Chapter 54: Player Reactions
Nebula Games, or Alex's new game, has attracted a lot of attention. These are not only players, but also game designers from the industry and specialized video game media. After all, Alex still holds a distinction: the first prize of the Science Fiction Expedition.
Furthermore, To the Moon has moved countless players. That's why many people are curious about Alex's new work, Outlast. Especially for players interested in horror games, Outlast has already made a deep impression on their group.
In a horror game fan forum, many players posted to talk about Outlast.
"Shit! Today I found a horror game that scared the living daylights out of me! At first, I thought it was a mediocre horror game. But it's truly terrifying! After half an hour, I was so scared I couldn't play anymore!"
"I know, Outlast, right? It's from the same designer who developed To the Moon. It's really terrifying. At first, I was quite disgusted by those door-opening scares, but when I got to the basement, I realized I was completely wrong!"
"I bought the same one too. It's really terrifying, especially when I was hiding in the closet. I was so scared that fat guy would see me."
"Door-opening scares are fine, I'm used to them, but the combination of the camera's night vision mode in the underworld and the dark scenes is unbearable."
Many players who had already played the game commented on a specific aspect of Outlast in the group chat. Their conversations also attracted some uninformed players. After all, although many players follow Alex, many common players are completely oblivious to the topic.
Speaking of To the Moon, many knew what it was about. Because To the Moon and Undertale are quite well-known among indie players, but when it comes to Alex and his new game Outlast, unless they pay close attention, most players are practically in the dark and have no idea what's going on.
This is also why even the best developers in the industry spend exorbitant amounts of money on promoting their AAA games.
Most players are very passive in their acceptance of games; even after playing some excellent ones, they may be unaware of the identity of the designers or developers. In various threads discussing Outlast, the topic has attracted many players who don't follow Alex.
"Is it a new Outlast horror game?"
"Is it as exaggerated as you say? It's just a horror game."
"If you're not convinced, go try it. You can buy it on both the official game platform and the Nebula platform, but it's a dollar cheaper on the Nebula platform."
"OJBK, take me there to try it!"
"I'll try it too, cowards!"
"I await your review!"
"Well, just wait for the news that we've finished the game! Haha, what's there to be afraid of with a little horror game?"
Despite all the pre-release boasting, one or two hours later, the players who had announced their intention to try it returned. Their previous tones, full of confidence and disdain, were now palpable. Just from their text messages, one could perceive their state of mind.
"F***, f***, f***! So scary! That mentally ill guy in the wheelchair scared the living daylights out of me!"
"I can't take it anymore. I'm a little dizzy. I was completely exhausted in the basement developing the engine. It was completely dark and my camera battery wasn't enough. Plus, there was a guy chasing me with nails and wooden planks."
"Same here. I was so scared I almost peed myself. Luckily, I held it in at the critical moment."
"I wonder what the designer of this game must have gone through!"
"I dare say this is undoubtedly the best horror game of the year, if not of recent years!"
"+1! I think so too!"
"So, for such a fun game, what do you think?"
"For example, recommend it to more players? After all, good things are meant to be shared!"
"Great minds think alike! Let's post on other gaming community forums!"
"Hey, I already posted, vote for my post!"
"F***, that's unethical! You're sneaking around!"
After the first wave of horror game fans tried Outlast and were terrified, many players who didn't dare to continue playing also went to community forums to post about it. Of course, most players didn't think of a horror game as good enough to let others play it.
Their thoughts were simple: 'I was so scared, why aren't more players getting scared like me?'
Of course, Alex's pre-established promotion team also participated in this, leading the discussion. Otherwise, it would be difficult to quickly generate interest, and of course, this also requires the game to have this capability. Does Outlast have this capability? The answer is obvious.
So in community forums and some groups, these early players have started recommending Outlast to their friends and online strangers. 'How can such a good game only scare you?'
In the community, some players discovered that many similar posts suddenly appeared within a certain period of time. Basically, the discussion was about a horror game called Outlast.
"I highly recommend the horror game Outlast! I bought it for my roommate who's taking the graduate entrance exam. It's so good he's scared to death, and I've already been accepted!"
"I bought this game for my son and now he's having a great time playing in the underworld!" "Other games cost money, but this one is incredible. It's heartbreaking!"
"I bought the game in the morning, played it in the afternoon, and was scared to death at night. Don't buy this horror game if you're timid, or you'll regret it! Only truly brave people would dare to play this horror game alone! Outlast is the best horror game of the year. Cowards, stay away!"
Some gaming forums are filled with posts like this. They are divided into two groups: one uses memes to trick others and make them share the pain. The other simply speaks sincerely, telling others how terrifying this horror game is. Memes are easy to spot, but this has also sparked many people's curiosity.
'Is this horror game called Outlast really that scary? Did it really scare so many people, and also make many use memes to trick and kill them?'
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