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Chapter 587 - Chapter 587 Nebula Games Has Too Much Experience

News about the two expansion packs for The Witcher has attracted a lot of player attention.

Even though it's been out for a while, many players still can't forget what Geralt went through in The Witcher: Wild Hunt.

However, while many players are looking forward to it, they are also very worried. After all, Ethan Winters just died in Resident Evil Village, and now The Witcher's DLC is coming out. Players are quite afraid of suffering a double blow from Lucas.

Even though Toussaint looked beautiful and grand at the prior direct presentation.

But the more beautiful the outside, the more dangerous it might be!

Looking forward to it but also worrying, this is the shared feeling of many players.

Compared to average players, many game industry companies are also quite conflicted at this time.

For example, FOW from Zeus.

After being acquired by Zeus, FOW has had money and people aplenty. This year, they released Wasteland 1978 and were very proud. They even felt they could make a big splash at the Game of the Year awards, but they ran into the monster that was The Witcher: Wild Hunt.

However, despite this, they still made a lot of money, so releasing new works continuously is only natural.

But now FOW is facing a situation internally: should their next new game be released as planned?

The original plan was to release their next new game on Christmas Day. The promotional plan was ready, and early hype had already begun.

But they didn't expect Nebula Games to announce the release date for The Witcher's DLC in advance, and it happened to be 5 days before them.

This made them very conflicted.

If the timing was a little earlier or a little later, it wouldn't matter, but the crucial point is that the timing is very sensitive.

Secondly, it's because this is The Witcher: Wild Hunt. If it were any other game company, it would just be a game DLC, so why not just go for it?

But the previous popularity of The Witcher: Wild Hunt made FOW have to consider it.

As a result, their internal discussions were divided into two camps.

"The Witcher: Wild Hunt is indeed excellent, but our new project, Lost Curse, is also quite excellent. Furthermore, Nebula Games is only releasing DLC content. How rich can DLC expansion content be? It's impossible for it to be like a full game, offering tens of hours of content, right?" Grayson, the lead developer of FOW's new project, Lost Curse, said confidently.

In his opinion, this is a very good opportunity.

Although The Witcher: Wild Hunt is incredibly good and almost a guaranteed Game of the Year winner, this time it's just an expansion pack. And his development, Lost Curse, while not as good as the previous Wasteland 1978, has received high praise from internal company reviews and closed media tests.

In this situation, he felt they could easily win!

If you can't beat the main game, can't you beat a DLC?

Listening to Grayson's words, several other senior executives from different departments in the company nodded, showing signs of agreement.

But soon, someone rebutted.

Alex, the core designer who previously developed Wasteland 1978.

Thanks to Wasteland 1978, he now has considerable influence within FOW.

"We can compete, but there's no need to. The Witcher: Wild Hunt has accumulated a large number of loyal fans. As long as the quality isn't too bad, high popularity and great sales are inevitable. Moreover, given Lucas's cruel sense of humor for tormenting players, this DLC is very likely to end with Geralt's death. If that's the case, you should understand what the situation will be like." Alex shook his head and analyzed.

In his opinion, the risk is still too great. Although it's not his project, his role now is more than just a simple designer.

Hearing Alex's words, Grayson frowned but still nodded in agreement with Alex.

The player-controlled protagonist dies, what does that mean?

It means either this character and the game will be elevated to unforgettable beautiful memories for players.

Just like Red Dead Redemption: Redemption, Assassin's Creed, Call of Duty: Modern Warfare, and the recently released Resident Evil Village.

Or it means that the protagonist's death is meaningless, even frustrating, causing players to turn from love to hate and vehemently criticize.

But the other party is Lucas and Nebula Games!

Nebula Games has too much experience in this regard.

How many protagonists have they killed over the years? They know very well how to kill protagonists in a way that players will remember rather than curse.

In this situation, if these two DLCs really end with Geralt's death.

If Nebula Games makes Geralt die heroically for Ciri or Yennefer, just like Soap and Roach in Call of Duty: Modern Warfare, Alex can't even imagine how much excitement that would generate.

"Let's delay the release until New Year's... Also, that promotional style Nebula Games and NetDragon Games used before was great. They released handsome and beautiful characters, and hot girls, and put on an apology stage play, making it vivid and engaging." After discussing for a long time, Alex finally made the decision to conclude.

......

Lucas doesn't know what's happening at FOW. At this time, he's asking the office to apply for the necessary procedures for everyone.

"Boss Lucas, are we going to Boston for a trip... No, for location scouting in Boston?" Anna seemed very excited.

Previously, Lucas had revealed some information about new projects, but they didn't know what they were.

But now they're told that before the year ends, they'll be heading to Boston for location scouting, which clearly means this is a game set in a modern or recent historical background.

After all, unlike ancient cities like Florence, Boston only has a history of less than four hundred years.

"Not just Boston, but also Pittsburgh, and East Colorado University..." Lucas said with a smile.

"But Boss Lucas, what kind of genre is the new project?" Rachel was extremely curious. Marcus and Hector on the side were also listening intently.

"Family, apocalypse, zombies." Lucas uttered a few keywords.

"Huh!? A sequel to Resident Evil? Is Chris the protagonist?" Marcus was taken aback.

"Releasing a sequel so soon?" Hector scratched his head.

"You'll know when the time comes." Lucas said with a smile.

......

The procedures for the related matters were not complicated. After they were completed, Lucas led the team straight to Boston for location scouting.

And the news of FOW's new project delay has already been announced online.

FOW created a three-minute stage play, doing their best to include all the good-looking characters from the game.

The main content was "We're delaying the release, and we apologize."

It must be said that when it comes to delays, ever since NetDragon tricked a lot of traffic with a blonde loli, game manufacturers with a bit of capital have started to create events even for delays.

After all, compared to cold, black-and-white text, this delay model seems to show more sincerity.

As for being cursed for using it too much?

As if normal apology for delays with black and white text in the past didn't draw curses.

However, although FOW's information released to the public states that the game still needs some polish.

The sharp-eyed players all understand that this is clearly to avoid the Witcher's expansion packs.

This has also made many players have even greater expectations for Blood and Wine and Hearts of Stone.

What exactly are the two expansion packs for The Witcher: Wild Hunt?

Will they really end with Geralt's death as players have speculated?

This question has been lingering in the minds of many players.

And the best way to find the answer is to experience it yourself.

As time passes day by day, the two expansion packs are unlocked.

Players all over the world, regardless of time difference, who have experienced the charm of The Witcher: Wild Hunt, unlock and enter them immediately.

(End of chapter)

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