This is the era of co-governance!
It has to be said, "Don't Go Home: Marbles Storm" truly gave many players their first taste of "turning over to be the boss."
Playing other games, it's all up to what the planners or designers decide, whatever they come up with, players can only play that, there's no real choice.
But "Marble Storm" is different. The operational rights and management rights are in the hands of the Play Committee, which is elected by the players and represents their collective will. Players can finally choose what to play themselves.
Human ambition is endless...
After experiencing the taste of making decisions in the game they play themselves, players were not satisfied with this, and began to seek more autonomy and freedom.
Co-governance era?
No, no, no!
Players don't want to share the world with Ba, just thinking about having someone above them who can trigger "divine punishment" at any time makes them feel uneasy.
