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Chapter 70 - Chapter 3: Real Hunting

'Daimyo Hermitaur'

is a very 'famous' monster in the Monster Hunter series. As for the reason? It's simple, because it has the title of 'easiest BOSS.'

Its attack methods are simple, and its attack delays are relatively long. Basically, as long as you have a few hunting experiences, you can defeat it without taking any damage. In addition, although the 'Hermitaur set' of defense equipment and weapons of the same level performs mediocrely, it has no flaws and is a set of equipment that new players collect first when they reach three stars.

It can be said that Lancer is very familiar with the Hermitaur's abilities and attack methods, but there is one 'prerequisite'—in the game.

At this moment, the Hermitaur, which was moving sideways at an extremely exaggerated speed, caught Lancer off guard. Fortunately, when he threw the 'paintball,' he knew that the opponent would definitely counterattack, so when he saw the opponent charging, he rushed forward without hesitation.

"Bang~!!"

Accompanied by an extremely exaggerated sound, the rock that Lancer and his companions were hiding behind was directly shattered, and the enraged Daimyo Hermitaur charged at them again.

"Tiger! You hide and help us buff... Don't look at me like that, just play the flute! Jack! I'll be the main attacker, be careful, and don't push yourself if you can't! Aruru... you too, but remember, NEVER throw a bomb when I'm near the 'Daimyo Hermitaur'!!"

Because of the language barrier, Lancer could only give a simple mission, but it was clear that he had underestimated his three 'companions.'

Although the three of them alone probably couldn't even defeat a Velocidrome, as professional hunter companions, they were much more proficient in support combat than Lancer, who only knew how to rush in blindly.

"Meow!!"

"Meow!"

"Meow meow meow!!"

Accompanied by three strange cat meows, as Lancer rushed out, Aruru took a bomb directly from its backpack, planted it on the ground, and then ran to the side on all fours. When the Daimyo Hermitaur charged over...

"Bang!!"

Accompanied by a small sand pillar, the charging Daimyo Hermitaur's body swayed unsteadily. Fearing it would fall over, it had to stop. At the same time, a strange flute sound suddenly rang out. Tiger, who was the first to 'run away,' was now standing on a rock, holding a 'Hunting Horn' that was not much smaller than itself and began to play. On the other side, almost at the same time as the explosion and the flute sound, Jack, with a long sword in its mouth, had already jumped to the side of the Daimyo Hermitaur, and then...

"Swoosh~!"

Accompanied by a splash of blue blood, Jack, who had landed a hit, quickly leaped to the side.

At this moment, Lancer, who had just run a few steps, blushed when he heard the flute sound behind him. He hadn't expected his three 'companions' to do so well?

Opening the box, Lancer, holding his new weapon, turned around and charged.

The Daimyo Hermitaur, whose attention had been attracted by Jack, had no idea that the 'scum' who had run away before would dare to turn back and attack it, so by the time it heard the sound of Lancer feet rubbing against the sand, it was already too late.

"Clang~!"

The sound of the lance hitting the opponent's head was extremely harsh. Lancer was stunned for a moment, but seeing the crab claw sweeping towards him, he immediately did a clumsy roll to avoid it. After getting up again, he first took a deep breath and then reminded himself to calm down.

The Daimyo Hermitaur was indeed the easiest of the three-star monsters to deal with, but it was not without its advantages. He had been a little too excited by the performance of the three Felynes and had forgotten the combat experience that countless masochists had summarized in 'monster abuses people.'

Be fierce with your attacks! Seize the opportunity for a round of damage! But be steady with your damage! Never be greedy for extra hits! The rolls must be elegant! The dives must be spiritual!

Of course, in the real world, there is no such thing as invincibility during a roll or a dive, but the first few points must be remembered. Hunters wearing equipment of the same level cannot win by blindly rushing in against these 'monsters.' The only way out is to carefully wait for an opportunity. At the same time, you must never attack certain parts of the monster's body, such as the Hermitaur's head.

The two most common strategies for attacking the Daimyo Hermitaur are to attack its chest, which can also be understood as its belly, and its claws, which are also suitable for attacking because of the joints. As for those who dare not fight it head-on... then attack the shell!

That's right! The shell, which looks the hardest, is actually the most frequently attacked part by hunters. As long as the shell is broken, the opponent can only run away, because the back, unprotected by the shell, is simply a target.

Lancer looked at the 'lance' in his hand, which was not as long as the monster's accessory leg, and his expression immediately became extremely subtle.

Forget it, I'll attack the joints. It seems I can only attack there.

In fact, Lancer biggest problem at this moment was not only because the opponent was a 'giant beast' he had never fought before, but also because of the 'field.'

Indeed, with the special sand shoes of the hunters, he could walk normally and even run, but that didn't change the fact that he still couldn't use his 'skills.' Give him some time and he might find a way to use them on the sand, but what he lacked most now was time.

'I can't hesitate any longer.'

The power of a 'Quinque' lies in the fact that the material used to create them is a Ghoul's Kagune, which gives these weapons 'RC cells,' which can be understood as 'special attacks against Ghouls.'

But because of this, the 'Quinque' also has great flaws. For example, the lance he was holding, made from the Kagune of an S-class Ghoul (half-Kakuja), was rated as 'C' by the system, but in reality, if you remove the 'special attack against Ghouls' ability, the accompanying abilities don't even reach C-class apart from the basic attributes.

「Quinque·S

Rank: C

Special Abilities—

①: RC cells·S-class Ghoul (Immune to attacks below E-class)

②: Hardening (Increases weapon hardness and durability)」

"Weapon Overload!"

With a low shout from Lancer, he began to feel his physical strength constantly draining from his body, and the blue lance in his hand also changed at the same time.

The volume of the blue lance seemed to have increased a lot, and under its blue exterior, a blood-colored 'core' constantly gave off a terrifying aura, the aura of a predator!

The fully-powered Lancer showed a combat power that was very different from before, and even the three 'companions' were startled.

Using his speed, which was far beyond that of ordinary people, Lancer was sneaky! Extremely sneaky!

As soon as the opponent attacked, he would get out of the way. As soon as the attack ended, he would rush to the opponent's side during the stun time and launch a quick attack, and the parts he attacked were aimed at the joints of the claws and the side (the chest was blocked by the opponent's claws).

The Daimyo Hermitaur, which had failed several times to attack (waving its claws, spraying water, and jumping attacks), used its most shameless move—running away!

Facing the Daimyo Hermitaur, which completely ignored the attacks of the people behind it and just frantically dug in the sand, Lancer really didn't know how to complain. This guy was dead set on running away!

In the end, looking at the huge pit in front of them, Lancer and the three Felynes were speechless.

But then Lancer showed a confident expression—even if you run fast, it's useless! You know, throwing a 'paintball' is a good habit of every old hunter!

Unfortunately, Lancer seemed to have forgotten one thing, that this was the 'real world.'

The so-called 'paintball' has no tracking ability, and he doesn't have a built-in GPS map. The biggest function of the paintball is to make the monsters' 'protective color' ineffective. In reality, after the opponent escapes, the key is to rely on yourself.

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