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Chapter 1 - Chapter 0 About

Hero (MC):

A boy transmigrated from Earth. Intelligent but weak at the start.

Goal: reach Rank 10, explore all dungeons, uncover why he was brought to this world.

Friends/Team (Core 5):

Swordsman (loyal rival) – born in Ares, hot-blooded.

Mage (genius girl) – scholar from Apollo, rational.

Beastmaster (hunter) – calm elf from Artemis.

Healer (kind soul) – noble from Hera, struggles with politics.

Rogue (mysterious orphan) – connected to Hades.

Together, they form a balanced Adventurer Team.

📖 Major Arcs (300 Chapters) Arc 1: Awakening & Academy (Ch. 1–50)

MC wakes in the Great Wilderness.

Learns about ranks, dungeons, continents.

Enters Adventurer Academy on Continent Hera.

Meets friends/rivals, forms bonds.

Graduation Exam = First Minor Dungeon (life & death trial).

Ends with the team officially forming.

Arc 2: Rising Adventurers (Ch. 51–100)

Team registers as adventurers.

Clears low-rank dungeons, faces monsters, guild politics.

Encounters criminal guilds + corrupt nobles.

Each member starts to grow into Rank 3–4.

Ends with them entering their first Great Dungeon (Poseidon).

Arc 3: The Great Dungeon Trials (Ch. 101–150)

Dungeon of Poseidon: water beasts, puzzles, betrayal by rival teams.

Discover ancient relics that hint at why MC was transmigrated.

One team member nearly dies, bonds deepen.

MC reaches Rank 5, team becomes well-known.

Ends with victory, but they attract the eyes of powers across continents.

Arc 4: Continental Conflicts (Ch. 151–200)

Travel across continents (Ares, Artemis, Apollo).

Political intrigue, wars between kingdoms.

MC's team joins intercontinental tournament (arena arc).

Each continent's dungeon gives them pieces of a world secret.

Rival adventurers and shadow organizations rise.

Ends with catastrophe unleashed from Hades dungeon.

Arc 5: War of the Dungeons (Ch. 201–250)

All Great Dungeons destabilize, spilling monsters into continents.

MC and allies fight continent-scale wars.

Enemies include corrupted Rank 9 masters.

MC rises to Rank 8–9, team becomes legendary.

Betrayal from within their guild shocks them.

Ends with them preparing for the final dungeon of Zeus.

Arc 6: The Final Ascension (Ch. 251–300)

Enter the Dungeon of Zeus, deadliest of all.

Each floor = trial of gods, revealing truths of the Great Wilderness.

MC learns he was chosen by the "Great Wilderness Will" to unify the continents.

Final battles against ancient Rank 10 beings.

One friend sacrifices themselves.

MC ascends to Rank 10 (Mythical), becoming strongest.

Ends with new era: The Wilderness United under adventurers.

✨ Novel Vibe

Mix of epic fantasy + friendship + dungeon crawling + political intrigue.

Pacing: every 50 chapters = a new major arc, with climax & resolution.

Plenty of character development, world exploration, and rising stakes.

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