The release of the BioShock: Infinite and BioShock: Rapture game series has sparked a lot of discussion among players.
In the story of Rapture, unlike the single ending in Infinite, there was actually another bad ending.
This happened in the game when players, instead of protecting the Little Sisters when they encountered them, chose to reclaim the ADAM substance from them.
This would lead to a bad ending, and Jack would become the tyrant of Rapture, just like Fontaine.
However, despite the bad ending, most players achieved a good ending when they played.
After all, compared to the small amount of ADAM from the Little Sisters, more players chose to save the cute Little Sisters.
For many players, their focus was on Elizabeth in the game.
Seeing Elizabeth alive at first gave them hope.
But in the end, they were met with despair.
Especially after experiencing so much with Elizabeth in the game and forming an emotional bond, this blatant betrayal felt like a stab in the heart, leaving many players breathless.
"Damn it! Why did Elizabeth have to die? Even a vague ending would have been better! Like Ethan in Resident Evil Village!"
"I was so stupid! Really! I'd rather believe pigs can fly than believe Boss Lucas's sweet lies!"
"Hey, buddy, just a friendly reminder, pigs can actually fly, and the most brilliant thing about Boss Lucas is that he didn't lie!"
"This is insane! It's like this every time, completely unavoidable, and has anyone else noticed a pattern? From now on, any games by Nebula Games that feature father-daughter characters are bound to have someone die."
"Now that you mention it, it seems to be true! I won't even mention Jaina and Captain Delain; in the past two years, Lucas's Resident Evil Village and The Last of Us both had a father die in one and a daughter die in the other!"
"???" I believe everything you're saying, so does that mean in BioShock, both the father and daughter die?"
The forums and related communities were filled with strong condemnation of Lucas.
Even after so many years, even though Lucas had a history, each time the blow still struck them right in the heart.
Of course, despite the condemnation, the scores for the BioShock series on major game review sites remained very high.
Compared to the more emotional players who condemned the game due to the fate of its characters.
The game industry focused more on the stunning presentation of BioShock, its deep content, and artistic expression.
Well-known media outlets like GameSpot published eye-popping reviews in their articles.
"This is the true Ninth Art!"
"A game with so much depth, I wish I could fully describe its brilliance, but I'm not sure if I can, and after playing for dozens of hours, I'm not confident I've completely understood it all."
"But without a doubt, this is another masterpiece from Nebula Games, even a groundbreaking one."
"Not in terms of gameplay, but in its narrative structure. Unless you have severe motion sickness or can't stand FPS games, there's no reason for you to miss these two games."
"This is paradise on Earth, an ideal utopia. Under the leadership of the prophet, in a beautiful city floating in the clouds, people live affluent and joyful lives like a festival; under the leadership of the city lord, Rapture, located at the bottom of the sea, allows people to enjoy all pleasures."
"And you just play as a down-on-his-luck gambler, or a passerby who accidentally stumbled into the ocean..."
"Players who see Sky-City for the first time will be stunned by the fairytale-like scenery before them. Delicate buildings float on marshmallow-like white clouds, old-fashioned trams speed along tracks spanning the sky, and ostentatious airships roam near magnificent statues in the distance, like a world from a fairy tale."
"Players who arrive at Rapture will also be amazed by the prosperity of this underwater metropolis."
"But players will soon realize that this is not a beautiful story. Beneath the beautiful backdrop lies an indescribable sense of eerie horror."
"From then on, the game's art style continuously alternates and blends between the beautiful and the insane. The cartoon-style art design is not a flaw; instead, it displays powerful dramatic impact, further highlighting the satirical contrast between the extravagant and the unsightly reality."
"Compared to Nebula Games' previous works like The Last of Us and Uncharted, BioShock's cartoon rendering is not realistic, but it is more impactful."
"Furthermore, the combat experience is very rich, with the combination of gunplay and various spells, the sky-rails and tears that can be utilized throughout the environment, the ability to upgrade existing spells and equipment at vending machines, and the addition of special effect gear allow you to try various combat styles. However, this is not the main theme of the game."
"The most outstanding aspect of the game is the creation of a character like Elizabeth. The chemistry Elizabeth shows in the game is something any player who has experienced it will surely love."
"In the early parts of the game, you might feel like it's a cliché story, somewhat similar to The Last of Us."
"But it turns out that's not the case. The game incorporates many obscure and profound themes of religion, philosophy, and race issues, and the plot, with time travel as the central theme, is full of twists and turns, and can even be described as mind-bending."
"What's even more astounding is how Nebula Games used two installments to perfectly connect the Sky-City and the Underwater City. BioShock: Infinite is not a prequel, and BioShock: Rapture is not a sequel. Both games are independent stories with independent settings."
"But through one character, Elizabeth, the two different worlds are perfectly linked, forming a complete loop."
"Without spoilers, it's hard to describe the madness of this game in words, but one thing is for sure: this is one of Nebula Games' greatest works ever."
"If video games are the Ninth Art, then BioShock: Infinite is undoubtedly one of the masterpieces of this Ninth Art!"
Major media outlets gave extremely high praise.
But all players, despite complaining about Lucas and Nebula Games, showed no disagreement with this.
From the underwater city of Rapture to the sky-city of Columbia.
These two unique cities and the stories they brought have brought the entire BioShock series to a conclusion.
Whether there will be a sequel, no player knows, but they know that it's unlikely another game will be able to blend so much rich content to create something like this.
From the sky to the sea, this journey has left countless players with unforgettable memories.
And at the end of the journey, Elizabeth told all the players.
No matter what, somewhere there is always a lighthouse, a man, and a city…
(End of this chapter)
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