⚖️ Branches of Magic
I. The Prime Elements (the raw roots of spellcraft)
🔥 Pyra (Fire) — Heat, flame, burning, transformation.
💧 Aquis (Water) — Flow, cleansing, shaping, memory.
🌱 Terra (Earth) — Stone, soil, stability, endurance.
🌬️ Aeris (Air) — Wind, breath, motion, freedom.
II. The Higher Elements (born of union between the primes)
⚡ Storm (Air + Water + Fire) — Lightning, chaos, sudden force.
🌸 Growth (Water + Earth) — Plants, fertility, healing.
⛰️ Metal (Earth + Fire) — Forging, strength, blood-binding.
🌊 Ice (Water + Air) — Frost, stillness, preservation.
☁️ Mist (Water + Air + Earth) — Veils, illusions, secrecy.
🌑 Shadow (Absence of Light) — Emptiness, concealment, entropy.
III. The Natural Laws (the deeper principles, hardest to master)
⚖️ Equilibrium (Balance/Order) — Gravity, weight, stasis, harmony.
🌀 Entropy (Decay/Change) — Rust, rot, endings, unraveling.
⏳ Chronos (Time) — Flow, memory, cycles.
💀 Mortis (Death) — Silence, severance, afterlife.
🌌 Aether (The Void/Stars) — Space, dream, astral travel, binding.
🩸 Vitae (Life/Blood) — Vitality, sacrifice, regeneration.
IV. Forbidden Combinations (where power turns into curse)
Black Flame (Fire + Entropy) — A consuming fire that eats light and soul.
Gravemire (Earth + Death + Water) — Swamps, necrotic bogs, corruption.
Glasswind (Air + Earth + Equilibrium) — Invisible cutting currents of crystal dust.
Hollow Tongue (Aether + Death) — What you say happens. (grave risks if used carelessely)
Structure or tiers of Magic:
Basic spells (beginner's spells needed for everyday life.).
Intermediate/mediocre spells (element use and then it grows into combinations).
Advanced spells and rituals (touch natural laws).
Forbidden Spells (not possible to do for most, public use is banned in all kingdoms)
🔮 10 Basic Spells
Whisperglass 🪞 — Speak across distance through a shared shard of glass.
Kindleflame 🔥 — Spark a tiny flame to light wood, wick, or tinder.
Clearwhisper 📣 — Amplify your voice so it carries like a shout.
Glowmote ✨ — Summon a small ball of light no brighter than a candle.
Chilltouch ❄️ — Cool a drink, herb, or hand with a brief touch.
Dustwhisk 🧹 — Sweep away dust or crumbs from a small surface.
Dewcall 💧 — Gather morning dew or clean water into your hand.
Stonechip 🪨 — Break a pebble-sized piece from stone with a touch.
Quickpatch 🩹 — Seal a small crack or hole in wood or pottery.
Scentmask 🌫️ — Dull or hide a simple odor, like sweat or smoke.
☠️ Sorcery
Where Magic bends the laws of the world, Sorcery breaks them. It is not studied like the branches of magic, it comes naturally.
Types of Sorcery
Elemental Sorcery — Unrefined storms, wild fire, black ice, earthquakes.
Curse Sorcery — Blights upon flesh, soul, and fate.
1. Time's Shackles- Slow downs moment speed
2.
Necromancy — Raising shades, binding corpses, speaking to the dead.
Blood Sorcery — Sacrifice of life and lineage for power.
Shadow Sorcery — Darkness, fear, silence, unseen shapes.
Soul Sorcery — Chains of the spirit, possession, tearing essence from flesh.
Void Sorcery — Rifts, star-magic, and communion with the Hollow.
Chaos Sorcery — Raw unbound force: unstable, unpredictable, world-breaking
🩸 Rituals
Grand ceremonies that demand offerings, time, and devotion. Performed by cults, priesthoods, or desperate circles.
Blood Rites — Feeding power through sacrifice.
Summonings — Calling spirits, demons, forgotten gods.
Bindings — Chaining souls, sealing places, locking fates.
Consumption — Devouring flesh or memory for strength.
Astral Openings — Rending the veil between worlds.
Harvest Rites — Drawing seasons, storms, or famine.
🕯️ Witchcraft
Personal, spiteful, and intimate — the tools of the lone hedge-witch or vengeful crone. These are generally very weak spells and often used to cause fear or fulfill a personal grudge.
Curses — Spoken or written afflictions.
Hexes — Effigies, knots, and charms of malice.
The Evil Eye — Doom cast by a gaze or gesture.
Spirit Pacts — Bargains with unseen beings.
Shadowbinding — Fear and silence woven into places.
Fetishes & Talismans — Objects twisted with power.