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Jefel's chart and worlds structure

Jefel's Power Progression

Jefel's ascension follows six cultivation paths, each divided into nine levels. By mastering them all, he walks the road from mortality to godhood.

1. Body Strengthening & Core Tempering (Lv. 1–9)

Foundation of physical durability.

Muscles, bones, and core are hardened step by step.

2. Mind Strengthening & Awareness (Lv. 1–9)

Expands perception and mental control.

At higher levels: sense killing intent, hidden auras, spatial distortions.

3. Heart Tempering & Flow (Lv. 1–9)

Refines emotions into willpower.

Advanced stages: wield aura pressure to inspire allies or crush enemies.

4. Spirit Transcendence (Lv. 1–9)

Spirit surpasses the body.

At peak: spirit clones, mental immunity, communion with elemental laws.

5. Soul Stage (Lv. 1–9)

Essence of existence itself.

Advanced stages: soul gains density and weight.

Peak: an indestructible, eternal soul.

6. Gathering Stage (Lv. 1–9)

Unity of all five paths.

Final refinement before transcending mortal limits.

Culminates in ascension to: Mortal → Ascended → Saint → Supreme → Immortal → True Immortal →Holy/Unholy Demi-God → God.

World Structure of Pectro

Currency System

Bronze Coins → Low value.

Silver Coins → Mid value.

Gold Coins → High value.

1,000 Gold = 1 Ingot Shard (used by clans, kingdoms, sects).

Realm & Sector Hierarchy

One World = 5 Continents.

Each Continent = 9 Region Sectors.

One Realm = 9 Worlds.

One Sector = 5 Realms.

Infinite Sectors form the universe of Pectro.

Transportation Ranks (Wealth/Status)

Ranked 1–9 from poorest to most divine:

1. Foot travel

2. Beasts of burden

3. Basic mounts

4. Carriages

5. Tamed beasts

6. War beasts / caravans

7. Low-rank flying ships

8. High-rank celestial beasts / vessels

9. Legendary divine transport (reserved for royals, clans, sects, gods).

Elements & Traits

Elements

Common: Fire, Water, Earth, Wind, Lightning, Ice.

Rare: Space, Time, Chaos, Order, Blood, Shadow, Light, Void.

Natural Affinity vs. Learned Magic

Any Core User may manipulate elements through mana.

Natural Affinity users wield their element instinctively, without cost.

Natural affinity > learned magic. (Ex: A natural Fire Affinity user > ordinary Fire Mage).

Academy System

Each Region Sector hosts one academy (Rank 1–9).

Thus, 5 academies per world, each tied to its continent's sectors.

General Academies → open to all core users.

Affinity Academies → specialized institutions for natural affinity users (e.g., Fire Academy, Shadow Academy).

Clan Academies → run by great clans to train bloodline heirs.

Competitions

Annual: Academy tournaments within each world.

Every 50 years: Realm-wide tournaments.

Every 1,000 years: Inter-Realm Grand Convergence (the most legendary event across sectors).

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