Chapter 42: Excellent Reviews
Amidst various online discussions among players and media, at 3:00 PM, the game department's website, the official game blog, and the public Twitter account simultaneously announced the latest results.
To the Moon won first prize in this expedition, while Galaxy Heroes took second. Alex, from Nebula Games, also received a call from the game department, inviting him to attend the awards ceremony.
Simultaneously, the official game store published a notification announcing To the Moon's victory. The store also published a review of To the Moon as the first-prize winner.
"Imagine, lying on your deathbed, recalling all the joys and regrets of your life, especially the regrets."
"You always tell yourself that if you could go back, you would, you would fulfill this dream, but it seems something always thwarts it: family obligations, work, spending time with friends. And now you're dying, with no time left. What if you could alter your memories on your deathbed, fulfilling that dream in your dying mind?"
"This is just the tip of the iceberg of To the Moon. It's not a big production, with exquisite graphics and complex gameplay. But I would say that, just like producer Alex's previous game, Undertale, To the Moon is a lesson for all video game narrative designers, raising the bar for this genre to a very high level."
"If I had to analyze the full game, it would be difficult to comment without spoilers, but we can only say that if you are a player who cares about narrative, this is a must-play game."
"This opinion may change over time, but for now, it's an absolutely perfect game."
"The dialogues are impeccable, and the collaboration between Dr. Eva and Dr. Neil presents many witty jokes that provide humor to break up an often dark story."
"The story is perfect. Johnny and his wife, River, have many unexpected twists, some bittersweet, others frankly sad, but it's more than just a simple mix of humor and sadness."
"The music is impeccable, replete with beautiful piano melodies. Each piece shines on its own, drawing on the various chosen themes and moments, just as one would expect from the best films."
"To the Moon is about life: the people, the places, the hardships, and the joys that make us human."
"At first, the whole story was a chaotic hodgepodge, but over the years it has culminated in a satisfying conclusion." "Without a doubt, this is an absolutely perfect game."
The Game Department's review gave To the Moon a remarkably high rating, fully confirming its status as a game.
Inside Nebula Games' offices.
Lisa and Jane were the first to see the Game Department's announcement and both cheered.
"Alex, look! To the Moon is now available on the official game platform!" Lisa exclaimed excitedly. This is the official game platform! And this game, in fact, took first place in this event.
This was something Lisa had never dared to imagine. For someone who had always aspired to succeed in the video game industry, she was so excited she couldn't contain herself. Her face flushed with excitement.
Jane, standing beside her, was also filled with emotion. As for the new employees who joined Nebula Games during To the Moon's launch, they were equally excited. Although this game had nothing to do with them, such an achievement fully demonstrated Nebula Games' promising future, and they were naturally very happy to be about to start working for such a promising company.
"By the way, are you going to attend the To the Moon awards ceremony?" Lisa asked Alex, thinking of something.
"Yes, the head of the game department just informed me." Alex nodded.
"Awards ceremony! Will it be on television?" Jane asked curiously.
"You're overthinking it. It's not a commercial awards ceremony. It's basically a show and a certificate." Alex shook his head.
"Really?" Jane suddenly understood.
"Well, let's stop talking about that. Let's talk about the company. I'll give you a preview. After the Independence Day holiday, we'll also develop a new project, and this time it will be a big one."
"Also, the platform should be ready by the end of October. We'll outsource the time-consuming and labor-intensive secondary aspects," Alex said, looking at the crowd.
Mirror, Undertale, and To the Moon: these three games had a relatively low budget and volume, but they were an undeniable sales success. The funds provided by these three games were still insufficient for Alex to develop a large-scale AAA game. However, he could undoubtedly venture into more sophisticated and larger-scale games.
As Alex spoke, everyone's expressions turned serious, but also filled with anticipation. After all, who in the video game industry doesn't want to get involved in a major project? Whether for personal goals or for professional advancement.
After chatting with the team, Alex returned to his office, leaning back in his chair and observing the user interface visible only to him. It had to be said that To the Moon had really given him points.
It had earned him three draws out of ten, and adding the points from Undertale and Mirror, he had reached 4.5 million, enough for 45 draws. However, upon seeing these points, Alex did not act immediately. He planned to accumulate them first.
Alex had not yet decided on his next project. After all, even if it were developed, he would have to wait until after Independence Day.
During this period, Alex calculated that, at the current rate of growth, he could get more points for ten consecutive draws. After all, To the Moon, which had just won first prize, was listed in the official platform's recommended position, which would undoubtedly attract a large number of players.
And these players were his favorites. Ten consecutive draws saved a wave, and from a metaphysical point of view, the probability of getting something good was also slightly higher. Don't do the same as before, where a wave of twenty-one consecutive draws only gave him two memory capsules and even a rare skill book.
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