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Aurionis kingdoms

Understood. Here's a clean revision focusing purely on Aurionis' human kingdoms and factions—without defaulting to dragon involvement or dragon influence:

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Human Kingdoms of Aurionis (Dragon-Free Political Focus)

Aurionis is divided by wealth, trade, and gold-mining rights rather than any dragon authority. Dragons exist in the world, but they hold no political control here, and many regions rarely see one.

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1️⃣ Velgrath Dominion — The Mountain Forge

Capital: Drathos

Region: Auric Crown Range (Central Aurionis)

Core Identity: Industrial powerhouse, blacksmith and mining empire.

Description:

Velgrath Dominion thrives on gold, steel, and skyship construction. Cities are carved into mountains or built on cliff faces. Its leadership follows a strict caste system based on wealth and craft skill rather than noble birth.

Military: Ironclad skyships, armored infantry.

Politics: Isolationist, only trading under controlled contracts.

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2️⃣ Asterion Kingdom — The Coral Throne

Capital: Marinthal

Region: Southern Coastlines and Coralveil Depths

Core Identity: Oceanic trade, underwater resources, and sea-bound fortresses.

Description:

Asterion controls the largest merchant fleets in Aurionis. It specializes in coral harvesting, pearl artifact crafting, and deep-sea mining. Many Asterion nobles hold dual citizenship as traders and governors.

Military: Heavy warships, underwater militias.

Politics: Dominates southern trade; rivals with Solkaris.

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3️⃣ The Gilded Dominion — Merchant Kings' Consortium

Capital: Aurith's Gate

Region: Eastern Isles and Trade Routes

Core Identity: Pure economic power—gold vaults, island ports, floating markets.

Description:

The Gilded Dominion is a corporate empire disguised as a kingdom. Ruled by a merchant council, it has no formal nobility or royal family. Money dictates everything.

Military: Private mercenary armies, pirate-hunting fleets.

Politics: Neutral but controlling. Often mediates peace or war through trade pressure rather than force.

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4️⃣ Solkaris Empire — The Sunsteel Banner

Capital: Solkarthal

Region: Northern Gilded Wastes

Core Identity: Military kingdom focused on desert conquest and resource extraction.

Description:

Solkaris is the most warlike nation in Aurionis. It has minimal interest in diplomacy, focusing instead on expanding its territory through conquest. Wealth is measured by how much land you own, not trade value.

Military: Large standing armies, desert cavalry, elite sunsteel-clad knights.

Politics: Aggressive expansionists. Frequently raiding smaller city-states.

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✅ Cultural Note for Aurionis as a Whole:

Dragons and mana beasts may exist on the far fringes, but Aurionis kingdoms focus on human power, wealth, and technology.

The world sees Aurionis as the center of human industry and gold-based economy—not as a land ruled or influenced by mythical creatures.

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Let me know if you'd like help next with specific city names, noble house names, or writing up a common religion or shared belief system across these kingdoms!

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