After finishing with my world's affairs, I returned to reality.
It had only been a few weeks since my transmigration, yet life already felt different—as if someone had flipped the world upside down and left me laughing at the chaos.
Endless job interviews, rejection letters, and mundane routines… all replaced by a world I had shaped with my own hands.
And yet… a hollow ache lingered.
I realized something important. Since transmigrating, I hadn't really asked myself what I wanted. I wanted to have fun, to eat every cuisine the world had to offer, to enjoy life.
Until now, I had gone with the flow, letting power, creation, and duty dictate my path. But now… I had time. Time to think. Time to remember what truly brought me joy—apart from eating delicious food.
Games. Real games. Stories that pulled me in, worlds that felt infinite. Red Dead Redemption 2. Prototype 2. GTA V. Doom Eternal. God of War 1, 2 & 3. Detroit: Become Human. Those were the nights I truly lived.
Here, in 2015, many of those games didn't even exist. I longed for more—not just for my own sake, but for the thrill of creation itself.
Lunch passed quietly, but my mind raced. Between bites, I spoke aloud—half to Sebas, half to myself.
"Sebas… I've decided. I'm going to enter the gaming market."
Sebas raised a brow, his expression unreadable as always, yet there was a faint flicker of amusement in his eyes.
"You've grown, Master. It seems you're ready to chase what you want, whatever it may be. I'll support you—as your butler, as your guardian."
I nodded, a grin spreading across my face. For the first time in weeks, I felt a spark of pure excitement—not from power, but from the thought of building something that could touch lives.
I didn't know the details yet. I didn't know how far this path would take me. But one thing was clear: I wasn't just going to play games anymore.
I was going to make them, reshape the industry, and give the world a taste of the worlds I had once dreamed of.
That evening, in the quiet of my private study, the plan began to take shape. I already had all the knowledge I could possibly need about game design, coding, world-building, and more thanks to my talents and Raphael. I just had to think—and he would process, adapt, and provide solutions.
And then there were my shadow soldiers—silent, obedient, and always present.
They lingered in the corners of my room, barely noticeable, yet ready at a moment's notice. To anyone else, they might have seemed like nothing.
But their purpose was clear: they were my personal supernatural butlers, my perfect assistants.
They could handle anything I asked—mundane chores, complex calculations, even tasks that would take ordinary humans weeks to accomplish.
As I let the vision unfold in my mind, a memory surfaced from Sebas' earlier words: apparently, I already owned a gaming studio back in the USA—Dreamweaver Studios—worth hundreds of millions of dollars in this world.
In my mind, I began assigning roles. Some shadow soldiers would manage programming, some art, some testing. With Raphael guiding strategy and the shadows executing flawlessly, nothing would be impossible. No offices, no cubicles, no ordinary staff—just a legion capable of miracles, working toward a dream that could change the gaming world forever.
For the first time in weeks, a spark of pure excitement lit me from within. Not from power. Not from creation in my world. But from the thought of building something tangible—something that could bring joy to millions.
I leaned back in my chair, letting the excitement settle into focused energy. Dreamweaver Studios already existed, yes, but I didn't want to start with a massive project. That would be overwhelming—and unnecessary. No, the first step was simple: a prototype. Something I could build, test, and learn from.
And what better way than to start with a little personal jab? After all… the hero of Prototype shared my name: Alex Mercer. Why not have a bit of fun with it?
I settled into Mindscape, letting my mind merge fully with the environment. Ideas flowed like a river I could bend at will. Streets twisted, buildings grew, and landscapes reshaped themselves with every thought.
Thanks to my Library of Wisdom, I could instantly recall every game mechanic, programming trick, and design principle I had ever learned. Every combat system from Prototype 1 and 2, every movement algorithm, every subtle AI behavior—I understood it all, in detail, in a way no ordinary human could.
With Raphael's guidance and my creational god powers, I didn't just replicate mechanics—I rebuilt them with real-world physics in mind. Every jump, every punch, every smash obeyed the laws of gravity, inertia, momentum, and force. Buildings crumbled realistically; objects had weight, resistance, and volume. Environmental interactions weren't just cosmetic—they reacted as if they were truly part of the physical world.
I started by laying down the core engine, a framework that could handle all the mechanics, graphics, and AI I wanted, while fully simulating real-world physics. It wasn't just coding—it was sculpting reality with thought. I could test any scenario instantly: a rooftop chase, a collapsing bridge, a swarm of enemies—every action obeyed natural laws yet felt thrilling.
Hours slipped by unnoticed. I didn't eat, didn't drink, didn't even blink. My mind raced from one improvement to another. Combat combos flowed seamlessly, enemy AI adapted intelligently, environments reacted naturally. Every action carried weight, every motion felt real.
And then came the small, satisfying victories: a rooftop chase felt exhilarating because momentum carried Alex's body like it would in reality; a punch sent enemies flying according to real-world force calculations; environmental destruction looked and felt genuinely massive, yet believable.
Once the core engine was solid, I would lean back and allowed my shadow soldiers to take over.
"Once this game comes out… it'll blow the players minds," I thought to myself, confident and full of passion.