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Chapter 713 - Chapter 713: This Hero is Really Interesting!

Inside the project studio.

Most of the development for "DOTA" has been completed, including the map, game mechanics, heroes, and items.

Only some minor details need to be adjusted gradually, along with additional cosmetic content.

However, even though it's a work in progress, the team members often play a few rounds of "DOTA" during their breaks, calling it "testing the game."

"Don't be scared! We have all area-of-effect skills, they can't push high ground against us!"

"No, you have to destroy the enemy base to win this game. We won't win even if we defend for 100 minutes!"

"I'll start! I just sold my boots at the shop and bought Blink Dagger! Who should I pull? Speak up!"

"Pull the easiest one to kill!"

"Damn it! I told you to pull the easiest one to kill, not a creep!"

"Anna, run! Don't stand there spacing out! Magnus is going to initiate!"

"Why didn't we ban Magnus?! Old Meng is only good with that hero and the watermelon-skin Tidehunter!"

"It's okay, it's okay! Their Morphlings are pushing high ground! I've cut off their backline too! Kill Morphling!"

"Don't panic! I'm still alive! Watch me take on five of you! I'll take on all five of you, so what?"

"Kite him, play with him! Come on, come on, come and hit me!"

Inside the office, everyone's emotions were running high.

A comeback or being comeback from happens in an instant, and this is the greatest charm of games like DOTA.

Compared to the original DOTA, Lucas also incorporated settings and tutorials regarding roles.

In the early days of DOTA, there wasn't really a distinction between "carry" and "support." However, sometimes this lack of clear division of labor would lead to a situation where players constantly blamed each other.

For example, if a game had five heroes who all needed gold to carry, unless their raw skill was significantly higher than the opponent's, there was no way they could win.

In such a situation, every player would believe they were right, which would only lead to endless arguments.

But with clear role assignments, it becomes much simpler.

Of course, these are just suggestions. After all, the flexibility of hero roles is one of DOTA's biggest features.

Different heroes, in different situations, play different roles.

However, as of now, basically everyone is still in the beginner stage, playing entirely according to the beginner's recommendations.

Everyone understands the importance of last hitting and denying, the effects of various items, and hero skills, but deeper content and details are basically nonexistent.

For example, blocking creep waves in the mid lane to bring them closer to your own high ground, pulling jungle camps in side lanes to control creep waves, and regularly stacking jungle camps to effectively use neutral resources – these concepts are basically unknown to them.

Of course, most of the talk is about complaining about heroes.

"Boss Lucas, this doesn't make sense! When you had me pick this hero, you clearly told me it had long range, crowd control, mobility, burst damage, and wave-clearing skills for farming. So why is this thing a support hero with such a sneaky playstyle?"

Anna, who had lost three games in a row and was desperately asking for an off-site coach, looked at the three little trolley brothers on her screen with a headache.

The Engineer! A hero she thought was a ruthless carry machine, but the reality was the complete opposite.

"Ahem... DOTA only has role assignments. Who told you to be assigned to the support role?" Lucas coughed lightly.

"But it's too sneaky! I've been hiding for two minutes already, and I'm about to be detected as AFK if I keep hiding. And this hero is so boring." Anna complained, drinking a purification potion and placing another mine.

"Mid lane, ready to detonate," Lucas said, noticing Anna's words and glancing at the minimap. He quickly switched the view. He saw that three enemy heroes had just swarmed and taken down their mid lane Invoker, and were happily pushing the second tower.

In the middle, a pile of green mines had already been laid. The Radiant team of three hadn't even brought true sight wards and had no idea of the Engineer's capabilities.

'Boom!... Explosion is art!'

Accompanied by an excited line from the Engineer in the game.

With a loud boom, the three enemies instantly vanished.

'Triple kill!'

'Annihilation!'

She instantly gained 1,000 gold. The experience from killing three heroes alone leveled her up twice. Anna, who had received a title and a triple kill for the first time, her eyes lit up.

"This hero... is really interesting!"

As if she had taken a memory-erasing pill, Anna grinned.

This unassuming Engineer, with only a little over 30 attack when leaving the base, was just too interesting!

One mine cleared a wave of creeps, two mines cleared a wave of jungle monsters. When enemies enter areas without vision, ambush them with mines, and the enemy's strongest heroes are instantly blown up.

So fun!

As if she had discovered a fun toy, Anna laughed happily.

Of course, the people on the other side of Anna's team were in agony.

Because often, while playing, with a 'BOOM', they would see their heroes instantly vaporize amidst fireworks.

This wasn't playing DOTA, it was clearly playing a horror game.

Walking along and suddenly a person disappears. A few brothers plan to push a tower together, and suddenly one or a few brothers are gone. How can this game be played like this!

"Anna, can you please stop playing this hero!"

"+1!"

Hearing the words from the enemy team, Anna's smile grew even wider.

"What do you guys know? This is a hero that Boss Lucas specifically made for the New Year's special! And according to Boss Lucas, 'DOTA' isn't just about skill, it's more about wisdom! This hero is clearly designed for minds!" Anna said righteously.

The opposing team wore pained expressions. However, as members of the development team, they were naturally well aware of the game's mechanics and various settings. Soon, they found a way to counter it: buying true sight wards and a "Gem of True Sight" item. When worn by a hero, it can reveal invisible units within a certain range, thus de-warding the Engineer's invisible mines.

The Engineer's mines, carefully placed after hiding for two to three minutes, were easily revealed by a true sight ward, which gave Anna a headache. However, she quickly found a new countermeasure.

That is, placing mines on high ground, or sneaking out to place mines in the enemy's jungle camps. After all, the enemy only has one Gem of True Sight, and they can't always group up as five.

Seeing everyone's reactions, Lucas chuckled, stretched, and prepared to leave.

As for cultivating an explosives maniac in the DOTA world, he could only say not to mind the details.

Moreover, unlike in his previous life, players in this parallel world might not have as much resentment towards the Engineer.

Well... maybe?

Seeing Hector, who had just farmed enough gold to go to the neutral item shop and was then blown up by a bunch of mines, letting out a painful howl.

Lucas, preparing to leave, smacked his lips.

(End of chapter)

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