As the game's story progresses.
Ben has basically understood the gameplay and setting of the game "Detroit: Become Human".
There are three different main characters in the game.
Markus, Kara, and the early appearing Connor.
All three main characters are not human, but androids.
At the same time, the identities of the three main characters are completely different. Among them, Connor is a new model sent by CyberLife to the police to help investigate deviant androids.
As for Markus, he is a rare model android sent by CyberLife to a famous socialite, an old painter, to take care of his daily life.
And Kara is a common, everyday android.
Their different identities and the work they are involved in lead to different game experiences.
Among them, Connor, who is clearly the good-looking one, is obviously the character with the highest gameplay fun among the three.
Because Connor needs to investigate various cases, and when participating in case investigations, he needs to negotiate, search for clues at various crime scenes, and analyze and reconstruct how the android killed humans. Besides that, he also needs to track down and arrest escaping androids.
As an android, his mission is to be on the side of humanity.
In the first case of investigating an android killing its owner, Connor has a human police partner named Hank. However, this Officer Hank doesn't seem easy to get along with.
Because the first time the player encounters him, the other party directly skips work to watch a soccer game at a bar, making Connor search for a long time to find him. Moreover, the other party's attitude towards androids is not very good.
As for the security checks, basically, Captain Hank's job is to stand by and do nothing.
The main clues rely on Connor.
"Simply put, he's just a bystander for Connor to show off," Ben said from inside the small room, controlling Connor to investigate information.
Looking at Hank patting the staff's shoulders in the room, opening cabinets to take a peek, then wandering east and west, and finally stopping by the corpse, he felt like he understood the other person's role.
However, as the case investigation progressed, Ben frowned.
In the first case of investigating a deviant android with Connor, he didn't feel sympathetic towards the deviant android.
But this second case is different, because from some clues in the room, this deviant android who killed a human was actually subjected to brutal abuse and beatings.
Even when Connor finally collected the clues and found the hiding android on the second floor, he could clearly see the fear in its eyes.
'I... I was just defending myself. He was going to kill me! Please... don't tell them.'
Looking at the pleading android in front of him, the Ben in the game wanted to control Connor to not expose his whereabouts, but the next second, the Connor in the game spoke directly.
'Captain Hank, he's here!'
Looking at the desperate android and the determined Connor, the Ben in the game couldn't help but sigh.
This is truly a cold and heartless Connor!
However, compared to the seemingly cold and heartless Connor at the moment, the other two androids, Markus and Kara, are much more humane.
Unlike Kara, who encountered a terrible owner.
Markus was much luckier. His owner was an old painter named Carl.
Unlike Todd's cruel treatment of Kara, Carl did not treat Markus as a servant or a robot.
Their relationship was even more like father and son. Carl often said philosophical things to Markus.
For example, in the art studio, Carl would even actively encourage Markus to paint.
And he told him to follow his feelings, not his programming.
At the same time, Carl would also say philosophical things to Markus. One passage that deeply impressed Ben was:
'One day in the future, I won't be able to take care of you anymore. You will have to protect yourself and make your own decisions... decide who you are or who you want to become.'
'The world doesn't like people who are different, Markus... don't let others tell you who you should be.'
However, although Markus's owner Carl was very kind, he had a useless son.
He constantly tried to get money from Carl, and his attitude towards Markus was very hostile, which made Ben very unhappy.
For example, he is currently the second character he hates the most. As for the first one? That would naturally be Kara's owner, Todd.
However, Kara's next storyline finally made him feel comfortable.
One day at dinner, Todd once again flew into a rage for no reason, even hitting Alice.
Kara wanted to protect Alice, but was ordered by Todd not to act.
According to programming, androids must obey their master's commands.
But this time was different.
Looking at Todd, who was chasing Alice upstairs with a fierce look, a row of red data walls appeared in front of Ben.
It contained the program that ordered her not to move, and this was the constraint on her existence.
Before, Ben would be stopped from doing anything that violated it.
But now it was different.
In the world of virtual data, looking at the command program wall in front of him, Kara took action.
This wall that prevented her from acting was broken, and Kara became a deviant android.
From this moment on, she was no longer bound by human commands and her free will was unleashed.
Coming to the second floor, unlike Connor's previous interrogations, here Ben finally encountered the game's action system.
Unlike the QTE gameplay of his past life, in this version developed by Lucas, players will have a more active mode.
For example, picking up a gun from the ground will trigger an ending where Todd is killed.
Simply dodging Todd's attacks will trigger subsequent plotlines where Alice is taken away to escape.
Similarly, being beaten by Todd and not managing to dodge in time will lead to different branch endings where you get beaten up and escape, or are directly beaten to death.
And in Ben's hands, Kara in the game, while Todd was preparing to pick up his belt to whip her, forcefully pushed him, hitting his head against the wall, and then took the opportunity to escape with Alice from this place that could not be called a home.
Satisfying!
This is Ben's evaluation of the storyline where Kara escapes with Alice.
He didn't want to stay in this home for another second!
However, compared to Kara's successful escape with Alice, Markus's fate on the other side was much more uncertain.
One night, Markus and Carl returned home, only to find that his scumbag son, Leo, was planning to steal his father's paintings to sell for money.
A dispute quickly arose. Facing Leo's continuous bullying, Markus, as an android, felt anger and injustice. This anger and injustice also caused him to break through obstacles and become a deviant android.
But from then on, neither choosing to resist nor to endure would lead to a good outcome.
If he chose to resist, Leo would be seriously injured, and Markus would be shot by the arriving police and thrown into the android junkyard.
If he chose to comply, Carl would die on the spot from a heart attack, and then he would continue to be shot by the arriving police.
And it was from here that the entire game finally changed from feeling a little frustrating to becoming even more captivating.
What will be the ending for Kara and Markus, who have become deviant androids? Has Markus really died?
And Connor, the investigator of deviant androids, will he also become an android later on?
Many mysteries lingered in Ben's mind.
(End of chapter)
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