Grommash charged into the trogg horde, Gorehowl like the scythe of the Grim Reaper; with every swing, large numbers of trogg fell.
The troggs, pressed too hard by the Death Knight, were thoroughly enraged. They shrieked and charged at Grommash, but Gorehowl in his hand was swung so tightly that it blocked even the sneak attacks from behind him.
He wasn't worried about the troggs' ranged weapons at all; they were just rocks and crude wooden darts. Even the trogg Shaman's lightning magic couldn't penetrate the Death Knight's runic plate armor and Grommash's anti-magic shield.
The stronger one was in life, the more powerful one became after death.
Especially warriors like Grommash, with powerful souls and firm wills, whose souls, after being strengthened by death energy, almost became tireless war machines.
The living grow tired and get injured, but a Death Knight does not feel fatigue, nor is his combat effectiveness weakened by bleeding or broken bones.
Even the enhancement of his soul made Grommash's already keen senses even sharper; he could easily dodge, parry, and block attacks from all directions from the troggs.
He had to admit, death had not weakened him; instead, it had elevated his strength to another level.
Grommash, charging into the trogg horde, stirred up a storm of death. Coupled with the rapid spread of the magical plague among the living and dead troggs, their bloodthirsty nature was utterly crushed by Grommash.
The remaining troggs, like stray dogs, shrieked in panic and fled back into the deeper, darker cave tunnels.
Grommash slung Gorehowl over his shoulder, with no intention of pursuing them.
Remember m in one second.
Because deep within those tunnels, even more terrifying things awaited the troggs.
As he harvested the souls of those troggs, screams and dull thuds of collisions continuously echoed, until the last shriek died down, and the entire cavern fell into an eerie silence.
A colossal, oppressive figure slowly emerged from the darkness. He used his front claws to tear half a trogg corpse from the spikes on his head carapace.
"You're quick, Grommash." Anub'rekhan slammed the trogg's remains against the wall. "The Lich King will reward your valor."
"I look forward to more interesting challenges." Grommash's tone was calm, not like he had just slaughtered thousands of troggs, but rather like he had just butchered a few chickens.
"I'm afraid your demands can't be met, Grommash." Ogrim walked over from a section of the tunnel, carrying his warhammer. His armor and warhammer were still stained with a lot of wet blood. "Kel'Thuzad said that these beasts are inherently flawed; they can only rely on their numbers."
Ogrim had already given a portion of his soul to Kel'Thuzad, and after simple observation and experimentation, Kel'Thuzad had drawn some conclusions.
However, they still couldn't determine the origin of the troggs, only knowing that these creatures were continuously emerging from underground.
Although Naxxramas's forces could already withstand most of the troggs, the number of Scourge forces present was limited, so they couldn't completely stop all of them.
It wasn't that no Death Knights or Necromancers intended to resurrect these troggs as zombies, but the effect was not ideal. Only a small portion of the dead troggs could be revived, and they were even weaker than in life and moved very slowly after resurrection.
Naxxramas was accumulating such cannon fodder; otherwise, if thrown into a direct battlefield, they wouldn't even serve as a hindrance and would be instantly crushed by even more troggs.
Some idle Necromancers were preparing to combine the flesh and blood of these creatures into constructs, which might prove useful, but that would also take time.
Although not all troggs were stopped, the pressure on Gnomeregan was undoubtedly greatly reduced now; at least the number of troggs that could rush into the city had decreased by sixty to seventy percent.
Anub'rekhan had already had the Nerubian intercept most of the tunnels, so the troggs' progress would be much slower, but they could only delay these troggs. To completely eliminate them, Naxxramas would need to develop a targeted plague.
"We have bought enough time for those living. Now they are rescuing up there, and we just need to block the troggs to complete our mission," Ogrim said. "However, the Lich King said that if possible, we should find out where these troggs come from."
Ogrim knew that Arthas was currently at the source of this trogg disaster, looking for a solution and answers, but Arthas was also very interested in the origin of the troggs in the Kaz Modan mountains.
It should be known that Uldaman is still very far from Dun Morogh. Although this underground city is magnificent, it is not large enough to encompass the entire Kaz Modan region.
Therefore, beneath the Dun Morogh peaks, there must be a place where the troggs slumber. If Arthas cannot solve the trogg problem through the Guardian, then all the slumbering troggs there will need to be dealt with.
"I understand. It's just that these tunnels are very deep, and even a Nerubian will take some time to reach the bottom. I will send a small team to scout the situation below."
After Anub'rekhan accepted the command, he manipulated the earth to open a new passage and left.
Ogrim said to Grommash, "Let's leave too. We've collected enough souls, and the battlefront below is guarded by other Death Knights."
Although the troggs were individually weak, their numbers were unimaginably large, making them a good opportunity for practice. So Ogrim had those Death Knights, in small teams, assist the Nerubian in clearing out the troggs and improve their proficiency in dark magic.
Under the encirclement and interception of the Scourge forces, the troggs' activity area had been greatly reduced. They were confined to one area, and as for the troggs outside the Scourge's containment, they could only be dealt with by the Alliance's rescue teams.
After Ogrim and Grommash returned to Naxxramas Fortress, they encountered an unwelcome individual.
Varimathras looked at Ogrim and Grommash. "You two are finally back? Kel'Thuzad wants to see you."
The two Orc Death Knights exchanged glances, stepped into the teleportation circle, and entered the central area where the Archlich resided.
They saw countless trogg souls floating around the powerful Lich. They had lost their self-awareness and moved under Kel'Thuzad's control.
"You're here? I found something interesting that might help us find these guys' lair."
