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Chapter 215 - Chapter 215: Snagging the Game King’s Crown, Living the High Life!

"Epic Win! WindyPeak Crushes GDC's First Battle!"

"Big News! WindyPeak Snags 'Most Anticipated Game' Award!"

"A Way Out Earns Its Crown as GDC's Hottest Pick!"

"Expected Domination! Wowing Crowds and Leading the Gaming Charge!"

Two days later, GDC wrapped.

With its killer gameplay and jaw-dropping two-player co-op, A Way Out clinched the "Most Anticipated Game" award at GDC 2025.

The demo's debut two days ago had already locked in the win, stunning the crowd with its cinematic flair. But when Gus Harper, repping WindyPeak Games, accepted the crystal certificate from the organizers, media and players lost it!

Fans, especially, went wild with pride!

First global conference award!

Sure, it's not a Golden Controller, TGA, or GIGA, but for an Asian studio to go from zero to hero on the world stage? Massive.

WindyPeak became the dark horse, poised to dominate.

Thanks to Titanfall, To the Moon, and Outlast crushing Silent Hill, media had sky-high hopes for A Way Out's final polish.

Some outlets even hyped it fearlessly, betting WindyPeak wouldn't flop.

Players? Hyped beyond belief.

"WindyPeak's killing it, total banger."

"This format's wild—most studios can't touch it."

"It's not just gameplay; it's art, like To the Moon's story. Good luck copying that."

"Ugh, two-player only? Rough for us social-anxiety folks."

"No fix for that—it's the price of co-op magic. You gotta talk to your partner."

"System reqs: Must have a friend (lol)."

"Hardest spec in WindyPeak's lineup!"

"Knowing Gus, if this pops off, he'll keep making co-op games. Single-player's still coming, though."

"When's A Way Out dropping?"

"Cut me off mid-escape, Gus! You're evil!"

"Demo's just the start—bet the real thrills hit later."

"Day three, still jailed. Send help…"

Click.

Gus set the crystal certificate in his office's display cabinet, nodding.

"Nice! Another one down," he said.

"What's… all this?" Zoey Parker asked, voice tinged with panic.

The cabinet, new and sleek, screamed value—black walnut frame, explosion-proof glass, rows of empty grids.

Only a few held treasures: IndieVibe Fest's Supernova Trophy, Global Tech Expo's Best New Star Studio award, Asian Games Summit's Gold Crown, and now GDC's Most Anticipated Game certificate.

"As you see," Gus said, sinking into his boss chair, gesturing at the cabinet. "My award showcase. Every trophy, big or small, global or local, goes here—like collecting rare coins."

Gus knew profit alone wouldn't make him the game king.

Nebula Games rakes in cash—does that make them royalty? Nope.

True game kings need industry cred, and awards are the proof.

GDC was step one. WindyPeak's gunning for every major prize—Golden Controller, TGA, GIGA.

A Way Out's live demo cracked open the global stage.

Next? WindyPeak's climb to the world's gaming throne.

"When this cabinet's full," Gus said, "WindyPeak will be a global titan."

Holy crap! Zoey shivered.

So many slots!

How many game-changers was Gus planning?

Her dream of losing money—and yacht freedom—was slipping away!

But wait.

The saying goes, "Kids cry daily, gamblers lose daily."

Gus's quest for game-king status? A golden opportunity!

Building a gaming empire needs a stack of projects.

And Zoey? She's got that loss-making rebate system.

Slip a few duds into the pile, and bam—yacht money.

Three flops in ten games? Suspicious.

Three in a hundred? No one bats an eye, and WindyPeak still rules.

She shouldn't sweat Gus's ambitions—she should thank him!

More projects, more chances to tank.

Zoey grinned, feeling lighter. This is it! Snag the game king's crown, live the high life!

"Solid plan, Gus! Big dreams, bigger wins!" Zoey strutted to the sofa, plopping down with a slow clap. "Dad'll be stoked hearing this."

"Oh, Walter knows," Gus smirked. "He sent me this cabinet."

Zoey froze. You jerk! That's my dad!

Walter never gifted her anything like that! Zero faith in her career, but for Gus? Endless pep talks.

Business wisdom—losses aren't always losses, wins aren't always wins. Seize opportunities, no regrets, clear conscience.

Walter even shared life stories to guide Gus.

Zoey? Felt like the freebie in a buy-one-get-one deal, Gus's designated driver when he was tipsy.

Am I even his kid?

She rolled her eyes, huffing. "Alright, business time!"

"Business?" Gus raised an eyebrow, amused. "Claw machine got new lollipop flavors?"

"…That's one thing," Zoey admitted, catching Gus's knew it smirk. "But there's more!"

"More?" Gus leaned on his hand, half-laughing, half-exasperated.

"Yuki and Sato want to bring in some old colleagues," Zoey said. "But… they're from Yamamoto Studio. Wanted your take."

Well, damn!

Outlast smoked Silent Hill , tanking Komina.

Yamamoto Studio's gone—delisted, reorganized.

Nishikawa Studio, led by Jiro Nishikawa, took its spot as Komina's new Big Three player.

Komina's got multiple studios. Nishikawa brought his crew, expanding his own team, not absorbing Yamamoto's entirely.

That left Yamamoto's staff facing reassignment.

Sure, they're all under Komina, but switching studios? Like quitting and starting fresh—new workflows, vibes, pace, expectations.

Some ex-Yamamoto folks, who worked on Silent Hill P.T. or heard of Gus's rep, got curious about WindyPeak.

If reassignment's basically a new job, why not jump ship to WindyPeak?

"But they're ex-Yamamoto," Zoey said. "They worried you'd hold a grudge."

"Turncoat ninjas," Gus quipped.

"How many?" he asked.

Zoey counted on her fingers. "Seven."

Gus nearly laughed. The seven turncoat ninjas.

He rubbed his forehead, thinking.

No grudges here. Yamamoto's team was just doing their job for Komina.

Gus never saw them as enemies.

These seven ditching Komina? Same as Yuki and Sato back then.

Veterans like them are rare. Their interest in WindyPeak? A win.

The question was placement.

WindyPeak's got one project team—Gus, Luke Bennett, Jake Rivers as the core, plus 18 staff (16 initial, 2 later).

Small, but enough for their "core control, outsource support" model.

One game at a time works for now.

But with WindyPeak's rising fame—GDC win, global buzz, nearing the "billion-dollar club"—it's time to scale.

Single-core's fine, but world domination needs more.

Gus had been mulling a second studio—10 or 12 new hires for parallel projects.

Before he could pitch it, Komina's collapse handed him seven ready-to-go pros.

"Not bad," Gus said, smiling at Zoey. "Your call?"

Zoey shrugged, torn.

Not about loyalty—Walter taught her: business runs on interests, not devotion.

Her worry? These ninjas were too good. Big Three vets, skilled as hell.

But she also wanted growth—more projects, more shots at losing big.

More games, more flops, more yacht money.

Zoey nodded. "If you're cool, I'm in. We're growing, and we'll keep scaling."

"Nebula's got three studios, Komina's got their Big Three," she said. "Even with these seven, we're at two teams. Long road ahead."

And more chances to lose, she thought.

Gus didn't catch that. "High vision, Ms. Parker!" he said, nodding.

"Of course!" Zoey grinned, head high, stifling a laugh.

Gotta thank me for this!

"Let's roll!" Gus stood, waving.

Zoey blinked. "Roll? Where?"

"Lollipop run," Gus said. "New claw machine flavors, right?"

Zoey paused, then laughed, her smile bright.

That's Gus—work's his life, but a new lollipop flavor? Just as big.

"Bet!" Zoey hopped up, bouncing like a deer, trailing Gus. "Lollipop hunt!"

WindyPeak's opening a second studio!

To players, it's small news—they're fixated on A Way Out's release.

But in the industry? Explosive. On par with Komina booting Gus years ago.

In half a day, a post on the GameScope Forum shot to the top:

"WindyPeak Snags Komina Talent! Massive W!"

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