[Author here. The first few chapters may feel a bit heavy with information. That's why this chapter exists. Its purpose is simple — to act as a basic reference guide. You can treat it like a dictionary or glossary to get familiar with key terms, mechanics, and concepts that appear throughout the start. It's not essential to read right away, but it might make things easier as you go.]
•Elemental Energy
A dormant force that lies within nature and one's self.
•Gate
A passageway that all living creatures have in order to convert this dormant energy into the Element affinity of that gate. A Gate progressively opens, and with each awakening, one unlocks a whole new domain of control over their respective element.
Gates are separated into 10 tiers, and as you go up a tier, you unlock a whole new realm of control over your respective Element and get stronger.
1) Broken
2) Ascendant
3) Conjuror
4) Bound
5) Echo
6) Cardinal
7) Monarch
8) Primordial
9) Immortal
10) Celestial
Broken is the starting tier; every creature is born at Broken, and at that tier, they are practically a normal being, not capable of harnessing Elemental Energy.
The tier of your gate does not affect the amount of Elemental Energy you can store.
•Element
Types of ways in which a gate can convert Elemental Energy. A single Gate can only be bound to a single affinity, known as an Element. There are 10 Elements in total, separated into 3 categories.
Known Elements
1)Aqua
2)Inferno
3)Tempest
4)Terra
Lost Elements
5)Shadow
6)Solar
Forgotten Elements
7)Soul
8) ???
9) ???
10) ???
•Elemental Ore (Element Ore)
A crystal of Elemental Energy. It is differentiated in two ways: its tier and its affinity. Can be used to make Artifacts(weapons/tools/armour) of that respective affinity and tier.
•Artifacts
An object that has mysterious abilities related to Element.
•TheVeil
A mysterious phenomenon that traps anyone who goes inside. The only way to escape this place is to reach the beacon.
Within the Veil, everything resets at midnight. The only way to not be reset at midnight is to be under the influence of Elemental Energy. All living creatures are already under the influence of Elemental Energy, hence they don't reset.
Clothes worn by humans are under influence, anything touched by a sizable living creature is under influence, items within the Soul Inventory are under influence, and items forged with Element Ore are under Influence.
•God's Grace (The Panel)
A mysterious screen everyone within the Veil sees.