Ficool

Chapter 599 - Chapter 599 This is more assassin-like than assassins!

As the game continued, Gery also started to experience more of the game's actual gameplay.

The first thing was the supplies.

In the game, Joel originally intended to leave the quarantine zone with Tess.

But they happened to run into the Fireflies led by Flores attacking, which caused the entire quarantine zone to be locked down.

So Tess and the others had no choice but to find another way around, a secret hideout belonging to them as smugglers.

Here, players will unlock the backpack supply system, but Gery can clearly feel it.

That this supply system is more for giving players a sense of immersion.

Because the resources given are too few.

A backpack, a pistol with a gas mask, and a pitiful four bullets.

It can be said that resources are extremely scarce, even less than the initial stage of "Resident Evil" before.

Clearly, resource management will be a core part of "The Last of Us."

If players do not deliberately search for items like bullets, then the bullets in the game might only be just enough.

This further confirmed Gery's previous thoughts.

Because of the scarce resources, besides being a resource management gameplay, a more important point is that it allows players to immerse themselves in the game's background.

Scarce resources and a post-apocalyptic background, what kind of story does this game tell?

And what is the meaning of Sarah's death in the prologue before?

If Sarah wasn't the girl in the promotional trailer, how did Joel meet that girl named Ellie?

With questions, Gery controlled Joel and Tess to continue moving forward.

During this process of moving forward, it was still part of the tutorial.

For example, finding a way out is also a unique form of puzzle-solving, similar to "Uncharted," or rather, many games are like this.

In a scene, find some items that can help you reach the road ahead, or cooperate with Tess to climb to a high place.

At the same time, players can also collect some supplies and then craft tools or upgrade firearms.

The gameplay is very traditional, for any player who has played similar games, there is no situation where they cannot understand or figure out how to play.

There are good and bad points.

The good thing is that players don't have to overthink the gameplay and can focus more on the story.

The bad thing is that like the experience of the game's plot, if it is not outstanding, it will become a drawback.

After all, he was participating in this game review, so Gery was playing the game while thinking about the pros and cons and reasons for the game's various settings.

However, although the gameplay is traditional, in terms of character shaping, at least so far, Gery has a deep first impression of Joel's companion named Tess.

Tess's past life is unknown, but her personality has already been revealed through these puzzle-solving levels.

A trustworthy and tough woman, she can even grab Joel with one hand and pull him up the stairs, showing how strong she is.

At the same time, as they moved forward, conversations with Tess along the way also revealed the game's background to the players.

The virus in "The Last of Us" is called Cordyceps.

This is a spore virus that essentially parasitizes humans. It can make the infected person stronger, even evolving into Clickers who have lost their vision but have enhanced hearing.

But the process of infection is very painful and incurable, so most infected people choose to end their own lives.

In addition, infected beings of Cordyceps, if they die and reach a certain degree, will release spores from their bodies.

At this time, if a normal person absorbs too many spores, they will also be infected, so it is necessary to wear a gas mask when entering and exiting certain places.

In the secret passage belonging to smugglers like Joel, while advancing, Joel and Tess encountered another smuggler.

It's just that the other person's situation is not good, his gas mask is damaged and he is pinned to the ground by a metal cabinet, unable to move.

Seeing Joel and the others, the smuggler begged them to help him.

It's just that the gas mask has been destroyed, and obviously, the other party has only one outcome.

That is to become an infected.

At this time, players can only do two things, let him fend for himself, or give him a shot.

To help him find a better release.

Moving forward from here, they will face the game's combat levels.

But it's different from what Gery expected.

The combat system of "The Last of Us" is quite unique.

It is more realistic and more intense.

In the game, these early infected are called Runners.

Just like their names, these infected are very agile, and there are usually several in an area. As long as they are attracted, they will swarm up.

Therefore, players need to stealthily dodge or sneak attack.

Of course, there are ordinary and special types of infected in the game.

Ordinary infected can be killed directly by stealth assassination.

But some special elite monsters require the crafting system to make a shiv to kill.

In addition, there are interactive items on the ground such as bricks, bottles, steel bars, etc. Picking up these items can be used as temporary weapons.

This point is a bit similar to The Legend of Zelda, where various weapons can be dropped and used.

Of course, besides these unique features of the game, there is the Listening system.

When entering the Listening system, Joel will slowly squat down, and then it's like turning on X-ray vision.

You can see the enemies' locations based on their movements.

Of course, there is still a certain distance limit.

Combined with the silent assassination system and the tight resource management, the game's combat system is self-evident.

That is, players are encouraged to use assassination and stealth methods to play the game.

Thinking about it carefully, it is also reasonable.

After all, this is a post-apocalyptic theme, and Joel is just a slightly stronger smuggler.

Not an assassin master like Ezio or Altair.

In the game, Gery separately tried the stealth and the hack-and-slash types of gameplay.

The stealth combat system went very smoothly.

But when he picked up bricks and started hacking and slashing, even on the normal difficulty mode.

He was taught a lesson by a group of Runners.

If there was one or two, Joel could fight through with a brick.

But the key is that other Runners in the game would immediately come to their aid when they heard the commotion.

If Joel couldn't escape at this time, it would basically mean death.

"This feels more assassin-like than Assassin's Creed!"

Gery stealthily sneaked through the building full of zombies and couldn't help but sigh in his heart.

In Assassin's Creed, although there is stylish assassination gameplay, it can also be played by using a hidden blade to conquer everything.

But in "The Last of Us," at least so far, wanting to conquer everything with a gun and a brick is a bit too much to ask.

However, despite the sigh, the combat system is actually not bad.

The listening system that functions like X-ray vision, and the stealth assassination gameplay, are not entirely new.

But combined with the post-apocalyptic background, scarce resources, and unlimited resources like bricks, it completely shows the thrilling and exciting atmosphere of the apocalypse.

At least when he was playing just now, he didn't even specifically think about things outside the game.

(End of chapter)

---

Read +100 advanced chapters on my patre*n

patr eon.com/GustinaKamiya 

Free Tier can read 3 advanced chapters

---

More Chapters