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Magical System Info

There are 6 main elements, 2 superior elements, and then the unique elements. All living beings typically start off with an affinity/talent for 1-3 elements or combinations of elements. Their affinity range will continue to expand till it includes all elements as they progress further upon the path to power.

Main Elements: Each element is broken up into high tier variants for each combination. The mix order is in the same order as listed below. This only applies to the main elements.

Air: Tempest/Sound/Shockwave, Combustion, Tremor/Vibration, Mist/fog, Constructs, Constructs

Fire: Lightning, Plasma, Lava, Scalding [superheated water], Radiance, Disintegration

Earth: Sand, Magma/Lava, Density [star core], Nature/Wood, Barrier, Rot

Water: Storm, Steam, Mud, Ice/Zero, Purification, Poison

Light: Illusion, Laser, Crystal, Healing, Life/body sculpting/regeneration, Radiation

Darkness: Miasma/Smog, Ash/Smoke, Metal, Blood/Flesh, Absorption, Death/Necromancy/Destruction

Superior Elements: Rare and complex elements. Below lists the potential abilities available for Space. Time however is a subset of extreme space magic and only has a few capabilities [listed below]

Space: Void [Cutting], Expansion/Contraction, Gravity [Blackhole], Warping [Teleport], Sub-Space [Storage], Time Magic*

Time*: Accelerate, Slow, [Apply power on self or others]

Unique Elements: Non-Element specific or requires advanced rank to access.

Neutral Mana: Telekinesis, Force constructs, Mana transfer, Mana stone creation

Spirit/Soul [Rank 6]: Spirit Sense, Spiritual Pressure, Possession, Soul Search [Mind]

Chaos [Rank 11]: Creation [Convert Mana to Matter], Destruction [Convert Matter to Mana], Rebirth [Create new body, implant soul]

Excel Version Pic Here*

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