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Glossary:

"Fate may have written the script… but I hold the pen now." — Mark

📘 Glossary: Path of Ascension

🔰 Mortal Realm

F — Initiate The awakening stage. Fragile and untrained, with barely a touch of power.

E — Apprentice to sense and manipulate basic forms of energy like mana, aura, or soul force.

D — Adept Learns to strengthen the body or channel magic in combat. First true step into power.

C — Disciple Walks a chosen path—blade, magic, spirit, or stealth. Begins to develop a fighting style.

B — Expert Recognized for their skill. Commands respect in battle or leadership.

A — Master Peak of mortal capability. Powerful enough to stand alone against armies or beasts.

⚡ Transcendent Realm

S — Awakener Breaks past human limits. Gains insight into the world's laws and manipulates them.

SS — Ascendant Forms a deeper bond—elemental affinity, soul weapon, ancient beast, or divine flame.

SSS — Transcendent Wields a personal domain or unique law. Power now bends to their will

Each Rank is further divided into -, ,+

More to come...

🗡️ Weapon Categories :

"The weapon chooses the wielder—not the other way around."

🪓 1. Common Grade

Used by civilians, soldiers, and low-tier adventurers.

🔥 2. Enchanted Grade

Forged by skilled blacksmiths with minor magical infusion.

🌙 3. Soulforged Grade

Forged with rare materials or beast cores, often reactive to energy.

⚡ 4. Relic Grade

Ancient or rare weapons with history and will of their own..

🕳️ 5. Mythic Grade

✨ Special Weapon Types

Twinbound Weapons – Two weapons linked by fate. One may reside with another soul or across timelines.

Cursed Weapons – Great power at a deadly price. May drain life, twist emotion, or demand blood.

Living Weapons – Sentient. May evolve, speak, or rebel. Stronger with trust or fear.

Eternal Relics – Unique one-of-a-kind artifacts. Not forged, but discovered. Often tied to prophecy.

🛠️ Weapon Subtypes (Customizable by Class or Affinity)

Swords – Blades, greatswords, twin sabers, soul swords

Staffs/Wands – Elemental focuses, memory staves, chrono-rods

Bows – Spirit bows, moonlight arch, phantom quivers

Daggers – Assassin blades, poison fangs, shadow edges

Gauntlets – Martial brawlers, flame fists, thunderclaws

Artifacts – Tomes, rings, relics, or cursed objects with passive/active effects

🧠 Skill Classification:

In this world, skills are ranked by their power, rarity, and the mastery required to wield them. They are broadly categorized from F to SSS, with additional classifications for extraordinary abilities that defy standard ranks

🌍 World Overview – Etherya

Etherya is a diverse and war-World inhabited by different races and guilds—each ruling their own distinct realm. Long-standing grudges, fragile alliances, and hidden ambitions keep the land in constant tension. Magic flows through the world, but how it is used—and who controls it—varies by race and region.

🕳️ Nullmere– The End That Breathes

"It doesn't kill. It erases. As if it was never written into the story of existence."

A dead sea of unformed reality—a formless world before creation."Null" for the void and "mere" (an old word for lake/sea) evokes vast, drifting emptiness now threatening to consume the known universe. It is not born of mana, war, gods, or even time—it comes from beyond the outer veil, from the places that exist outside of creation's boundaries. A fracture in the fabric of existence, 

First, it was a pale mist at the edge of the sky.Then, a world was gone.No sound, no remains, not even a memory—just a silent void where reality once stood.Now, entire worlds are being swallowed, rewritten, or forgotten.

The creatures are called:

Nullspawn

Born of nothing. Existing only to return everything to nothing.Blunt and strong, evokes dread and unnatural birth.

The Ranks are same because Etherya people classified for their convenience

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