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Extra 01 – Power Comparison: Overlord vs Death March

This auxiliary document was created to provide readers with a detailed understanding of the differences in power systems between Overlord and Death March Kara Hajimaru Isekai Kyousoukyoku.

While not required to enjoy the main story, this analysis offers insight into how combat scaling, class structure, and magical logic operate in each universe. It also explains the reasoning behind certain narrative choices—especially those related to balance, combat strategy, and the protagonist's tactical decisions.

Readers curious about why certain events unfold the way they do, or why some characters appear far more dominant despite having similar levels, will find this document useful.

Consider it a behind-the-scenes reference for those who appreciate worldbuilding, logical consistency, and cross-system comparisons.

Personal Author's Note:This analysis is not intended to offend, discredit, or diminish either of the works discussed. Overlord and Death March are distinct worlds with their own rules and narrative philosophies—each valuable in its own right.

What follows is a personal examination based on system logic, narrative design, and observed mechanics.It is not meant to be an absolute truth, and there may be errors, omissions, or interpretations that others see differently.

I invite readers to approach this document as a reflective tool—not a definitive judgment.

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Title: Power Disparity between Overlord and Death March

Executive Summary:

This document analyzes the fundamental differences between the power systems of Overlord and Death March Kara Hajimaru Isekai Kyousoukyoku, aiming to provide a clear reference for readers or authors interested in cross-world comparisons.

1. System Philosophy

Overlord

 - A rigid, highly specialized system. Power is distributed through job/racial classes, levels, and equipment.

 - Each character is defined by a strategic growth path (job + racial classes).

 - Passives, immunities, and gear synergy determine combat outcomes far beyond raw level.

 - Level scaling is exponential. A level 100 Overlord can be completely immune to threats under level 60.

Death March

 - A flexible and accumulative system. Skills are obtained by usage or via spent points.

 - Canon levels can reach 310+ (e.g., Satou), but level alone doesn't guarantee power or defense.

 - Skills must be trained to become effective. Unlocking them is not enough.

 - Passive abilities have minimal impact unless backed by sustained training. No true permanent immunities exist.

2. Estimated Power Conversion

Assuming no equipment and optimal skill choices for a Death March character, the following conversion applies. However, it's important to note that the introduction of rare or special classes in Overlord immediately amplifies the disparity:

Overlord Level × 1.6–1.8 ≈ Death March Level

This implies:

 - A level 10 Overlord equals a level 16–18 Death March character.

 - This gap widens considerably with the inclusion of rare classes (such as Eclipse), passive immunities, or optimized synergy. These classes often grant effects that a Death March character cannot replicate even at a higher level.

Example:

 - Ainz (level 100) possesses full immunity to ice, mind-control, electricity, etc.

 - A level 200 Death March character might still be vulnerable to status effects or instant-death spells if untrained.

3. Root of the Disparity

Skill Distribution and Acquisition

In Overlord, skills are unlocked via class levels and provide consistent effects. No need to train them repeatedly.

In Death March, skills must be found, activated, and trained. A level 200 character might lack basic evasion or magic resistance if neglected.

Natural vs Artificial Strength

In Overlord, optimized class builds grant innate efficiency from the start. Prestige classes (like Eclipse) widen the gap.

In Death March, flexibility allows creativity but no innate defense. Satou often relies on pre-battle buffs, leaving a vulnerability window.

4. Combat Speed and Spell Casting

Overlord

 - High-tier spells can be cast nearly instantly.

 - Many effects are preloaded through permanent buffs, passive abilities, or auto-activations.

Death March

 - Spells have long cast times unless preloaded.

 - The caster remains exposed during incantation, making interruption or escape easy.

Implication: In a real fight, an Overlord caster can start and end a magical assault before a Death March spell even triggers.

5. Equipment Dependency

Overlord

Without gear, they retain passives, racial immunities, and high base stats.

Gear enhances already extraordinary power—but this deserves a critical note: the gap between a fully equipped level 100 Overlord and their unequipped version is vast. Divine gear enables resistances, rule-breaking effects, and unique synergy with abilities. Overlord items are stronger than almost anything in Death March.

Death March

Without equipment or buffs, the character is extremely vulnerable.

Magical and physical defenses mostly rely on temporary enchantments.

Strategic Note: A gearless Overlord can still fight effectively. A raw Death March character loses most of their power without prep.

6. True Value of Level

 - In Death March, level grants access to more abilities, but not necessarily synchronization or mastery.

 - In Overlord, level progression is part of a structured combat framework. Everything scales with it.

Result: Two level 100 characters may differ radically. One may be untrained and fragile, the other a refined war machine.

7. Special Case: Satoru vs Satou

In the narrative crossover, Satoru (Overlord-based) defeats Satou (Death March) through pure strategy:

 - Isolation via World Item.

 - Barrier analysis through low-cost spells.

 - Shield-break with optimized cast sequence.

 - Soul destruction before Satou can react.

Even with different levels, system design and execution prove decisive.

8. Extreme Cases and Exceptions

World Items vs Transmigrator Powers

Both universes feature rule-breaking anomalies.

In Overlord, World Items bypass immunities, rewrite rules, and enable impossible effects. Items like [Downfall of Castle and Country] or [Depiction of Nature and Society] allow feats unreachable through normal means.

In Death March, transmigrated characters gain exclusive abilities like [Meteor Shower] and access to a full HUD. They can reassign skills, see hidden stats, and train with maximum system awareness.

Conversion Exception

A transmigrated character in Death March may exceed the 1.6–1.8 multiplier due to their admin-like access and power tailoring. They operate beyond the regular system.

Result: While normal Death March characters fall below Overlord equivalents, a well-built transmigrator may rival or temporarily surpass YGGDRASIL-level players—especially those without World Items or preparation.

9. Final Conclusion

Though Death March flaunts higher numeric levels, its internal logic doesn't ensure efficiency. Overlord's structure—focused on immunity stacking, class synergy, and optimized progression—gives it a decisive tactical edge.

Therefore, an Overlord character should be treated as 1.6 to 1.8 times more powerful within Death March's system—and this gap only grows once rare class, gear, strategy, and systemic knowledge are factored in.

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