In the game "World of Warcraft", there are usually special quest lines to guide players to dungeons.
And each dungeon usually has its own story behind it.
This dungeon located in Moonbrook can be said to have a very good initial guide.
As long as you do the escort quest, you basically won't miss the Deadmines dungeon.
Of course, if you get lost easily, that's a different story.
But in terms of complexity, the Deadmines is actually quite friendly.
Compared to later dungeons like Blackrock Depths and the Temple of Atal'Hakkar, this early dungeon is very forgiving.
"Don't worry about having bad gear, we can get it in the dungeon! Today, we'll upgrade our equipment!"
Ben looked at his four teammates and started making promises.
He was quite good at this, after all, he had to give a speech every time they had a meeting.
But Zack and the others didn't pay any attention to what Ben said.
"Ben, stop talking nonsense. How are we going to play? I saw online that some experts have already beaten this dungeon."
Zack took some bread from Wells and asked Ben.
Because before "World of Warcraft" came out, Lucas had already added dungeons to Nebula World.
It was kind of like teaching players what dungeons in Warcraft are like.
And the difference from the previous world is that when "World of Warcraft" was first released, there were no plugins or voice chat. In dungeons, everyone relied on typing and eye contact. Plus, the computers players had weren't very good, so playing a dungeon might feel like watching a slideshow at 15-20 FPS.
Many things made the dungeons much harder.
Lucas would never design the game like that.
So, he added voice chat and stats tracking to the game, which made things much easier for players. Players who were familiar with MMORPGs could beat the dungeons without too much trouble if their level and gear weren't too bad, and after wiping a few times to learn the dungeon's mechanics.
"How are we going to play? We'll just figure it out as we go. With our skills, I think we should be able to beat this dungeon, right? We're almost level 20." Ben thought for a moment and came to a conclusion.
How are they going to play?
He had no idea.
This was his first time in this dungeon too, so they would just have to see what happens.
As for people online already streaming their first time beating it, those videos and guides weren't out yet.
And even if they were, he didn't really want to watch them. Exploring new content was more fun.
He, Zack, and the others all thought the same thing.
They just wanted to have fun playing the game. Even though the game had PVP, they weren't trying to be the best.
Isn't it fun to just gather herbs, mine ore, and fish when you have free time?
They would just take their chances with gear and levels. If they really couldn't beat the dungeon, they could look for a guide.
What about his earlier wish to be the best warrior in Azeroth?
After experiencing the hard work of leveling up, and even having to get money from Zack and the others by promising to buy them hot pot, he had given up completely.
It was like when a teacher asks you what you want to be when you grow up, and you say you want to be a scientist. There's a big difference between dreams and reality.
Of course, even though he was taking it easy, Ben was still confident in his team's strength.
At least their team setup was good.
As a warrior, he was naturally the tank, and he was very professional.
Some new warriors who got to this point might still use their damage stance to tank, but not him. He was ready in his defense stance.
The mage and rogue were the main damage dealers.
And of course, they couldn't be without a priest. How could he tank without a good healer?
How could his teammates do damage?
They also had a paladin, who could not only heal with holy light, but also act as a tank when needed. Plus, as a class that was part of the good side, they were like a symbol of faith.
Two words: perfect!
While talking big, they cleared out the Defias Watchmen and Foremen, which were small monsters and elite monsters.
Soon, they arrived at the entrance of the dungeon.
"This place doesn't feel very scary!"
"Yeah, I thought it would be a really dark place!"
"You guys are thinking too much. This isn't a horror game."
After entering the Deadmines, everyone started talking quietly.
At first, they thought it would be a depressing and dark place.
After all, it was called the Deadmines.
Plus, the dungeon was an underground tunnel.
They were really afraid that the dungeon would be dark and depressing.
After all, Lucas was very good at making those kinds of games.
They weren't even talking about Outlast and Resident Evil, which had scared countless people.
Even the dark places in Dark Souls and Bloodborne were enough to make people uneasy.
So, they were really worried that "World of Warcraft" would have something like that too.
And before, they had seen the experiences of Horde players online, especially undead players.
The graveyard, Deathknell, the Ruins of Lordaeron, Undercity.
Plus, all the monsters around.
Ugly ghouls, mindless zombies, skeleton soldiers, carrion vultures, bats, spiders...
The experience was very bad. It wasn't scary, but it was a little depressing.
But now, the environment in the mine made Ben and the others relax.
Even though the lights weren't bright and they relied on oil lamps on the walls for light, it was still normal.
"The monsters in the dungeon are all high level. Let's pull them in small groups and not attract too much attention."
As the leader, Ben gave instructions after looking at the monsters in the dungeon.
There weren't many different kinds of monsters in the Deadmines.
The normal monsters were called Defias Miners. Based on the quests they had learned about and their conversations with NPCs,
Ben and the others roughly understood some of the story behind the Deadmines. Of course, they would need to learn more of the story through more quests or by putting all the information together to figure out what happened in the dungeon.
The normal Defias Miners weren't hard to deal with, even though they were a few levels higher than them.
The Defias Overseers were harder to deal with. They had to be careful when fighting them with the normal miners.
Because the Defias Overseers had much better stats, like health, attack, and defense.
Besides that, the most annoying monster was a Defias Necrolyte.
This guy could cast Frost Armor and summon fire pillars from a distance to attack. He was even more dangerous than the Defias Overseer.
"Ben, are you okay? Your health is making me nervous," Joey couldn't help but say.
His health bar was shaking more than an EKG.
And they had to be careful not to lose aggro, or they would definitely be wiped out by the monster's attacks.
They were familiar with the aggro system through some information they learned before playing.
"What can I do? I didn't know the monster's attack was so high!" Ben said, feeling frustrated.
What could he do? He was already playing his best!
"Ben, you pulled too many monsters!"
Wells shouted, panicking.
"Don't panic! I'll handle it!"
Ben rushed forward without hesitation. As a warrior, he had to protect his teammates behind him.
"Hey! You!" Ben taunted the out-of-control monsters.
As long as he was alive, he would be like a steel wall, and his teammates behind him would never be harmed.
That was the promise of a warrior, a tank!
Twenty seconds later, the ghosts of five people appeared in the graveyard.
(End of chapter)
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