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Chapter 68 - Chapter 68: The Copycat's Suggestion

In a certain community, in a certain room.

The copycat who designed the "Dating Game" had just turned on their private computer when a new message popped up.

[Although your "Dating Game" has passed the initial review, it still has flaws and might be rejected.]

[Below are suggestions from two outstanding copycats after reviewing parts of the "Dating Game" rules. You may consider choosing one and incorporating its suggestions into the game rules.]

[Please note:]

[You can reject both sets of suggestions, but after rejection, the Gallery will continue to screen new suggestions for you until you accept one;]

[If you accept one of the suggestions and voluntarily enter your own game, the "Dating Game" will be immediately selected, and the Gallery will significantly raise the game's rating and its regard for you.]

"Oh? My game passed the review!"

Seeing this message, the copycat's first feeling was joy.

Because apart from the game right after entering the new world, which barely got a C rating, they hadn't managed to seize the last two opportunities.

One was an assigned game, the other a trial game, and both proposals were mercilessly rejected by the Gallery.

Having the status of a copycat but being unable to use it to earn a large amount of visa time was indeed very frustrating.

Fortunately, the "Dating Game," which they had racked their brains to come up with this time, had finally gained the Gallery's approval.

"I'm aware it still has flaws, but what's this about suggestions from outstanding copycats?

"Is the Gallery really that kind, sending other copycats to guide me?"

With doubt, the copycat examined the two different sets of suggestions.

One was "Suggestion A," the other "Suggestion B." Although both were in printed font, the writing style of the rules clearly indicated they came from two different people.

"Suggestion A" had 5 suggestions, but upon seeing the first one, the copycat frowned unconsciously.

"They want to add a rule to the game that 'Likes can be consumed to avoid death'?

"What a joke. If death can be avoided so easily, wouldn't the game's death rate drop significantly? How am I supposed to harvest visa time then?"

The copycat tossed "Suggestion A" aside, no longer considering it.

They then started examining "Suggestion B," which had only four suggestions this time.

"First, visa time vouchers, once purchased, cannot be exchanged back for visa time and can only be given to other players in the meeting room?

"Hmm... that doesn't really matter.

"To buy a 10,000-minute voucher, a player needs to spend 12,000 minutes of visa time, and the purpose of the voucher is to let male players give benefits to female players.

"The original design allowed the voucher to be reclaimed by oneself, which was just a 20% loss. Now, not being able to reclaim it means it can only be given to others, which is actually harsher for the players.

"Second, the meeting room requires a room fee...

"Huh? This seems like a very good suggestion!

"In the original design, entering the meeting room didn't require a fee, so there would be no friction between male and female players because of it.

"Requiring a room fee, and deducting money from both if they don't agree, is very conducive to escalating conflicts between male and female players, pushing them into kill-or-be-killed mode faster.

"Moreover, the room fee setting makes the game more like a real blind date. This one should undoubtedly be adopted.

"Third, any method of killing requires a system notification to the victim 10 seconds before it takes effect...

"So you can't kill instantly, but have to notify them first, and then kill after 10 seconds?

"This also seems inconsequential. This game has no death-avoidance rule, so a 10-second wait doesn't change the outcome of being killed. Instead, it will make players more panicked and do more irrational things within those 10 seconds.

"Fourth, after making a total of 5 broadcasts, a player can forcibly cut in line for the draft and choose a player for a draft PK...

"Isn't this a rule that's completely in my favor?

"According to my design, a player who sends many broadcasts must be a dangerous individual with a high hatred level. Giving such a dangerous person a free draft queue-jump and allowing them to select their enemy for a PK...

"Then they can use this opportunity to incite the audience to use 20 'Boring' votes to directly kill their enemy, further increasing the game's death rate."

After careful consideration, the copycat felt that the four points in "Suggestion B" were very reasonable.

Some seemed inconsequential, but some did indeed further increase the game's danger and the players' death rate.

"It seems there are differences even among outstanding copycats.

"The copycat behind 'Suggestion B' is completely considering things from my perspective, and it really has a clear improvement effect on the game.

"I accept these suggestions."

After serious consideration, the copycat signed the form for "Suggestion B."

The "Dating Game" proposal had passed the initial review, which meant it was finalized, and the copycat could no longer actively modify it.

But "adopting suggestions" was permissible.

According to the Gallery, they could reject this suggestion, but after rejection, new suggestions would come, and they might not be as suitable.

Like "Suggestion A," which demanded adding a death-avoidance rule to the game, something the copycat absolutely could not accept.

Moreover, accepting the suggestions and entering the game themselves also had very clear benefits for the copycat.

The Gallery would significantly raise the game's rating and place more importance on this copycat.

This meant that review standards would become more lenient, the probability of future game designs passing review would be higher, and they could also receive benefits only available to outstanding copycats.

As for the danger of personally participating in the game...

The copycat was full of confidence, believing they would be absolutely safe in this game, and that absolutely no one could pose a threat to them.

Absolutely not.

...

...

Three days later, in the morning.

Lin Sizhi came to the hall for breakfast as usual.

"Brother Lin! Can I sit here and eat?" Zheng Jie asked cautiously, holding a sandwich and a glass of milk.

Lin Sizhi reached out and pulled out a chair for him: "Of course, sit."

Zheng Jie sat down beside him. After getting familiar with the place over the past three days, he had fully understood the relevant rules in the community and seemed to have generally adapted to life in the new world.

As for the others, they were also gradually recovering from the shadow of Ding Wenqiang's death.

Only Su Xiucen had become reclusive, appearing in the hall less and less.

"Brother Fu Chen told me about your performance in 'Blood Poker,' I'm so impressed!

"Sigh, I'm really worried if I can survive these games.

"Brother Lin, can you teach me, are there any tricks for these life-and-death games that test intelligence, or for gambling?"

However, before Lin Sizhi could answer, new information appeared on the big screen.

[Good morning, players!]

[The "Gallery" will open in 1 hour.]

[This game is called "Dating Game," and the game's objective is "Player Screening."]

[The players for this game will come from 6 communities, with a total of 40 players.]

[The number of participants from each community is: 4~8 people.]

[Among them, the three players with the least remaining visa time in the community will be forced to participate. Other players may volunteer.]

[Each community needs at least 1 player to volunteer to make up 4 people, and the male-to-female ratio must be 1:1. If the conditions are not met, the Gallery will randomly select from the remaining players in the community.]

[If the total number of players is less than 40 after all communities have signed up, the Gallery will randomly select players from the entire player pool to fill the spots.]

[Please get ready, players.]

[Furthermore, given that the death rate of "God's Copycats" in the new world is lower than the Gallery's expectations, we would like to remind all players of two hidden rules that have long existed but have not yet been discovered by most players:]

[1. If a player kills any copycat in a game, all surviving players in the game will equally share all of that copycat's visa time after the game ends.]

[2. If a player kills the copycat who designed the game, the game will immediately end and proceed to settlement.]

Afterward, a one-hour countdown appeared on the big screen.

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