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Chapter 466 - Chapter 466 Boss Lucas, are we going to kill all the players?

Inside the break room, everyone looked at Lucas without saying a word.

After all these years, they understood.

Especially with this event that Lucas was talking about, they felt like something was wrong no matter how they thought about it.

A Singles' Day sale isn't really a problem, because for many players, Nebula Games games will have all sorts of discounts during holidays.

Of course, games released that year won't be included in the sale.

This is kind of a guarantee for players who bought the game at launch.

After all, it would be a bit much if a game was discounted just two or three months after players bought it at full price.

And this kind of thing actually affects sales when the game first comes out.

So the event itself is fine, it's just the fact that they're also making a game specifically for this holiday that's a big problem.

"So, Boss Lucas, are we making a horror game for Halloween?" Anna asked.

"Well, there are a few horror elements, but deep down it's going to be a fun and happy game for the whole family. Actually, it's more suitable for the Mid-Autumn Festival when families get together," Lucas said, clearing his throat and organizing his thoughts.

Hearing Lucas' words, everyone was confused.

"You'll see when the time comes. Also, go read some novels during this time, especially you Rachel, because our project after the Halloween event is related to it," Lucas said with a smile.

Surprise, surprise! The Singles' Day sale on the Nebula Games platform is naturally part of the surprise, and there will be extra giveaways for players, which makes it even more surprising.

"Novels?! A game based on a book?" Hector said, sounding surprised.

Marcus next to him was also surprised.

Making games based on existing stories isn't rare in the gaming world.

For example, Atari is a big player in making games based on other things. They've made games based on all sorts of things, popular and not.

Of course, there are good and bad examples.

But Nebula Games never seemed interested in this.

Does this mean Nebula Games is going to start making games based on other stories too?

"It's not based on a story, but the setting might borrow from some. Look at the works of H.P. Lovecraft, especially 'The Shadow Over Innsmouth' and 'The Whisperer in Darkness'. Focus on those two."

"Besides that, you can also learn a little about the mythology in the books," Lucas said, his smile getting wider.

Sitting in their chairs, everyone shuddered a little at Lucas' smile.

Then they searched for the two novels Lucas mentioned and were even more shocked when they saw the descriptions.

"Boss Lucas, it's a double dose of horror?!"

"Boss Lucas, are we going to kill all the players?!"

"Boss Lucas, think it over! If we scare all the players to death, who will buy our games in the future?!"

"Yeah! Yeah! If the players are all scared to death, it'll be a big setback for the game industry!"

"Don't worry, the second one isn't scary. It's a game that's really fun to play," Lucas said with a smile, trying to reassure them.

At this moment, the players were in a frenzy.

First of all, the average score from critics for "Assassin's Creed" was released: 9.5.

GameSpot, which had become a Nebula Games fan ever since "Call of Duty: Modern Warfare," was no exception this time.

They gave it a score of 9.7 and praised it highly in their review.

"Another benchmark for Nebula Games."

"'Assassin's Creed' takes players to well-known periods in history in an unusual and deep way, to the romantic lands of Italy."

"At the same time, the game brings us the stories of multiple master assassins: Ezio, Altaïr, Desmond. We enter that special era and grow up with these master assassins."

"The game is called 'Assassin's Creed', but after dozens of hours of playing, we understand that the assassin isn't the main point."

"The meaning of the assassin isn't about the profession itself, but the image it represents. Like the assassins' creed, being an assassin is a state of mind."

"Besides that, the game's presentation of the culture of specific regions during historical periods is stunning."

"Even if you don't play the main story, the scenery in the game is enough to make you want to stay there."

Besides GameSpot, media outlets in other countries also gave "Assassin's Creed" high ratings.

The final average score from critics reached 9.5.

For players and the game industry, this was another amazing score.

But Lucas knew why "Assassin's Creed" had such a high score. It was mainly because he had combined the best parts of several games from his previous life.

The "Assassin's Creed" games from his previous life mostly sold millions, even tens of millions, of copies each.

Even though they were nominated for Game of the Year almost every year, many hardcore fans of the series knew that they would probably lose every time.

There were many reasons for this, but the main one was that the "Assassin's Creed" series was released every year.

Several studios developed different parts of the games, and the fighting system and even the maps felt like they were made from the same template.

For example, if you looked closely at "Unity" and "Syndicate," you could see that the maps in those two games were basically the same, just tweaked a little.

Including "Odyssey," which some players complained was just a big add-on for "Origins" when it first came out.

But even so, all the players who liked the "Assassin's Creed" series still bought the games, no matter what.

Because it was a unique game.

You couldn't experience the cultural charm of that specific historical period in any game other than the "Assassin's Creed" series.

The sense of history was the unique quality of the "Assassin's Creed" series.

Of course, the "Assassin's Creed" series wasn't a game that stayed the same.

Players complained that it became a warrior game, and in "Valhalla," you were basically a Viking warrior. These were all changes the series made.

And the main characters in each game were memorable.

Besides the great scores and sales for "Assassin's Creed," the "Uncharted" DLC trilogy that was announced right after made many players cry out that their wallets were empty. They had nothing left.

(End of chapter)

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