Ficool

Glossary.

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[BATTLE POWER ASPECTS]

[1. SKILLS]

Definition: System-granted abilities that consume MP/SP (Stamina Points) to produce specific effects.

Ranks: F → E → D → C → B → A → S → SS → SSS

Categories:

- Active Skills: Require manual activation (e.g., Fireball, Shadow Step)

- Passive Skills: Always active (e.g., Enhanced Regeneration, Mana Sensitivity)

- Conditional Skills: Activate under specific circumstances (e.g., Last Stand, Berserker's Rage)

Upgrade Cost:

- F→E: 1000 Skill Points

- E→D: 2,500 Skill Points

- D→C: 5,000 Skill Points

- C→B: 10,000 Skill Points

- B→A: 25,000 Skill Points

- A→S: 50,000 Skill Points

- S→SS: 100,000 Skill Points

- SS→SSS: 250,000 Skill Points

[2. TECHNIQUES]

Definition: Refined combat movements and mana circulation methods developed through practice. Consumes SP (Stamina Points) to activate.

Mastery Levels:

- Novice (0-20%)

- Apprentice (21-40%)

- Adept (41-60%)

- Expert (61-80%)

- Master (81-99%)

- Grandmaster (100%)

Types:

- Weapon Techniques: Sword forms, spear arts, archery styles

- Movement Techniques: Footwork, aerial combat, underwater combat

- Breathing Techniques: Mana circulation patterns that enhance attributes

Skill Point Application: Can spend 1,000 Skill Points for 1% mastery increase (limited to 5% per week to prevent forced advancement without understanding)

[3. COMPREHENSION]

Definition: Understanding of fundamental laws governing reality and mana. No MP or SP cost.

Nine Stages of Comprehension:

1. Stage 1

2. Stage 2

3. Stage 3

4. Stage 4

5. Stage 5

6. Stage 6

7. Stage 7

8. Stage 8

9. Stage 9

Common Comprehension Paths:

- Elemental (Fire, Water, Earth, Air, Lightning, Ice)

- Abstract (Space, Time, Death, Life, Chaos, Order)

- Martial (Sword, Spear, Fist, Shield)

Advancement: Requires meditation, combat experience, and enlightenment. Skill Points can be used to purchase "Comprehension Stones" (10,000 SP each) that provide guided meditation sessions.

[4. BLOODLINES]

Definition: Inherited or acquired genetic modifications that grant inherent abilities.

Bloodline Grades:

- Common (Gray) - Minor stat bonuses

- Uncommon (Green) - Moderate bonuses + 1 bloodline skill

- Rare (Blue) - Major bonuses + 2-3 bloodline skills

- Epic (Purple) - Transformation ability + 4-5 bloodline skills

- Legendary (Gold) - Domain ability + 6-8 bloodline skills

- Mythic (Rainbow) - Reality-altering powers + 10+ bloodline skills

Purity Levels:

- Thin (1-20%) - Barely noticeable effects

- Diluted (21-40%) - Occasional manifestations

- Moderate (41-60%) - Consistent benefits

- Concentrated (61-80%) - Strong manifestations

- Pure (81-99%) - Near-complete expression

- Origin (100%) - Perfect bloodline expression

Purification: 10,000 Skill Points = 1% purity increase (capped at 5% per month)

[5. ARTS]

Definition: Structured cultivation methods combining multiple aspects into unified fighting styles.

Art Tiers:

- Mortal Arts - No special requirements

- Earth Arts - Require Level 20+

- Sky Arts - Require Level 40+

- Heaven Arts - Require Level 60+

- Divine Arts - Require Level 80+

- Primordial Arts - Require Level 95+

Components of an Art:

- Movement Set (Techniques)

- Skill Chain (Predetermined skill combinations)

- Comprehension Requirement (Minimum stage needed)

- Mana Circulation Pattern (Unique to each art)

Learning Arts: Must find complete manuals (usually in dungeons) or learn from masters.

[6. RUNES]

Definition: Magical symbols that can be inscribed on equipment, body, soul, or environment.

Rune Categories:

- Enhancement Runes - Improve existing properties

- Elemental Runes - Add elemental damage/resistance

- Utility Runes - Non-combat benefits (storage, communication)

- Formation Runes - Create area effects when combined

- Soul Runes - Directly inscribed on soul (permanent, limited slots)

Rune Quality:

F to SSS.

Body Inscription Limit:

- Level 1-20: 3 runes

- Level 21-40: 6 runes

- Level 41-60: 9 runes

- Level 61-80: 12 runes

- Level 81-100: 15 runes

Skill Point Usage: 1000 SP to inscribe a rune, 5000 SP to upgrade quality by one tier.

[7. PHYSIQUES]

Definition: Special body constitutions that provide unique advantages.

Physique Types:

- Elemental Physiques - Affinity with specific elements

- Combat Physiques - Enhanced battle capabilities

- Support Physiques - Healing, buffing, crafting bonuses

- Unique Physiques - One-of-a-kind constitutions

Refinement Stages:

- Dormant → Awakening → Developing → Mature → Complete → Transcendent

Examples:

- Titan's Body (Combat) - 200% HP, 50% damage reduction

- Void Constitution (Unique) - Immunity to spatial attacks

- Phoenix Bloodfire Body (Elemental) - Auto-resurrection once per month

Development: Requires specific resources + Skill Points (10,000 SP per refinement stage)

[DUNGEONS]

Dungeon Classifications

By Rank: F through SSS (matching player combat ratings)

By Type:

- Instance Dungeons - Reset after completion, multiple parties can enter separate instances

- Raid Dungeons - Require 10-100 people, weekly reset

- Gate Dungeons - Temporary, appear randomly, one-time clear

- Sovereign Dungeons - Permanent fixtures, can be conquered and controlled

- Abyssal Dungeons - Connect to other dimensions, extreme danger/rewards

[Combat Power Ratings]

F-Rank: Level 1-10, can handle common monsters

E-Rank: Level 11-20, small party dungeon capability

D-Rank: Level 21-30, solo normal dungeons

C-Rank: Level 31-40, elite monster hunter

B-Rank: Level 41-50, city-level defender

A-Rank: Level 51-60, national-level asset

S-Rank: Level 61-75, continental powerhouse

SS-Rank: Level 76-90, global elite

SSS-Rank: Level 91-100, walking calamity

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