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Chapter 86 - Chapter 86: What do you mean the cafeteria’s open?

While they were playing Legends of the Three Kingdoms, next door, a bunch of players were also sitting down to try out Fall Guys on the expo demo stations.

Even though a round of Fall Guys normally needs 60 players to start,

Lucas had prepared a QR code that let people download Fall Guys directly onto their phones.

While playing on a touchscreen wasn't quite as satisfying as using a keyboard and mouse—

It still gave a fun experience, no doubt about that.

And later, when the official version is released, cross-platform support will be added too.

PC and mobile players will be able to choose whether or not to enable cross-play.

If you don't enable it, you'll only be matched with others on the same platform.

On top of that, Fall Guys is the kind of game where you can jump in and out freely.

Once you're eliminated, if you don't feel like watching the rest, you can immediately leave and join a new match.

This quick cycle meant that even during a busy expo, players only had to wait a little before joining a new round.

There was never a shortage of players.

And compared to the Legends of the Three Kingdoms booth, Fall Guys clearly drew more attention and had a livelier crowd.

Not because it had more cute girls playing—

But because from a viewer's point of view, Fall Guys is just easier to get into.

With Legends of the Three Kingdoms, you have to watch for a bit before even starting to understand the basics.

Like the generals' skills or the effects of certain cards.

Even though Legends of the Three Kingdoms is very straightforward—you can figure it out after playing a round or two, or even just watching a couple matches—

It clearly doesn't have the same appeal as Fall Guys.

Obstacle-course-type games like this are pretty familiar to most people. Even if they haven't played one, they've probably seen or heard about them.

The controls are super simple—just dodge traps and try to reach the finish line before the timer runs out or other players beat you to it.

A bunch of colorful jellybean-like characters all scrambling together—it's pure comedy.

Of course, beyond those reasons, there was another key factor.

Lucas actually stepped up and acted as the live commentator.

He gave a play-by-play of the Fall Guys matches right on the spot.

That alone pulled in a lot of attention, even from players in other parts of the venue.

It drove other developers and designers crazy.

"Where's the fairness? Where's the justice?!"

While everyone else had showgirls with long legs, Lucas showed up with a bunch of cartoon mascots—it felt more like a zoo party than a game booth.

Everyone else had basic demo setups for hands-on testing. But Lucas? He just slapped two QR codes on the wall and let players download the full games directly.

And judging from how complete the games were, they looked ready to launch. And now he brings them to the expo like it's his own product reveal event?

Then the guy goes even further—he's a game designer, yet he jumps in to stir up the crowd, even doing live commentary.

Isn't that totally unfair?

A bunch of designers and studio heads from nearby booths were getting more and more annoyed as they saw the crowd shrinking on their side.

What is this nonsense?

Their area looked like a ghost town, while Lucas's side was packed wall-to-wall.

But neither Lucas nor the players cared about those complaints.

Legends of the Three Kingdoms, Fall Guys, and Lucas's personal presence all drew tons of attention.

"Hey bro, why is everyone crowding over at that booth?" A few players who had just wandered over from another part of the expo asked curiously.

"It's Nebula Games' new titles. Same devs who made Outlast and Overcooked. You don't even have to line up—just scan a QR code and start playing," a helpful player explained.

"No way, that's awesome? What kind of games are they?" A random visitor, exhausted after waiting in line for an hour just to get five minutes of gameplay, widened his eyes.

"Look—two games: Legends of the Three Kingdoms and Fall Guys. Just check the big screen, they're showing both right now."

"Hurry up and get into a match—Lucas is about to commentate the next round! Hope I get in!"

On the big screen, a green Fall Guy had just won a crown.

Lucas kept chatting with the players as he got ready to commentate the next match.

"Ha! I got in!"

"Me too!"

"Haha, that's me with the burger hat!"

"I'm the pineapple!"

As the next round began, the players who made it into the game were super hyped.

Ben and his group had also managed to get in.

It was Ben, Zack, and Hannah playing together.

"Don't screw me over this time, man," Zack said, eyeing Ben.

Clearly still holding a grudge over that whole Zhuge Liang–Liu Bei lightning combo earlier.

"That was just a one-off—don't worry about it. I swear on my life, I'll carry you to the finals this time!" Ben thumped his chest confidently. At 6'3", he looked like he meant it.

Meanwhile, Hannah was focused on customizing her Fall Guy to make it look even cuter.

Joey didn't join Zack's team this time. She was still testing out the custom room mode and getting a feel for things on her own.

As for Wells, he was still playing Legends of the Three Kingdoms with some random players at the expo.

He just couldn't let it go—he got knocked out before even playing a single card. Total humiliation.

"This game's Fall Guys-style controls are kind of wild," Zack said to Ben while they waited for the match to start.

They had just tried a short demo round earlier.

The basic controls were super simple—move with the joystick, jump, grab—that's it. Really easy to pick up.

But the physics and how the game felt to control? That was a whole different story.

The characters wobbled so much when they walked, it looked like they could faceplant at any moment.

And the way they moved and jumped felt like a mix of rubber and springs.

"Stop talking—the game's about to start. This round's gonna knock out over twenty players. Don't tell me you two are gonna get eliminated right away," Hannah said with a dramatic eye-roll.

The first round was called "Gate Rush." There were seven rows of doors—some real, some fake.

Players had to make it through before the cutoff.

All 60 players stood in neat rows before the game began—it was quite a sight.

"Alright, the new round's about to begin! The first stage today is randomly selected, and it's… 'Cafeteria Rush'! You can see all the players lined up and ready!"

On stage, Lucas had his mic clipped on and was commentating in a serious tone.

The players who were in the match—and the ones just watching—burst out laughing as soon as they heard that.

The first part sounded fine. But Cafeteria Rush? What the heck was that?

Wasn't the stage called Gate Rush?

Everyone had the same confused look on their faces.

But pretty soon, they got why Lucas called it that.

(End of the Chapter)

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