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Chapter 473 - Chapter 473

Ben quit the game, then left the game pod, taking a long breath of air before turning on all the lights in the bedroom.

Ben had always thought of himself as a tough guy.

But he had to admit, he had lost again to the game "Resident Evil" today.

Even with the focus mode on, the game made his heart race, his hands and feet go cold, and cold sweat pour down.

If he had to say, he felt like "Silent Hill PT" from before was maybe even scarier.

Because he actually felt that "Resident Evil" held back in quite a few places.

But knowing that didn't help; he was still scared where he was supposed to be scared.

Especially with CosmosVR's immersive experience, combined with the almost photo-realistic graphics, Ben could only say that he was really reaching his limit.

And in that short half hour, almost all the elements that a scary game should have were touched on.

Sudden jump scares, psychological suggestion scares to create atmosphere, and also visual scares that cause harm.

You couldn't guess which method the game would use to scare you.

The pressure it created was just too strong.

Leaning back in his chair to relax a bit, Ben went back into the game pod, then opened the Nebula Games platform.

He bought four copies of "Resident Evil" in a row, opened his friends list, and sent the four copies of "Resident Evil" as gifts to Zack, Hannah, Joey, and Wells.

He couldn't enjoy such a good game all by himself.

After sending out all the gifts, Ben chuckled to himself, opened "Call of Duty: Modern Warfare," and prepared to shoot some enemies, to get rid of the fear in his heart, and calm himself down a little.

.........

Ben wasn't the only player who was waiting specifically for 12 o'clock to buy "Resident Evil."

After all, the reward for the first thirty thousand players was very generous.

So, many players who were confident in themselves were waiting specifically for it to unlock at 12 o'clock, then trying it out and getting ready to take on the challenge.

But these players never expected that damn "Resident Evil" was really a scary game, and that it really fit the Halloween theme.

And this game wasn't just generally scary; the constant pressure after entering the game directly scared many timid players so badly that they peed their pants.

Soon, the Nebula Games platform community was full of players discussing the game "Resident Evil."

"Damn, damn, damn, I was wondering why the bonus was so good; it really fits the theme of the holiday!"

"It's actually a scary game; I've really been screwed over! High alert, don't play it no matter what!"

"The year I stood in front of Mount Massive Asylum for a long time and finally left, but this time, Ethan actually goes into the room on his own!"

"2333333, this setting is really full of Boss Lucas's malice; I hesitated for a long time in front of the door, and then watched my character walk in; I almost peed my pants!"

"Damn it, this game reminds me of Lucas's Outlast and Silent HillPT from before!"

"The key is that the graphics in this game are too amazing, and it's a VR version; the immersion is incredible!"

"Lucas doesn't just want our money; he also wants our lives!"

All the players who entered "Resident Evil" and tried it out were constantly complaining about the game.

Originally, everyone thought they had made a profit and that this Nebula Games bonus would be easy to get.

As soon as you entered the house, you saw a bunch of uncomfortable-looking food models, then you had to watch a somewhat intense scary videotape.

Then in the pool, almost eighty percent of the players were startled by the floating corpse.

After that, the game combined the jump scares of "Outlast" with the environmental atmospheric psychological suggestions of "Silent Hill PT," which completely maximized the feeling of fear.

Finally, when the players struggled to meet Mia, they were subjected to domestic violence.

Countless players issued divorce statements, saying that they couldn't live like this anymore.

Discussions about "Resident Evil" quickly became a trending topic that day.

Many players who hadn't stayed up late the night before woke up early in the morning, ready to participate in the event and empty their Nebula Games platform shopping carts. As usual, they opened the game platform and community, or chat groups, only to find that everyone was almost always talking about the game "Resident Evil."

What was revealed was all one meaning, which was that they had been scared so badly that they peed their pants by this game.

This made many players feel a little curious.

Okay, this is quite fitting to the theme.

But is it that scary?

Many players were a bit curious in their hearts.

After all, with many scary games, if you don't play them yourself, but just listen to others, you always feel like something is missing.

Especially in the game "Resident Evil," although the crazy Mia is very scary in the game.

But if you just take out a screenshot, it looks like it's actually pretty good.

To put it in a somewhat crude way, it's something you could "do."

Then you enter the game, and forget about "doing" it; you just pee your pants.

But many players who said "that's it" did encourage a lot of people.

After all, if more people say it, and if you're not particularly timid, you might feel like you can try it, maybe you're very brave and won't be scared?

Plus, just like being beaten in Soulslike games, or scared in horror games.

There are always some players who want to get revenge and make more people suffer and be scared, and who are helping things along.

Some of these players will say something simple like, "This game isn't scary at all; I've already 'done' Mia," or something else.

But some advanced ones are different; they will analyze some of the game's features.

For example, they tell players that the game is actually a little scary, but basically that's limited to the atmosphere of the environment.

As for intense scenes, and the pressure of being chased?

Just because I don't say it doesn't mean it's not there!

This difference in information allowed many ignorant players to slowly step into this bottomless abyss.

Of course, there were still some players with strong wills who said that they would never try "Resident Evil."

But there were also some players who had bad friends, who woke up early in the morning and didn't understand what this "Resident Evil" was all about. As soon as they entered the game platform, they found that someone had sent them a gift.

Is this a ticking time bomb that you're sending me!?

(End of this chapter)

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