🌑 Monster Divisions
Magical beasts were ranked by strength, each step a nightmare for human cities:
Servant Class – lowest tier, small creatures like demon wolves, goblins, and one-eyed beasts. Dangerous in groups.
Warrior Class – large beasts with hardened bodies, like scaled panthers or lava lizards. Comparable to trained mage squads.
Commander Class – leaders of hordes, with intelligence and destructive powers. Capable of flattening villages.
Monarch Class – terrifying overlords. Their presence could devastate entire cities.
Emperor Class – disasters given flesh. Only a nation's combined power could withstand them.
Ruler Class – legends that rivaled gods, beings that bent heaven and earth to their will. Humanity feared their awakening.
🔥 Mage Divisions
To fight them, mankind walked the path of mages, awakening elements through their connection to the stars. Power was divided into realms:
Apprentice Mage – newly awakened, able to cast a few basic spells.
Intermediate Mage – masters of their first element, capable of battlefield combat.
Advanced Mage – skilled in multiple elements, with stronger star palaces.
Super Mage – elites whose magic could shake the land.
Forbidden Curse Mage – wielders of spells that could alter landscapes, forbidden by law.
Each realm was split into stages of Initial → Middle → Late → Peak, showing one's progress.
🌌 Elements
The elements granted by the stars determined a mage's fate.
Common Elements: Fire, Water, Earth, Wind, Ice, Lightning, Light.
Rare Elements: Plant, Sound, Healing.
Forbidden Elements: Shadow, Curse, Space, Summoning, Time.
Awakening a basic seed allowed entry.Obtaining a Soul Seed refined the element, unlocking unique abilities.A Heavenly Seed elevated it to its peak, turning an ordinary element into a godlike force.