and non-combat professions. If further subdivided, there would be many small categories based on positioning types.
However, for the dungeon developers, that is, the dungeon suppliers, the Infinite Realms dungeons were actually divided into the following two types.
The first type was the experiential dungeon, which was also the only type of dungeon that primary dungeon suppliers could currently make.
It could be simply understood as a standalone game from his previous life, except that players could bring their characters from "Infinite Realms" into the game to increase their sense of role immersion.
In addition, some of the more interesting equipment, skins, and other game props in the game might also have the opportunity to be sold in the game store and then appear in the main world.
Generally speaking, an experiential dungeon was a testing ground and also an IP incubator.
If the experiential dungeon became popular, the official Infinite Realms would actively invite you to make a formal dungeon adaptation and sell various props.
So this second type was the official dungeon, which provided players with a place to "kill monsters and level up," gain gold coins, honor, equipment, props, complete main quests, etc.
These dungeons were divided into levels and had some special requirements, which were similar to the online game dungeons in his previous life.
Moreover, each dungeon could be set to free entry or paid entry.
In terms of charging and microtransaction systems, Infinite Realms would provide all dungeon providers with a complete set of standards and systems.
It was even said that if the officials believed that the dungeon had commercial value, they would even help suppliers tailor a perfect microtransaction system. After all, the dungeon supplier and Infinite Realms itself had a mutually beneficial cooperative relationship.
"Oh - my father confiscated all my smart devices. Now it's a problem for me to even go online!" Alex had a headache. If he wanted to participate in the competition, he had to first register a dungeon supplier account for "Infinite Realms" and sign up for the competition as soon as possible.
Although the system provided the resource package of "Avatar," turning it into a dungeon game was also a considerable project. At least he needed to find someone who was proficient in the Infinite Realms editor to assist him in completing it.
To make games, he needed equipment and an office. He couldn't do it at home, because his father would find out sooner or later.
But where would the startup capital come from?
"It seems that I can only borrow money from those two guys!" Alex said to himself.
…
300 Powerstone For extra chapter.