Humans:pure blooded humans versatile with a lot of different weapons but require magic items to cast magic.
Demi-humans:half human mixed with other races usually obtaining Best of both worlds demi humans have unique skills or transformation abilities depending on what their other half is.
Barbarians:half human-half oger they maintain human appearances but are just as bulky and strong as an greater oger even their females have muscles due to they're extreme strength and Savage nature they mainly used as slaves or gladiators but some have managed to escape Into the wilderness and increase their racial numbers so high that they've ascended from the demi-human category to becoming a race of their own.
Elfs:an arguably better version of humans with longer lifespans and better at archery with the capability of using magic naturally it is theorized elves in humans once belong to the same genome but split on different paths elfs respect nature and see their once presumed brethren as destructive beasts that will slaughter any and all who get in the way of their ambitions thus creating a rift between the two species.
Half elf:half elves are half human half elfs with the versatility of humans while keeping me Apex archery skills of elves and being able to use natural magic on top of that but due to the silent rivalry of elves and humans the half breeds between the two races are usually looked down upon both sides causing them to flock together and create their own tribes of half elves.
Kobolds:weakest descendant of dragons equipted with claws and sharp teeth powerful legs and tail they're definitely the most diversified when it comes to melee combat but hold on the same strength level as goblins without the constant horniness.
Goblins:small green Savage and horny their versatile in setting traps and using Spears but they're main ability comes in reproduction by reproducing with other races they're offspring gain the abilities of their other half making them quite formidable in large groups.
Trolls:large 9 ft Colossus of grey to green skined monsters that carry gigantic clubs they used to bash their enemies with their skin is thick like Stone making it hard for simple arrows to pierce their skin and majority of their species turns to Stone when coming in contact with the Sun.
Ogers:6ft potbelly Giants that usually carry clubs and have one eye are just as lustful as goblins but more dangerous they usually have one horn sticking out of their head their skin is thick and rubbery capable of blocking crude arrows.
Oni:ogers that have been corrupted by demonic energy and have lost to their pot belly being replaced with abs and spiked clubs or Maces they have two horns and two eyes instead of one and just as physically strong without a weapon.
Lizard-men:the greater version of kobolds about the same size as humans if not a little bigger with tails in sharp teeth made for eating fish and well versatile in the ways of the Trident or spear have a high compatibility with water magic and a slight chance to obtain ice magic this makes them formidable in both land and the water.
Demons:beings born from demonic energy that feed upon the souls of their foes with the capability to possess others and imbue them with power even raise lesser demons from the abyss of hell itself.
Valkyries:warriors of deities that deliver Divine judgment of their masters upon those who have wronged or obtained the attention of the gods said to be legendary warriors that rarely appear anymore their have been said that hybrids of Valkyries live on an Island far from reach foresight unless you're a valkyrie or a hybrid.
Gods/demigods:beings with celestial or divine presence capable of controlling elements like paper they rarely intervene within the mortal realms as they cannot spend prolonged periods of time in the mortal realm.
Dragons:the full and final form of what every kobold and a lizard man wishes to be powerful beasts with immense elemental magic they have a like for gold in other treasures that shine intelligent enough to elf human and dragon language dragons almost always keep to themselves unless they're enraged or looking to expand their Treasury.
Wolf-kin:humanoid wolves that Carry machete like swords or Spears about the size of humans but they have greater speed hearing and all around better senses one of the few races incapable of using magic so they use their group mentality to single out and eliminate their foes.
Gnolls:hyena men cousins of the wolf Kin but they both dislike each other going as far as to wage territorial wars leading to mass casualties they know for they're greed by attacking and stealing from merchants or wandering caravans.
Werewolves/werebears:men or women that have been bitten by a wolf or a bear and infected with lycanthropy causing them to turn into an humanoid wolf or bear with a taste for human or animal flesh the one thing that actually scares them is silver silver weapons actually harm werebeasts.