Welcome, Reader.
[This chapter entry offers a brief look into the world that shapes What Breaks the World. It isn't a complete guide, nor does it spoil future arcs. Instead it provides grounding - names you've seen, places mentioned in passing; maybe with a bit more info....
Meaning there will be minor spoilers for content revealed later on!]
As the story unfolds more will be revealed. For now here's a glimpse.
- General Information
Eldris - A world shaped by power.
Population - 4.2 Billion
Local time system is structured around the CPD(Cycle, Phase, Day) a standard planetary rhythm used to differentiate; Year, Month, Day.
There are 10 Phases in Cycle
There are 35 days in a Phase
The world is overseen by the Planetary Alliance Council. A high authority that governs interplanetary affairs, monitoring the growth of power systems across civilisations.
* Capital City : Auric Spire City
* North : Frostveil Plains - A region of brutal cold, know for its war-hardened nomads, rare elemental minerals and consistent snowstorms.
* East : Emberlow Basin - Scorched valleys of volcanic energy and rare beasts. Rumoured to be grounds of ancient fire bound creatures.
* West : Riftstone Expanse - Jagged, broken terrain covered with ruins and spiritual anomalies. Spirit tamers often venture here in search of lost contracts.
* South : Currently dominated by urban development and major trade routes that feed into Auric Spire.
Eldris Academy : A pinnacle of elite training. Eldris selects only the gifted, to develop their skills across the Four Mediums:
* Magic
* Ki
* Taming
* Spirit Bonding
Students are ranked based on mastery level from F to S-Class, though true potential lurks beneath the surface.
Elite Class; formed once every academic year was made to separate the good from the great. Gathering those with A-Class potential in one or more medium. Those in Elite Class are often tied to larger events, far beyond the academy walls.
Standard currency is Marks(MKR's) used in urban and rural regions. Among spirit bonders and beast tamers, awakened artifacts can serve as alternative forms of high-value trade.