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The Dealer's Info

Real Name: Sebastian Lasker

Alias:

The Dealer

Cardsharp

Mister 52

Affiliation(s):

Independent operator

Allies:

The Black Cat

POWERS & ABILITIES

 Card Magic (Unique)

Sebastian uses a deck of 52 enchanted cards, each with a fixed, one-of-a-kind magical function.

The deck is bound to his soul — only he can wield it, and if the deck is destroyed or stolen, it reconstitutes ultimately, but not without cost.

Cards draw from his personal magical reserves and burn out when overused, temporarily locking them.

Recovery depends on time.

Magic Specialization

Illusions, misdirection, psychic manipulation, force projection, teleportation, emotional hijacking, dimensional sleight-of-hand, and more.

He does not cast spells like sorcerers; he "plays" his magic — each card is a self-contained spell-ritual.

Strategic Combat Genius

Reads battle like a card game: always looking 3 moves ahead.

Masters deception, prediction, bluffs, and counters.

Plans battles like cons: never enters a fight he hasn't already tilted the odds in his favor.

Con Man Mastery

Highly charismatic, silver-tongued manipulator.

Expert in sleight-of-hand, rigged games, coded language, disguise, and fake identities.

Has scammed just about all types of people. 

Minor Magical Skills

Wards, bindings, detection spells — nothing flashy, mostly used to reinforce card effects or secure his hideouts.

LIMITATIONS

Finite Magic Reserves – Each card costs him energy; using too many too quickly weakens him.

Card Burn – Cards become temporarily inert if abused continuously. This forces tactical restraint.

Cannot Be Taught – His magic is singular to him. No apprentices. If killed, the magic dies with him.

PERSONALITY

Charming: Effortlessly likable, seductive, magnetic — but always with a purpose.

Calculating: Thinks 5 steps ahead, never shows true intent.

Playful: Loves banter, wordplay, and theatricality. Makes magic look like a show.

Selfish-Altruist: He helps people, but usually for a price or a favor owed later.

CARDS TIER LIST

Tier I – Low-Level (Utility)2♠, 3♠, 4♠, 5♠, 6♠

Tier II – High-Level (Tactical/Control)7♠, 8♠, 9♠, 10♠

Tier III – Face Cards (Signature Powers)Jack♠, Queen♠, King♠

Tier IV – Ace (Cataclysmic Magic)Ace♠

HIS CARDS

Spades 

2♠ – Grants superhuman reflexes for 5 seconds; can dodge bullets

3♠ – Manipulates target's mood drastically — panic, rage, or bliss

4♠ – Phase out of visual and thermal detection for 5 seconds

5♠ – Conjure a full-sensory illusion that lasts 10 seconds

6♠ – Supercharge one sense to meta-human level (e.g. echolocation, thermal vision)

7♠ – Immobilize enemies in a 15ft radius with spectral chains

8♠ – Psychic empathy burst — force everyone in 30ft to feel what Sebastian feels

9♠ – Summon a hazardous battlefield construct (lava field, spike wall, wind vortex)

10♠ – Enforce a magical contract — breaking it causes psychic backlash

Jack♠ – Mimic and distort any spell cast nearby — becomes volatile but stronger

Queen♠ – Create an autonomous illusion clone with limited combat ability

King♠ – Trap an enemy in a psychic loop of their greatest fear (10 seconds)

Ace♠ – Shatter spatial continuity — teleport, erase space, or fold terrain violently

Hearts

[LOCKED]

Diamonds 

[LOCKED]

Jokers

[LOCKED]

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