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Chapter 0: The Seven Continents and the Grand Sages

the world of Velmara was a domain of logic and law—its magical

🌍 The Seven Continents of Velmara:

1. Arkandia – The Empire of Flame and Steel; birthplace of the strongest sword-mages.

2. Nostrael – A frozen continent ruled by the ancient Chrono Warden, where time flows strangely.

3. Myrelith – A floating archipelago of sky cities and spirits; home to aerial sages and cloud temples.

4. Zarenthil – A cursed continent, said to be the birthplace of forbidden magic—only ruins and anomalies remain.

5. Dreveris – The cradle of civilization; houses the Great Arcane Library and the seat of the Mage Council.

6. Verdelume – Verdant jungles filled with beast tribes and natural magic.

7. Theraphine – A mystical land of magic and sword.where the most prominant mages and swordmasters are originated.

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🧙‍♂ The Seven World Grands – The Pinnacle of Power

These seven existences stand beyond mortals, even beyond most gods. They command not just magic, but laws of reality.

1. Chrono Warden – Lord of Time. Can pause, rewind, or skip moments entirely.

2. Flame Sovereign – Incarnate of Destruction. Walks in volcanic storms.

3. Mind Enchantress – Dominates with illusions, thought invasion.

4. Aether Seraphim – Rules all spirits; 

5. Terran King – Raises mountain kingdoms in an hour, and collapses them in a breath.

6. Void Harmonist – the dark mage king.

7. Compiler Magist – Writes, edits, and overrides the magic.

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💠 Magic System – The "Verse Code"

Magic in Velmara is governed by an invisible, divine language known as the Verse Code. Most people access it through:

Chants (verse lines)

Circles (shaper)

Catalysts (mana stabilizers)

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THE CURRENT STORY TAKES PLACE IN CONTINENT OF MAGIC AND SWORD THERAPINE.AND NATION OF MAGES MARVI

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