Jing Yu barely touched the script of 'Legal High'.
After all, the original plot pacing was already excellent—each episode focusing on a single case, tightly written without unnecessary filler. Unlike some legal dramas, where the plot dragged on endlessly like the sea drying up and the rocks crumbling.
So by the second episode, most viewers already understood what the series aimed to convey.
It wasn't about teaching law, but rather using courtroom drama as a mirror to satirize and reflect on real-life injustices.
In episode one, the police officer forced a confession out of the juvenile using illegal methods, which was clearly wrong.
But on the flip side, if a criminal can't be convicted using legal means, should we just let them go?
Or should we, like the officer in the show, resort to illegal methods?
Similarly, in episode two, the story revolves around a music copyright infringement case.
At first, it seems like the defendant is just a despicable plagiarist.
But by the end, it's revealed that everyone has a hidden side.
The music producer wasn't worried about being punished himself—but feared that if he was convicted, his entire staff would lose their jobs.
He knew plagiarism was wrong. But as he said in the episode:
"If my reputation is ruined, do you know how many people will end up on the streets? I have to be Mozart! I'm just a pawn in the commercial music game."
Komikado and Miki, the show's archrivals—jokingly dubbed "the only two lawyers in all of Japan" by fans of the original 'Legal High'—both continued to showcase their charm in episode two.
And now, the pivotal character Saori finally made her debut.
No one knows exactly who Saori is yet, but it's clear she's the wedge that caused the once-close friends to split and go their separate ways.
By mid-April, Jing Yu had basically completed the early-stage planning and designs for 'Neon Genesis Evangelion'.
At the same time, he publicly called for bids from VFX companies to handle the series' effects.
Given Jing Yu's current fame, every move he made was under a spotlight.
Just like in his previous life, where well-known creators couldn't even go out to eat without it making headlines—let alone begin prepping a new show.
And judging by the scale of investment from Blue Star Media & Film …
This wasn't going to be a medium-budget drama like 'Legal High' or 'Natsume's Book of Friends'.
Jing Yu's new series looked to be on the scale of 'Fate/Zero', if not larger.
With just a few industry leaks, the next day, all the major film and drama forums, Jing Yu fan groups, video site comment sections, and enthusiast blogs lit up with speculation.
"He's doing another new series? Jing Yu??"
"Seriously? Is he even human? He's airing two dramas this season and producing the 'Fate/stay night' game—how does he have time for another project?"
"It's not just any new project—rumor has it this one is another high-budget, VFX-heavy action series."
"Wait—is it a 'Fate/Zero' sequel?"
"There's a 'Fate/Zero' sequel?!"
"Just joking… But think about it: 'Fate/Zero's sequel is a game, so maybe this is part three—back to TV again?"
"So they skipped the 'Fate/stay night' drama and made it a game, and now part three is a TV show? That'd be kind of awesome."
"Y'all are thinking too much. My friend at Bluestar says Jing Yu's new project has nothing to do with Fate. The title is 'Neon Genesis Evangelion'—and apparently… It's about robot battles."
"Robot battles?"
"Like those college robot contests?"
"No, not that kind. My friend hasn't seen the script or design docs—it's all top secret—but internally everyone's calling it a robot battle series."
"Robots… and battle? Wait… cough cough…"
"Don't you cough! I know what you're thinking."
"But robot battles? What's the appeal? I wanna see live-action martial arts!"
"If it were any other writer, I'd roll my eyes and skip it. But with Jing Yu… I can't lie, I'm curious."
"The key is that this show's budget is supposedly even higher than 'Fate/Zero'."
"No way! That's crazy. How's he going to make that money back?"
"Honestly, aside from Jing Yu, no one else in Great Zhou would dare invest that much into a TV drama. Rich people? Sure. But willing to pour that kind of money into a drama? Not many. The Big Six networks wouldn't dare—they're too scared of losing money."
"From what we've seen, Jing Yu's shows with budgets under 60 million are already solid. But once he crosses that line? The show's quality and ratings rise directly in proportion. If this Evangelion project is real… it could be the next legendary series in Great Zhou's TV industry."
"…"
"Damn, don't say any more! It's still in early planning. Just hearing about it hurts. A show like this? We might not see it for six months, maybe even a year or more!"
While the internet exploded with speculation, Jing Yu was already flying across Great Zhou's top cities on a whirlwind tour.
He wasn't one to procrastinate—once he committed to a show, he moved fast.
The first order of business: choosing the VFX teams.
Sure, 'Fate/Zero's FX studio had done great work, and Jing Yu planned to work with them again.
But 'Evangelion'?
If he handed the whole thing to that one company, it'd take two years just to finish production.
He didn't have that kind of time.
So the only option is multiple companies working together in parallel.
This production model was similar to anime production in his past life.
One studio would handle episodes 1, 3, 5, and 7. Another would do 2, 4, 6, and 8—just to meet deadlines.
'Evangelion' would follow the same structure.
Even if 60-70% of the scenes were just dialogue, that remaining 20-30% of FX-heavy scenes had to be done right—or the whole show would fall apart.
As company boss, Jing Yu had to handpick his collaborators.
But to his surprise…
No matter which city he visited, he was welcomed with red carpets and warm smiles.
After all, he was a big spender.
In both film and TV industries across Great Zhou, there were very few people like Jing Yu—willing to throw hundreds of millions into effects for a single drama.
What Jing Yu didn't know…
Ever since 'Fate/Zero' aired, he had become the golden goose in the eyes of every VFX studio in the country.
