[Class Upgrade Options]
-[Knight-errant of the Goblins Slayers]
Rank Two Uncommon Class
You join [The Order of the Goblin Slayers] Knights sworn to slay all goblins and their kin. As a junior member you must travel the Mortal realms and slay all goblins you can. As a Knight you can raise a Banner and grant those under it a rank one class [Roving Bannerman] a common class.
Inherent Skills: [Knight's Banner], [Knightly Attack], [Knight's Steed], and [Track Goblinoids]
Inherent Trait: [Hatred of the Slayer]
-[Knight's Banner] Lvl:1
You can grant 10 Sapients a rank one class called [Roving Bannerman]. They must obey your orders inorder to maintain their classes.
-[Knightly Attack] Lvl: 1
Tap into the Conceptual energies of one of the following plains [Swords], [Blunt], or [Spears] and weave a temporary enchantment over your weapon enhancing his power.
-[Knights Steed] Lvl: 1
You can designate a creature as your Steed granting it a minor boost to Agility and endurance. It must not be sapient and must be able to carry your weight.
-[Track Goblinoids] Lvl: 1
You gain the ability to sense the general direction of the closest Goblinoid and the ability to discern goblins tracks and markers.
-[Hatred of the Slayer]
Class Skill
Your weapons gain cursed energy when attacking Goblins, it scales with the characters hatred of Goblins. However you do less damage against creatures and Sapients that aren't Goblinoids. You also can never spare a Goblins life lest you forsake this Class.
-[Knight-errant of The Lazarian Order]
Rank Two Epic Class
Warriors called to heal the sick and slay the wicked. They gain the ability to absorb the illnesses of other taking the burden upon themselves. They can then pass on the affliction upon the wicked. While they can not die from any affliction of the same rank or lower and don't feel any pain while fighting the wicked they still the tell tale signs of the Infections and when they aren't fighting they feel the pain of the inflictions.
Inherent Skills: [Lazarian Knight's Banner], [Bearer of Mercy], [Infectious Blade], [Lazarian Adrenaline], and [Lay Rest the Wicked]
Inherent Traits: [Bulwark of Pestilence] and [Wicked's Bane]
Inherent Boon: [Crusader's Zeal]
-[Lazarian Knight's Banner] Lvl:1
You can grant 10 Sapients a rank one class called [Bannerman of Lazarus] an Uncommon Class. They must obey your orders inorder to maintain their classes. They are immune from diseases of the same rank or lower.
-[Bearer of Mercy] Lvl:1
You can take up to ten unique inflictions of the same rank or lower. Any repeat inflictions can be near infinitely absorbed. However you still bear the most common marks of the diseases you carry.
-[Infectious Blade] Lvl:1
Any slashing weapons you posses can be oinited transferring and plagues, illnesses, and other infections to anyone who is cut by the Weapon.
-[Lazarian Adrenaline] Lvl: 1
You can burn off the inflictions that you have absorbed boosting your attacks, durability, Mana, and health. Though you feel all the pain you would have felt all at once if you had been naturally cured of the sickness. Though this skill also protects your sanity from the effects.
-[Lay Rest the Wicked] Lvl:1
You are able to sense the wicked and also those who are being controlled by the wicked. You gain a massive boost to your offensive power while fighting the wicked. Any wicked you kill will be bared from rising back to life.
-[Bulwark of Pestilence]
Class Trait
You can never die from plagues, afflictions, or other illnesses of the same rank or lower. When you are fighting you don't feel the pain of these afflictions upon you unless you are using [Lazarian Adrenaline].
-[Wicked's Bane]
Class Trait
You can weave cursed energy into your attacks when fighting against the Wicked. The power scales with the hatred felt by the victims of the Wicked. However you can never let the Wicked live peacefully.
-[Crusader's Zeal]
Class Boon
You can declare a Crusade against any and all Wicked Factions. This will send a message to members of aligned factions of you and them. When a Crusade is under way you gain a massive boost to your power, XP gain, and Skill level gain.
-[Knight-Barnett of Terra]
Rank Two Unique-Rare Class
This class is specifically tailored for you. As an already landed [Fief Lord of the Mammoth Caves] you skip the rank of Knight-errant in the [Knight Order of Terra]. Your close ties to Earth your home world even after your ascension to a Divine being as allowed you to create this order.
Innate Skills: [Knight's Regiment], [Knight's Domain], [Knight's Bulwark], and [Banish the Invaders]
Innate Trait: [Terra's Champion]
-[Knight's Regiment] Lvl: 1
You can can Designate a group of 30 Sapients as [Fief Guards] a Rank One Common Class, they receive a massive debuff if they leave your lands. You can Designate 20 Sapients as [Footman of the Banner] a Half-step Rank Two Common Class. You can Designate 10 men as [Yeoman of the Banner] a Half-step Rank Two Uncommon Class. However they can chose to loyal or not to you.
-[Knight's Domain] Lvl:1
Land recognized as yours gains a decent boost your agricultural and treasure growth. Your allies gain a defensive boost.
-[Knight's Bulwark] Lvl:1
You can create a magical shield around your main Settlement or on the battlefield. The more people under your Banner or domain depending on the use of this skill and there opinion of you affects the Bulwarks affect.
-[Banish the Invaders] Lvl: 1
You can better sense where invasions are and you do slightly more damage to invaders. You gain more XP from killing Invaders from other worlds.
-[Terra's Champion]
Class Trait
Your World feels your want to protect it from foreign exploitation and blesses your mission. +25% Stats when battling Invaders from other worlds on the world of Terra.
...
Well, those where certainly some options, Reading through the skills of the First Option [Knight-errant of the Goblin Slayers] it was a pretty standard upgrade for some of its skills. The trio of basic Knight skills where great. [Knight's Banner] would be massive for empowering the scouting party and to actually have a force of protection I assumed as I leveled the cap would grow to more. [Knightly Attack] was fricken epic, it was a versatile skill that would massively increase my attack power although the whole spiel about it being weaken by dishonorable attacks was disheartening. The third skill of the class [Knight's Steed] was kinda pointless for me personally. Finally [Goblin Tracking] was essentially pointless for me as I didn't plan on going on some goblin massacre. The Class Trait which I guessed was available to every rank two class was [Hatred of the Slayer] was a badass name for a sucky trait. It basically did the same thing as my dagger [Goblins Bane] and It conflicted with my promise to goblin chief.
The next class was An Epic class. [Knight-errant of The Lazarian Order] was frankly terrifyingly powerful class and if it was combined with the skills from [Plague Elementalist] would be op. However very clearly it made you pay for the power as the constant pain and scars boils and other maladies would be terrible. The upside of this class was that I could do a lot of good with it, however I wasn't comfortable with being a Festering pile of diseases. The fact that epic classes gave two traits, and a Boon was insane though the boon [Crusader's Zeal] wasn't for me.
My Last Class Upgrade Class Option was [Knight-Barnett of Terra] a Unique-Rare Class that was made for me quite literally by the system. Its skills were frankly OP. [Knight's Regiment] would allow me to protect the Manor and go push off to other areas. [Knight's Domain] would massively help depending on the power of the Agricultural boost for later on if our settlement grew. [Knight's Bulwark] was pure gold, if I led properly it could allow me to protect and dominate the battlefield. The Final Skill [Banish the Invaders] was my type of skill when I went back to earth I could kick some invaders ass almost immediately.
The Class Trait [Terra's Champion] would massively boost my attack power against the likely to higher level invaders. Pressing on [Knight-Barnett of Terra] I felt the knowledge of my skills, and my skill [Prodigy Arm's Maintenance] was now listed as a 'legacy' skill.
...
[Title Gained]
-[Knight Commander of the Terran Order]
You are the commander and founder of the Terran Order. *This title can evolve by empowering the Terran Order.*
...
The title was nice but useless for now. I pressed on the [Divine Smithing Initiate] to see the options.
...
[Class Upgrade Option]
-[Divine Smithing Apprentice]
Rank Two Uncommon Class
You have furthered your path on the path of Smithing. You are now an Apprentice having forged several sets of armor.
Inherent Skills: [Basic Item Creation], [Improved Touch-Mark], [Efficient Divine Imbuement], and [Innate Record Awakening]
Innate trait: [Divine Toolset]
-[Basic Item Creation] Lvl:2
You now know how to craft Basic equipment and armor. You have maintained your skill level for Chintin Armor.
-[Improved Touch-Mark] Lvl: 1
Your Touch-Marks allow you to absorb records from the positive actions taken from items you've created.
-[Efficient Divine Imbuement] Lvl: 1
You can infuse an object with your Divine power while it is in the crafting phase. Also you can regain some of the Divinity used during the crafting process.
-[Innate Record Awakening] Lvl: 1
You can now awaken the innate records of any item and enhance already crafted items by reforging them.
-[Divine Toolset]
Class Trait
You can now summon a set of basic tools from anywhere.
...
Well it had degraded in rarity, and the improved skills where definitely appreciated. The best thing was the [Divine Toolset] which was amazing and convenient for me as I no longer needed to carry a toolset. Reaching my hand out I focused on the trait. I felt a feeble beam of Divinity beam down and a small semi transparent golden box appeared in my hands. I opened it and my skill whispered the name and purpose of each tool, it was amazing. Dismissing it, I opened my next class upgrade that was available.
...
[Class Upgrade Options]
[None available]
...
Well I guess that made sense as I had literally done nothing with my [Cave Gardener] class. Applying my stats I added 1 to Intelligence and Wisdom each, next I applied 2 to each of my Physical stats. The Overwhelming power of the system flooded into my mind and body. It was less painful than previous times and yet it was still a deep scorching pain like fire burning every thing it touched melting away the weakness. My mind fell under a deep bombardment of it has it was once again strengthen even further beyond past limits of humanity.
Taking a deep breath I Opened up my character sheet.
...
[Kien Noble]
Level 15
Race: Daemon of Protection and The Depths
Racial Traits: [Poisonous Blood], [Shrine Creation], [Bestow Blessing], [Sanctify Item], [Divine Connection], and [Force Field]
Health: (625/625)
Mana: (50.5/50.5)
Primary Class: [Knight-Barnett of Terra]
Secondary Class: [Divine Smithing Apprentice]
Trinary Class: [Cave Gardener]
Quarnary Class: [N/A]
Quinary Class: [N/A]
Body Stats
Strength: 7.75
Regeneration: 6.75
Agility: 6.95
Durability: 6.25
Mind Stats
Wisdom: 5
Intellect: 5.1
Memory: 4
Perception: 4
Intuition:2.2
Soul stats
Willpower: 1.5
Mana: 1
Luck: 2
Titles: [Genocide Specialist], [Ant Bane], [Fief Lord of the Mammoth Caves], [Divine Contestor], [Leviathan Slayer],
Achievements: [Good Solider], [Homebase], [Hierarchy Denied], [Rare Species Hunter], [Lord of the Earthen Depths], [Hierarchy Upheaval], [Legendary Species Hunter], [Minor Elemental Slayer],
Skills: [Flow of Combat] Lvl: 2, [Barbarian Tackle], [Stealth Attack], [Hunter's Quarry] & [Geomancy]
...
It was always refreshing to see all my new stats.