Ficool

Chapter 585 - Chapter 585: Sadness and Player Uprising

As the story of "Resident Evil: Village" came to an end.

Countless players were deeply moved.

As a result, players rarely spoke with one voice under this game.

Before this, the horror games Lucas released.

For example, "Outlast" from back then and "Resident Evil" from last year, many players would make jokes and create buzz in the comments section.

As for the game genre, they would generally leave different comments on purpose.

In the early days, "Outlast" had divided reviews. Some players strongly praised it, while others gave it negative reviews.

And the comments within the good and bad reviews were very interesting. Either they were joking and honestly telling players the game made them pee their pants from fear.

Or they were being mischievous, wanting to trick players into the game to share the pain of being tormented.

But this time, "Resident Evil: Village" was different.

Starting from the previous "Resident Evil" to this "Village."

Lucas presented a character that left a deep impression: Ethan Winters.

Especially with the first-person and VR immersive experience, Ethan's charm was amplified infinitely.

Even though it was just a horror game, players could truly feel the emotion Ethan Winters brought them.

On the game forums related to "Resident Evil: Village" and within the community of the Nebula Games platform itself, there were all sorts of comments from players.

'Three years ago on a farm in Louisiana, Ethan played the role of a husband; and three years later in a gloomy, mysterious village, Ethan fulfilled his duty as a father.'

'Ethan Winters, a good husband and father who always puts his family first!'

'[Rose, Dad won't let any monsters get near you], tears welled up! Ethan kept his promise to Rose with his life.'

'Ethan might not be the most memorable protagonist at Nebula Games, but he is undoubtedly the most tragic. After two games, he hasn't been unscathed anywhere, but that's precisely why people can feel Ethan's charm more.'

'Ethan Winters, he's just an ordinary civilian, an ordinary programmer, but he's a great husband and father!'

'He's the only protagonist in a horror game that has ever moved me.'

'Goodbye, Ethan Winters!'

Countless players who finished the game left their comments with deep emotion, then looked at the comments left by other players.

There was no doubt about one thing: Lucas, with two horror games, had told the story of a great and tragic character.

Just like characters such as Arthur Morgan, Soap, and Shepard, Ethan Winters was definitely a father character that the game industry would not be able to forget.

Additionally, besides Ethan Winters' story, players also gave rave reviews for the game itself.

Everyone originally thought that the game called "Resident Evil: Village" might scare them out of their wits like last year's Jack Baker farm, as Lucas had released two and a half very joyful games before this.

So many players assumed "Resident Evil: Village" would be a very scary game.

But when they actually entered the game, players realized it was completely different from what they thought.

If we talk about horror, there were indeed many scary parts, such as the doll sequence, which was arguably the most hellish.

But other parts were not scary at all.

Instead, they were very satisfying. The sandbox-style map design and exploration gameplay, combined with resource management and weapon upgrades, made "Resident Evil: Village" much better in terms of gameplay than its predecessor.

Coupled with Ethan Winters' deeply moving story, "Resident Evil: Village" experienced a sales surge.

This also made many game industry designers and manufacturers sigh with emotion.

After all, horror games are hard to sell well, that's a recognized fact. In fact, the scarier the game, the smaller its sales might be. At least, it couldn't compare to the popularity.

But "Resident Evil: Village" clearly broke this rule. Perhaps it wasn't the scariest, but it was definitely the most fun horror game so far.

And many game designers who specialized in this area discovered the cleverness of "Resident Evil: Village."

That is, the shift in gameplay focus.

Gathering and managing supplies, puzzle-solving, action shooting.

Basically, all horror games are related to these three elements.

"Outlast," developed by Nebula Games in the early years, focused mainly on puzzles with supply gathering and management as secondary.

But whichever was the main focus, it would fall into an awkward situation.

"Resident Evil: Village" made a decision to be comprehensive.

The early stage of resource management and collection, making players feel scared due to scarcity of supplies.

And when resources were no longer scarce, it would directly temporarily take away your resources, making you feel uneasy and face pure horror.

But as a game, it couldn't completely take away the player's hard-earned results. Even for a single-player game, when the supplies were returned, the fear it brought would greatly decrease. What to do then?

Just let the player have a real blast. If it were a pure FPS game, the combat gameplay in "Resident Evil: Village" wouldn't be very outstanding; it would be considered average.

But it's not an FPS game, it's a horror game. This unique status added a different kind of thrill for players.

It's like building infrastructure in a niche adult game, or role-playing in reality. You might initially rate someone an 80, but if they wear specific clothes and play a specific role, the original 80 could become 90 with this double buff.

However, while the game received overall positive reviews, a considerable number of players, after being moved, came back to their senses.

Because they realized that this game was full of Lucas's malice!

That is, both the good guys and the bad guys in the game were cryptic, and Lucas himself was also a big cryptic person.

Throughout the entire game, many players found that the plot holes dug were enough to bury them ten or eight times over.

First, in the DLC "Not a Hero" from the previous game, Chris mentioned his sister during a mission. Also, the infamous precursor to Blue Umbrella, Umbrella Corporation, was linked to many bioweapon attacks that threatened the world, which was why Chris didn't trust Umbrella much.

Then, in "Resident Evil: Village," players found that the plot holes dug were utterly outrageous.

First and foremost, the precursor to Blue Umbrella was likely created by one of Miranda's former students. They discovered something called the Progenitor virus in Africa, but what the Progenitor virus was and what the original Umbrella organization was, were never explained.

Secondly, neither BSAA nor Blue Umbrella seemed trustworthy. Because when the rescue team sent at the end of the village arrived, their members were bioweapons.

Furthermore, the last Rose was called Evelyn, which makes the timeline intriguing.

Because Evelyn had a characteristic of rapid growth. And Rose, as a perfect form surpassing Evelyn, might completely avoid aging after rapid growth, just like Miranda.

Also, Rose's faction. At the end, even Chris didn't know her abilities, and whether the organization she joined was the same as Chris's is also a question.

However, it's one thing for a cryptic person to dig plot holes, but what players couldn't stand the most was the game's storyline.

The most hurtful part of a horror game wasn't being scared to death, but feeling the pain, as if stabbed by a knife, due to the protagonist's death.

Ethan was covered in wounds in the game, and weren't the players the same?

Arthur Morgan, Soap, Shepard, Ghost, Mifa, Emil, River, and Johnny... From protagonists to supporting characters, players have lost count of how many times they've been emotionally hurt.

Players also understood that Ethan wasn't the first, and likely wouldn't be the last.

But understanding it, they still had to express themselves.

How did "Party Animals," "Human: Fall Flat," and "Super Mario Maker" come about before?

So, on Lucas's official Weibo and Nebula Games' relevant communities, players began to "riot."

(End of chapter)

---

Read +100 advanced chapters on my patre*n

patr eon.com/GustinaKamiya 

Free Tier can read 3 advanced chapters

---

More Chapters