After finishing the "Princess Must Die" quest, Ben's level reached eight.
He teamed up with other warrior and knight guys to clear some of the quests around and level up.
Next, at the forest's edge guard tower quest, Ben faced his first strong monster in the game: Hogger.
As an elite level eleven monster, Hogger was the nightmare of many new Warcraft players in his past life.
When everyone didn't really know how to play, facing Hogger alone would likely fail, and even a two-person team could be crushed by Hogger.
But now there's nothing to worry about, because at Hogger's spawn location, there are a good twenty people waiting for Hogger.
Like Garick before, even if our Hogger the Gnoll had over 700 health in the early stage, he still wouldn't live for more than two seconds after respawning.
And the scene here was much more chaotic than when we fought Garick before.
Everyone didn't line up politely, but crowded at the spawn point, seeing which team was lucky enough to deal more damage before Hogger was killed and get the kill credit.
"As expected, the previous polite queue was just an exception." Looking at the messy crowd, Ben couldn't help but complain.
But fortunately, his team was lucky enough to snag the kill after guarding for two spawn times.
After turning in the quest, Ben chose some Stormwind Guard Leggings, and the team disbanded.
In the game, it's basically like this: when you encounter a monster that needs a team to fight or grind in one place to do quests, you temporarily form a team to improve efficiency, and after it's over, everyone goes their own way to do whatever they need to do.
"Zack, how are you guys doing? When and where should we meet?" Ben, who was planning to take a stroll around Stormwind City and level up to 10 to do a class quest, opened his friend list and glanced at his friends' levels.
The highest level was Wells, the mage, who was already level ten.
Next, Joey's priest and him were both level nine, while Zack and Hannah, the two dwarves, were only level eight.
"The leveling speed is okay, I'll be level nine after turning in a quest, when we reach level ten, we'll come to Stormwind City to find you, Ben, I saw that the Deeprun Tram in Ironforge can get us there directly, it's pretty convenient," Zack said in the voice channel.
"That's right, I saw on the forums and community that some players are almost level twelve, there are a lot of quests in Westfall," Hannah said.
"Sis Han, how do you have time to look at the forums and community?" Joey wondered.
"Ahem... I swiped around a little while fighting monsters," Hannah coughed lightly.
"No problem, it's not far for me to go to Ironforge," Wells said, expressing that he didn't mind.
And Joey, who was still in Darnassus, fell silent after opening the big map and taking a look.
Compared to the previous "World of Warcraft," Lucas could add a lot of humanized settings.
For example, a pathfinding system.
Of course, this pathfinding isn't the one-button pathfinding setting.
But in "World of Warcraft," there are many NPCs that serve as background.
The lines of these NPCs, in addition to introducing the background of Azeroth to players, as well as the local customs, the biggest feature is pointing the way.
The new artificial intelligence AI technology, although not enough to make each NPC look lifelike, can guide players in the right direction.
For example, in Ironforge, if players ask any NPC how to get to Stormwind City, the NPC will tell them the way to go.
"Maybe you guys will see me later." Joey's voice had a hint of despair, especially after she asked for directions.
In fact, in the game, there are some simpler ways for elves to go to Stormwind City.
For example, the weakness resurrection trick of taking a boat and jumping into the sea.
But NPCs in the game won't teach players this method, nor will they tell players how to swim.
So the elves can only formally set off from the Wetlands continent.
But then again, it's not a big deal, isn't it just being bitten to death by crocodiles a few times along the way? Is that a problem?
If an elf travels thousands of miles to Stormwind City and isn't bitten to death by crocodiles twice along the way, is that good enough for their Warcraft life?
After talking to Zack and the others about the next arrangements, Ben continued to do quests and level up.
After reaching level ten, he also headed towards Stormwind City, preparing to bind his hearthstone in Stormwind City along the way.
Although it wasn't the first time he saw Stormwind City, he had seen it countless times in the Nebula World before.
But when looking at the wide city gate and the five hero statues standing in Heroes' Valley, it still couldn't help but make people feel a lot of emotion.
And Ben found that compared to Stormwind City in the Nebula World, this game also had a special atmosphere bonus.
That is, there was actually BGM when entering Stormwind City, which the Nebula World didn't have.
In addition, there were also many players in Stormwind City, and when he got here, the instance system was already gone, so Ben also saw all kinds of players wandering around Stormwind City.
In addition to humans, Ben also saw some dwarves and gnomes.
As for elves, Ben hasn't seen any yet, at least for now.
And at this moment, on the road to Stormwind City, Joey, who had become a spirit, was full of despair. The road was covered with white bones, all of which were the corpses of her elf companions.
But she also found a special method, which was to run directly in soul form.
Not only was it fast, but she wouldn't be attacked.
Wouldn't it be great if she ran directly to the graveyard in Ironforge and resurrected?
And this soul run journey along the way wasn't lonely, because there were many players like her around.
Although they weren't together, each of the five of them had something to do.
The more boring one was Joey, running her soul to her corpse, the scenery along the way was indescribable.
Wells had already set off towards Ironforge, compared to Joey, he was obviously much more convenient.
As for Zack and Hannah, they weren't in a hurry, anyway, the Deeprun Tram in Ironforge could get them there directly, they could even run all the way along the subway mine.
So the game experience in the starting areas for each race is very good as an MMORPG.
Even if you don't go to other places, the leveling route is very smooth.
Unlike other MMORPG games, there is only one fixed route.
And most of the quests in "World of Warcraft" are in the form of quest chains, once you finish one, you immediately get the next one, stop for OCD players.
Plus, "World of Warcraft" can be said to be better than other games these days, whether it is in how it looks or how it feels to play. At the same time, what makes an MMORPG good is the sense of building up wealth and getting stronger, all this is addictive. It makes the game feel real and like you are really there.
At least Ben feels so far that this "World of Warcraft" has almost no faults. As for why it's almost.
That's because as a warrior, the game experience is indeed a bit bad.
His pockets are cleaner than his face, and every time he learns a skill, it's like cutting meat off his thigh.
(End of this chapter)
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