In Kara's story, she didn't have to take on leader responsibilities like Marcus.
What she wanted to do was go to the neighboring country, Canada, with Alice.
This was because, unlike Detroit, there weren't yet laws in place concerning androids.
For androids, that place could allow them to start a completely new life.
However, this wasn't easy.
After saying goodbye to Ralph and escaping from Connor's pursuit, Kara and Alice fell into the hands of a mad human.
Rumor had it that he helped all kinds of desperate deviant androids, but in reality, this guy was just a mad scientist.
He would use virus programs to completely erase an android's memory and then make them re-pledge allegiance and be controlled.
He would even dismember androids, using the organs of different androids to create all sorts of monsters.
Here, Kara accidentally fell into a trap, was controlled by the man and an android he controlled named Luther, and eventually had her memory wiped.
Unlike Connor's investigational detective work or Marcus's decisive actions.
Kara's gameplay was more about stealth and survival.
Even though Kara's memory was erased, even though she was branded again.
But care and freedom, these two things could never be erased.
A little familiar touch, and finally, Kara once again awakened as a deviant android and recovered her memories of Alice.
On a stormy, rainy night, Kara wanted to escape the house with Alice but was discovered by the man at a critical moment.
But at this very moment, perhaps because of Kara and Alice's mother-daughter bond, or for some other reason.
The androids who had been controlled by this monster awoke.
Luther, he didn't know his past, nor did he know his future, but at this moment, he chose to step forward to protect Kara and Alice.
After punishing the monster, Kara, Alice, and Luther set off together. Deep in the night and with a blizzard, they as androids felt no fear, but Alice seemed unable to bear it.
So they came to an abandoned amusement park, and here they met other androids.
The eerie environment, countless androids appearing from dark corners.
Players playing this part would first feel that something was wrong.
But the subsequent development was unexpected.
Because these androids showed extremely friendly attitudes. They simply hadn't seen a child for a long time and wanted to see the happy smiles of children playing joyfully.
So they restarted the carousel and accompanied Alice for a good time.
This couldn't help but make players sigh.
Sometimes, humans are even more terrifying than androids.
Of course, there are good humans too.
In the freezing snow, Luther, Kara, and Alice arrived at a farm.
At the farm, there was a kind woman named Rose and her son Adam.
When players' game progression reached this point, the androids led by Marcus had already begun their revolution.
And whether it was peace or violence, it clearly made humans very afraid.
So at this time, androids were being systematically confiscated from various families.
Facing her son Adam, the kind woman Rose still chose to help Kara and the others, helping them get to Jericho and directing them to find Marcus.
Of course, for Kara, Alice, and Luther, whether the android revolution succeeded or not didn't really matter much to them.
But in Jericho, Kara had to make a major choice.
Just like Marcus choosing peace or violence, just like Connor choosing to become a machine or a deviant android.
Kara also needed to make a choice, and that was whether she was still willing to love Alice.
As the game entered its latter half and after meeting Luther, there were subtle hints throughout the journey suggesting something was wrong with Alice.
And in Jericho, the mystery was finally revealed.
Here, Kara saw another Alice, or rather, an android of the same model as Alice.
It turned out Alice had been an android all along.
Kara had known this since the first time she saw her.
However, for Kara's model of android, her program was designed to dote on human children.
So Kara had always treated Alice as a human child.
But now the truth was revealed.
Would Kara still be willing to continue doting on Alice?
This choice could be said to be crucial.
If she chose not to dote on Alice, then there was nothing more to say.
From a loving mother to a stepmother, Alice's relationship with Kara gradually grew distant, but this also meant Kara remained a machine, still following her program's instructions.
And only by choosing to continue doting would Kara truly possess human consciousness.
Because only by becoming human would Kara ignore the machine's program and continue to dote on Alice.
This was selfless love, not love designed by a program.
But this only represented the beautiful side of humanity.
Whether humans are good or evil is a contentious philosophical question, and no one can give a perfect and accurate answer.
A child lies, cheats on tests, steals allowance money, often fights, and even bullies other children.
But one day, he sees someone falling into the water and rescues them. Is he good or evil?
Similarly, if the above actions were completely reversed, what would the evaluation be?
There are good aspects, but there are also bad aspects, this is humanity.
Selfishness and cruelty are also traits possessed by humans.
If Marcus walked the path of peace, and Connor became a deviant android, then Kara, Luther, and Alice would eventually reach the border without major incident.
Here they needed to take the last bus to the border.
But Kara and the others didn't have tickets, and at this moment, Kara and the others happened to find the tickets of another family of three.
So the player had to make another choice for Kara.
That is, whether or not to return the tickets they found to others.
There was no option to return the tickets and still leave.
Either the other people leave, or Kara stays.
This was also the selfishness and cruelty of human nature.
Of course, the number of players who can have a smooth playthrough and achieve a good ending on their first attempt is very few.
During this process, either Connor dies several times, or characters like Simon, Luther, Hank, etc., are killed off midway.
Among so many complex story choices, there are quite a few options that seem correct, but after making the choice, you realize.
The final ending would be very bad, and you might not even get to see the final ending, it would end midway.
And at this point, after the player finishes the game, they have to face a disappointed Chloe in the Nebula world.
"They died, you clearly had the ability to save them... Our fate..." Facing the tearful Chloe, it made many players feel a sense of guilt.
Even though many players knew that she was actually just a guide NPC.
But as the Nebula world existed and was continuously updated by Lucas and Nebula Games, quite a number of players had developed feelings for Chloe.
After all, Chloe herself used artificial intelligence, which made her performance not so rigid and mechanical.
Coupled with the story and world-building of Detroit: Become Human, the sense of immersion was immense.
And on major game communities and forums, Detroit: Become Human also sparked a craze, with many players discussing and sharing the choices they made and the endings they resulted in.
(End of this chapter)
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