Jay cracked his knuckles and dove into the [PERKS] section like a kid in a candy store. After twenty-five years of playing by other people's rules, the idea of customizing his own superpowers felt downright intoxicating. Sure, he was already -8 points in the hole from his drawback shopping spree, but honestly? That just made it more exciting.
"Alright, let's see what toys are on the shelf," he grinned, scrolling through the options.
[Power Protection (Cost: -2)] - Your powers can no longer be nullified, shut down, or otherwise kept from you.
[Mind Shield (Cost: -2)] - Your mind is now protected from all forms of mental attacks such as telepathy, mind control, or reading. You can choose to lower this protection should you so desire.
[DNA Lock (Cost: -2)] - Any DNA you leave behind, such as skin, hair, or blood samples, will now no longer be valid. Any trace of your DNA that leaves your body ceases to be useful for anyone meaning to study it. Great for avoiding cloning issues.
[Charisma (Cost: -2)] - You'll have an innate knack for making friends and swaying people to your side. Even your enemies are likely to gain some respect towards you.
[Power Training (Cost: -3)] - You now have a wealth of knowledge and experience associated with training and utilizing your powers and abilities. Even when you first awaken your powers, you'll be familiar with them as if you've been using them for years.
[Inventive (Cost: -2)] - You are creative and inventive when it comes to crafting various little tools and gadgets to aid your endeavors. You're especially good at working up last-minute solutions when encountering problems and obstacles.
[Presentation (Cost: -3)] - What truly makes a super stand out amongst their contemporaries isn't just about what power they have or how strong they are. Presentation plays a huge part for anyone who wants to truly be Super, to be larger than life and enthrall a crowd. The world itself will seemingly work in your favor just to aid in this, with cameras catching your best angles, light reflecting perfectly for dramatic flair.
[Adaptive Power (Cost: -5)] - Your powers are now more diverse in their usage. You can adapt your powers to work in unique methods beyond their initial scope, within thematic limits. Think laser vision that can curve trajectories instead of just shooting straight.
[Heightened Potential (Cost: -2)] - Your chosen powers have twice the potential strength. They won't start twice as powerful, but you have considerably more room to grow with training and effort.
[Fortune's Favor (Cost: -2)] - You are unnaturally lucky. While misfortune can still happen, you're more likely to get last-minute rescues or stumble upon valuable opportunities.
[Comic Nerd (Cost: -5)] - Something peculiar happened with your arrival. You hijacked someone else's reincarnation, some otaku who spent their life reading comics and watching anime. Their knowledge synchronized with yours briefly. While most of what they knew is useless trivia, they knew THIS world inside and out. You now have all the lore knowledge about the Marvel setting, even obscure stuff only hardcore fans would know.
Jay rubbed his hands together like he was about to crack the world's most entertaining safe. Being in debt just made this feel more like a real gamble - the kind where you either walk away a legend or crash spectacularly.
[Comic Nerd (Cost: -5)] - No hesitation. Jay slammed that button.
"This is like having cheat codes for this reality," he laughed. "I'll know who's gonna break bad, who's secretly a god, and what random junk in some SHIELD warehouse turns into a world-ender. Half the battle's just knowing what's coming."
'This isn't just useful, it's like having the strategy guide for the most dangerous game ever made.'
[Balance: -13 Points]
[Mind Shield (Cost: -2)] - Another instant pick.
"Emma Frost could turn me into her personal puppet." With a giddy laugh, he took it, feeling like he was hanging a giant "NO BOSSES ALLOWED" sign on his brain and declaring it officially under new management: his own.
[Balance: -15 Points]
[Power Protection (Cost: -2)] - Essential insurance policy.
"Government power dampeners, Sentinels, that Leech kid who shuts down mutant abilities, half their playbook is 'turn off the superhuman and arrest them.' If they can't switch me off, they can't stop me."
[Balance: -17 Points]
[DNA Lock (Cost: -2)] - Practical paranoia.
Jay took it instantly.
"I've read enough X-Men to know what happens when guys like Mister Sinister or the Jackal get a blood sample," he thought. "Next thing you know, you're fighting your evil twin in a sewer."
No clones. No unauthorized science experiments. His DNA dies with him, or stays with him.
[Balance: -19 Points]
[Adaptive Power (Cost: -5)] - The game-changer.
"This is what separates the pros from the amateurs," Jay said, his excitement building. "Most powered people think in straight lines. Fire powers? Throw fireballs. Super strength? Punch harder. This lets me get creative, turn any ability into a whole toolkit of applications."
The example about laser vision controlling trajectory got his imagination racing. Whatever powers he'll steal, they'd evolve with him, adapting to meet any challenge.
[Balance: -24 Points]
[Heightened Potential (Cost: -2)] - Future-proofing at its finest.
"Double growth potential means high ceiling. In a world where threats range from street thugs to Omega-level threats, unlimited scaling is basically mandatory."
[Balance: -26 Points]
Jay skimmed past the perks he wanted, ones that would've made things smoother, but this build wasn't about comfort.
Charisma (-2) Useful, but redundant. His powers and presence would already draw attention. Better to be respected for results, not supernatural charm.
Power Training (-3) Too expensive. With Adaptive Power and Heightened Potential already locked in, growth would come naturally. The struggle would teach him more than shortcuts anyway.
Inventive (-2) Tempting for sure. But with the powers he had in mind, he wouldn't need gadgets, he'd be the weapon. Let Tony Stark build toys.
Presentation (-3) He actually liked this idea; style mattered in the superhero game. But forcing it felt cheap.
Fortune's Favor (-2) Actually appealing, who wouldn't want better luck? But at -26 points already, every choice had to be mission-critical. Comic Nerd gave him foresight, which beat luck anyway. Better to see problems coming than hope to stumble out of them.
"Twenty-six points in the red," Jay announced with the satisfaction of someone who'd just placed the bet of a lifetime. "But look what I built - perfect information, bulletproof defenses, and growth potential."
XYZ looked like he was watching someone juggle chainsaws. "This is quite the deficit. You're betting everything on whatever drawbacks you pick next."
"Damn right I am," Jay grinned. " I need to be free, powerful, and unstoppable. Every perk I picked serves that goal."
He leaned back, feeling that familiar rush he used to get from video games when he'd min-max a character build to perfection. Now came the difficult part, choosing the debt that would make all this debt go away.