local ServerStorage = game:GetService("ServerStorage")
local CardData = require(ServerStorage:WaitForChild("CardData"))
local function grantPackToPlayer(player, packName)
local cards = CardData.Packs[packName]
if not cards then
warn("Pack not found: ".. tostring(packName))
return
end
for _, cardName in ipairs(cards) do
addCardToInventory(player, cardName)
end
end
